Difference between revisions of "RRS Group"

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The Rescue, Recovery and Salvage (RRS) Group is the leading specialist group for official retrieval of damaged and derelict craft, and rescue of crew and passengers. Installing this OXP adds their stations and ships to some safe systems, where Commanders with a suitable reputation may find a variety of employment offers.
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[[File:Rescue stations.png|thumb|right|320px]]
 
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The Rescue, Recovery and Salvage (RRS) Group is as added to your Ooniverse by the '''Rescue Stations OXP'''. It is the leading specialist group for official retrieval of damaged and derelict craft, and rescue of crew and passengers. Installing this OXP adds their stations and ships to some safe systems, where Commanders with a suitable reputation may find a variety of employment offers.  
==Download==
 
[[Image:Arafura1.png|right]]
 
The latest version of the Rescue Stations OXP is 1.2.2, released on 21 January 2012. [http://compsoc.dur.ac.uk/~cim/oolite/Rescue_Stations_1.2.2.zip Download]. Install as usual by unpacking the ZIP file, and placing the OXP folder in your AddOns directory.
 
  
 
==Background==
 
==Background==
  
Modern spaceships are fairly tough, and it's fairly common for a space battle to leave a few drifting hulks behind, along with the usual clouds of monoatomic vapour. Likewise, while major equipment malfunctions are rare on well-serviced ships, there are plenty of old and badly-maintained ships kept in service out of desperation, one component failure away from drifting into deep space. Shipping companies were very keen to retrieve these derelicts where possible, as were their insurers. Paying out 450,000 Cr. to replace a Boa is not something even a large company can afford to do very often.
+
Modern spaceships are fairly tough, and it's fairly common for a space battle to leave a few drifting hulks behind, along with the usual clouds of monoatomic vapour. Likewise, while major equipment malfunctions are rare on well-serviced ships, there are plenty of old and badly-maintained ships kept in service out of desperation, one component failure away from drifting into deep space. Shipping companies were very keen to retrieve these derelicts where possible, as were their insurers. Paying out 450,000₢ to replace a Boa is not something even a large company can afford to do very often.
  
The technology to do this has been around a while, and Salvage Gangs with their Hognose tugs, and the Deep Space Dredgers with their giant carriers have been making a good living (or at least next week's meal) for decades. However, neither of these groups has a business plan that involves "making money for companies", and so over the years there have been many failed attempts to deal with the problem.
+
The technology to do this has been around a while, and [[Salvage Gang]]s with their [[Hognose Tugship|Hognose tugs]], and the [[Deep Space Dredger]]s with their giant carriers have been making a good living (or at least next week's meal) for decades. However, neither of these groups has a business plan that involves "making money for companies", and so over the years there have been many failed attempts to deal with the problem.
  
 
The shipping companies don't have the money. Margins were already tight - taking fighters off escort duty to try to recover derelicts generally resulted in a net loss in freighters.
 
The shipping companies don't have the money. Margins were already tight - taking fighters off escort duty to try to recover derelicts generally resulted in a net loss in freighters.
  
Insurance companies certainly don't have the money. 1000 Cr. for an escape capsule and a new ship was a pretty good idea when witchspace-capable ships were rare and most pilots with them stuck to milk runs. Nowadays, with expensive Boas being lost all over the place, even the cheaper ships costing a six-figure sum, and SAR operations significantly increasing the number of people surviving to claim on the insurance at all, the majority of insurers are heavily dependent on GalCop's dwindling subsidies.
+
Insurance companies certainly don't have the money. 1000₢ for an escape capsule and a new ship was a pretty good idea when witchspace-capable ships were rare and most pilots with them stuck to milk runs. Nowadays, with expensive Boas being lost all over the place, even the cheaper ships costing a six-figure sum, and SAR operations significantly increasing the number of people surviving to claim on the insurance at all, the majority of insurers are heavily dependent on GalCop's dwindling subsidies.
  
