Difference between revisions of "Category:Missiles & Bombs"

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:[[Armoury]] by [[User:Thargoid|Thargoid]]
 
:[[Armoury]] by [[User:Thargoid|Thargoid]]
 
:[[Missiles and Bombs]] also by [[User:Ramirez|Ramirez]]
 
:[[Missiles and Bombs]] also by [[User:Ramirez|Ramirez]]
::On the other hand, the über-missiles from the [[Killit OXP]] have been omitted as they were never intended for serious play - but rather to make a point about [[Cheating]].
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:On the other hand, the über-missiles from the [[Killit OXP]] have been omitted as they were never intended for serious play - but rather to make a point about [[Cheating]].
  
 
*'''List of OXPs which also affect missiles or bombs''':  
 
*'''List of OXPs which also affect missiles or bombs''':  
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*'''Defence against missiles'''
 
*'''Defence against missiles'''
:*Vanilla game defences
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:*''Vanilla game defences''
 
::Turn & run (reduced kinetic damage on impact)! [[Witch Fuel Injectors]] really help here!
 
::Turn & run (reduced kinetic damage on impact)! [[Witch Fuel Injectors]] really help here!
::Target incoming missile with laser (you will probably need something like the [[SniperLock]] OXP for this)
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::Target incoming missile with laser ([[STE]] helps, but you may well need an OXP such as [[SniperLock]] to succeed)
 
::Target incoming missile with another missile
 
::Target incoming missile with another missile
 
::[[ECM]]
 
::[[ECM]]
:*OXP Defences
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:*''OXP Defences''
 
::Anti-Missile System (AMS Darts) (from [[Armoury]]) - note that the [[Vimana HUD]] has an AMS dart counter
 
::Anti-Missile System (AMS Darts) (from [[Armoury]]) - note that the [[Vimana HUD]] has an AMS dart counter
 
::Chaff (from [[Missiles and Bombs]])
 
::Chaff (from [[Missiles and Bombs]])

Revision as of 17:00, 9 July 2021

This page collects the zillions of different varieties of missiles & bombs.

  • The following OXPs contain large amounts of missiles & bombs (and are the main source of the list beneath):
Armoury by Thargoid
Missiles and Bombs also by Ramirez
On the other hand, the über-missiles from the Killit OXP have been omitted as they were never intended for serious play - but rather to make a point about Cheating.
  • List of OXPs which also affect missiles or bombs:
Guide to Accuracy OXPs
Missile Combat Reimagined changes a number of things including susceptibility to ECM
APRIL
Mine Safety Catch prevents premature release
Missile Analyser allows the analysis of incoming missiles to allow selection of an appropriate defence
Missile Booster gives fired missiles a speed boost (useful if flying large slow ships like a Python)
Missile Beep
Missile Machine (from Armoury) manufactures the bally things from scratch!
Missiles modification is less sophisticated than Missile Combat Reimagined, and again tweaks the effectiveness of the ECM
  • Defence against missiles
  • Vanilla game defences
Turn & run (reduced kinetic damage on impact)! Witch Fuel Injectors really help here!
Target incoming missile with laser (STE helps, but you may well need an OXP such as SniperLock to succeed)
Target incoming missile with another missile
ECM
  • OXP Defences
Anti-Missile System (AMS Darts) (from Armoury) - note that the Vimana HUD has an AMS dart counter
Chaff (from Missiles and Bombs)
Defence Mine (from Missiles and Bombs)
Missile Rack (from Armoury)
Quirium Cascade Mine Detector - and Target System Plugins warn of the release of Cascade Mines to allow a fast escape!
Missile (Faulcon de Lacy HM3 Homing Missile)
ECM Hardened Missile (Faulcon de Lacy ECM-hardened HMX5 homing missile)
Quirium Cascade Mine (Tyley-Feynman Quirium Cascade Mine)
Energy Bomb (Medusa Pandora Self-homing Energy Bomb) - discontinued, replaced by the Quirium Cascade Mine above