Difference between revisions of "Energy Bomb"
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== Update on Energy Bomb removal == | == Update on Energy Bomb removal == | ||
− | The Energy Bomb is only available in | + | The Energy Bomb is only available by OXP in Oolite 1.80. |
− | + | Download and install [http://compsoc.dur.ac.uk/~cim/oolite/EnergyBomb_1.0.2.zip Energy Bomb OXP] (or get it through the manager) | |
{{NavBox - Oolite Equipment}} | {{NavBox - Oolite Equipment}} |
Revision as of 10:25, 30 November 2014
Energy Bomb | |
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Name | Energy Bomb |
Cost | 900 |
TL Availability | 8 |
A powerful one-shot device that emits a high-powered electromagnetic pulse, disrupting plasma containment in drives of nearby ships, resulting in catastrophic damage. Well shielded larger vessels are capable of withstanding this assault on occasion, but small ships invariably do not survive. Triggering the Energy Bomb temporarily deactivates sensitive components. The pulse is harmonised with the drive of the firing ship.
Residual Effects
The release of an energy bomb creates magnetic field shockwaves that can cause catastrophic vibrations in certain minerals, including most asteroidal rock types. This invariably results in the fragmentation of asteroids that are within the range of an energy bomb explosion.
Energy Bomb under threat of removal
Thanks to a campaign by several members of the community the energy bomb was saved from removal from v1.74. The idea of this was that the energy bomb was too powerful and affected the game balance. However being an original feature of Elite, removal engendered strong emotions from fans of the classic game.
As proposed by Giles, the energy bomb has been reinstated in v1.74. The energy bomb is disabled by default since version 1.77, which will generally focus on more “visible” core game changes.
see also: Energy Bomb Campaign thread
Update on Energy Bomb removal
The Energy Bomb is only available by OXP in Oolite 1.80. Download and install Energy Bomb OXP (or get it through the manager)
Oolite Equipment
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