Difference between revisions of "Category:Missiles & Bombs"
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[[File:Missile, ECM hardened missile, Quirium Cascade Mine, Repair Bots, Salvage Missile.png|thumb|right|250px|Missile bay icons: first regular Missile, <br>(then: ECM-hardened missile, Quirium cascade bomb, Repair nanobots (from oxp), Salvage missile (from oxp))]] | [[File:Missile, ECM hardened missile, Quirium Cascade Mine, Repair Bots, Salvage Missile.png|thumb|right|250px|Missile bay icons: first regular Missile, <br>(then: ECM-hardened missile, Quirium cascade bomb, Repair nanobots (from oxp), Salvage missile (from oxp))]] | ||
[[File:Missiles & Armoury Missiles.png|thumb|400px|HUD Icons <br> '''Regular Missiles''' (2 icons): <br> Normal Missile (selected, hence yellow outline) & ECM-proof Missile <br>'''Armoury missiles''' (6 icons): <br> Tracker Missile, Displacer Missile, Kicker Missile, Cutpurse Missile, Field Missile & Probe Missile <br> '''Armoury Missile Racks''' (6 "triangle" icons): <br> Missile Rack (3 Std), Missile Rack (3, 2 & 1 Hard), Missile Rack (3 Stun), Interception Missile Rack (3)]] | [[File:Missiles & Armoury Missiles.png|thumb|400px|HUD Icons <br> '''Regular Missiles''' (2 icons): <br> Normal Missile (selected, hence yellow outline) & ECM-proof Missile <br>'''Armoury missiles''' (6 icons): <br> Tracker Missile, Displacer Missile, Kicker Missile, Cutpurse Missile, Field Missile & Probe Missile <br> '''Armoury Missile Racks''' (6 "triangle" icons): <br> Missile Rack (3 Std), Missile Rack (3, 2 & 1 Hard), Missile Rack (3 Stun), Interception Missile Rack (3)]] | ||
+ | [[File:Bombs & Armoury Bombs.png|thumb|right|400px|'''9 bombs & Thargon Defence system''': <br> Vanilla Game Quirium Cascade Bomb <br> | ||
+ | '''Armoury Bombs''': <br> | ||
+ | Buzz bomb & Bug bomb <br> | ||
+ | Stun bomb & Uni bomb <br> | ||
+ | Interdictor bomb <br> | ||
+ | Screamer bomb <br> | ||
+ | Void bomb <br> | ||
+ | Decoy bomb <br> | ||
+ | '''Captured Thargon Ship Defense System (pylon mounted)''']] | ||
*'''List of OXPs which also affect missiles or bombs''': | *'''List of OXPs which also affect missiles or bombs''': | ||
:[[Remove Individual Pylon OXP]] allows you to swap one missile for another (''without needing to sell everything you have - and then finding that the TL is too low to buy everything back'')!<br> | :[[Remove Individual Pylon OXP]] allows you to swap one missile for another (''without needing to sell everything you have - and then finding that the TL is too low to buy everything back'')!<br> |
Revision as of 00:14, 3 February 2022
This page collects the zillions of different varieties of missiles & bombs.
- For tips on using them, see: Missile tactics & Using weapons of mass destruction
- And see What is your favorite OXP missile? (2010) & Pylons (2011)
- Also: How does a missile work? (2012)
- The following OXPs contain large amounts of missiles & bombs (and are the main source of the list beneath):
- Armoury by Thargoid
- Maegil's Missiles by Cmdr. Maegil (old, 2007, still an oxp).
- Missiles and Bombs also by Ramirez
- On the other hand, the über-missiles & mines from the Killit OXP (Superweapon, MegaWeapon, UberWeapon etc) have been omitted as they were never intended for serious play - but rather to make a point about Cheating.
- List of OXPs which also affect missiles or bombs:
- Remove Individual Pylon OXP allows you to swap one missile for another (without needing to sell everything you have - and then finding that the TL is too low to buy everything back)!
- Missile Combat Reimagined totally rejigs missiles and also rejigs their susceptibility to ECM
- APRIL - automated missile pylon reloader
- Mine Safety Catch prevents premature release
- Status Quo Q-bomb OXP - Q-bombs act as they do in the Status Quo Oolite novel
- Missile Analyser allows the analysis of incoming missiles to allow selection of an appropriate defence
- Missile Booster gives fired missiles a speed boost (useful if flying large slow ships like a Python)
- Missile Beep warns of incoming missiles
- Missile Machine (from Armoury) manufactures the bally things from scratch!
- Missiles modification two tweaks: ECM less effective & dying pilots take more time to launch a missile at you
- Defence against missiles
- Vanilla game defences
- Turn & run (reduced kinetic damage on impact)! Witch Fuel Injectors really help here!
- Target incoming missile with laser - STE helps (...but you may well need an OXP such as SniperLock to succeed)
- Target incoming missile with another missile
- ECM (less useful against Hardheads, of course...)
- OXP Defences
- Anti-Missile System (AMS Darts) (from Armoury) - note that the Vimana HUD has an AMS dart counter
- Chaff (from Missiles and Bombs)
- Defence Mine (from Missiles and Bombs)
- Missile Rack (from Armoury)
- Missile Spoof - a flare-based distraction for Hardheads
- Quirium Cascade Mine Detector - and Target System Plugins warn of the release of Cascade Mines to allow a fast escape!
- Knowing which missiles are which
- Missile Analyser tells you about oncoming missiles
- ChupacabraHUD lists your own
- The Vanilla game missiles & bombs are:
- Missile (Faulcon de Lacy HM3 Homing Missile)
- ECM Hardened Missile (Faulcon de Lacy ECM-hardened HMX5 homing missile: Hardheads)
- Quirium Cascade Mine (Tyley-Feynman Quirium Cascade Mine)
- Energy Bomb (Medusa Pandora Self-homing Energy Bomb) - discontinued, replaced by the Quirium Cascade Mine above
Pages in category "Missiles & Bombs"
The following 71 pages are in this category, out of 71 total.