It therefore comes down to independent companies finding the right approach, and RRS Group (founder: Jara Alsthen of Ceanbibi) has been by far the most successful at filling the gap. Starting with a few prototypes flown from an old Bulk Hauler in Lezaer, the RRS Group now has [[RRS_Waystation|Waystations]] near the spacelanes of stable systems throughout the Eight Galaxies.
+
It therefore comes down to independent companies finding the right approach, and RRS Group (founder: Jara Alsthen of [[Sector3/Ceanbibi]]) has been by far the most successful at filling the gap. Starting with a few prototypes flown from an old Bulk Hauler in [[Sector3/Lezaer]], the RRS Group now has [[RRS_Waystation|Waystations]] near the spacelanes of stable systems throughout the Eight Galaxies. Lezaer is the overall HQ for [[Eight|The Eight]].
  
 +
[[Image:Arafura1.png|thumb|right|The Arafura]]
 
Key to their success are two factors - their custom-built [[Arafura_Rescue_Boat|Arafura Rescue Boats]] equipped with the latest in medical and rescue technology, and their generous independent contractor scheme.
 
Key to their success are two factors - their custom-built [[Arafura_Rescue_Boat|Arafura Rescue Boats]] equipped with the latest in medical and rescue technology, and their generous independent contractor scheme.
 +
 
==Independent Contractors==
 
==Independent Contractors==
[[Image:Rrsleesti2.png|left]]
 
 
RRS Group's rapid expansion throughout the Eight Galaxies wouldn't have been possible without the employment of numerous independent contractors and mercenaries. While much of the group's equipment is highly specialised engineering or medical technology, getting that equipment to the right place and back is usually a much simpler task. While the Waystations do have a small number of escort ships and pilots these are mainly employed escorting the Arafuras and defending the station, and so for other jobs RRS runs a well-organised outsourcing department.
 
RRS Group's rapid expansion throughout the Eight Galaxies wouldn't have been possible without the employment of numerous independent contractors and mercenaries. While much of the group's equipment is highly specialised engineering or medical technology, getting that equipment to the right place and back is usually a much simpler task. While the Waystations do have a small number of escort ships and pilots these are mainly employed escorting the Arafuras and defending the station, and so for other jobs RRS runs a well-organised outsourcing department.
  
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As an incentive for skilled Commanders to stay with RRS, they offer significant discounts on fuel, repairs and equipment to contractors with a consistent record of success, in addition to the basic pay.
 
As an incentive for skilled Commanders to stay with RRS, they offer significant discounts on fuel, repairs and equipment to contractors with a consistent record of success, in addition to the basic pay.
 +
 +
[[Image:Rrsleesti2.png|right]]
 
==Equipment==
 
==Equipment==
  
Line 32: Line 32:
 
* [[Escort Targeting System]] - to make life easier for escort pilots.
 
* [[Escort Targeting System]] - to make life easier for escort pilots.
  
==Technical information==
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==Difficulty==
===Difficulty===
 
  
 
Many of the missions on offer at RRS involve some combat (if not directly, then just travelling through dangerous places on the way there), so at least basic combat enhancements (beam laser, ECM, etc.) are recommended. There's nothing (yet) that a half-decent pilot and a well-equipped Cobra can't handle. RRS does attempt to avoid assigning contractors to high-combat missions likely to be outside their capabilities, restricting those to Commanders ranked at least some way into Dangerous - by which time, they probably have an Iron Ass and know how to use it.
 
Many of the missions on offer at RRS involve some combat (if not directly, then just travelling through dangerous places on the way there), so at least basic combat enhancements (beam laser, ECM, etc.) are recommended. There's nothing (yet) that a half-decent pilot and a well-equipped Cobra can't handle. RRS does attempt to avoid assigning contractors to high-combat missions likely to be outside their capabilities, restricting those to Commanders ranked at least some way into Dangerous - by which time, they probably have an Iron Ass and know how to use it.
  
 
Outside of the missions, nothing much will change. The Waystations may provide a convenient place to rest (but not in systems where you might really need one...), the occasional Arafura may be spotted on the spacelanes, and a few other largely cosmetic changes may be seen.
 
Outside of the missions, nothing much will change. The Waystations may provide a convenient place to rest (but not in systems where you might really need one...), the occasional Arafura may be spotted on the spacelanes, and a few other largely cosmetic changes may be seen.
===Requirements===
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==Technical information==
  
Rescue Stations requires Oolite 1.76 or later. No other OXPs are required, but content from the following OXPs will be used if available.
+
Rescue Stations requires Oolite 1.80 or later. No other OXPs are required, but content from the following OXPs will be used if available.
====Almost essential====
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===Almost essential===
  
 
Rescue Stations makes extensive use of the Advanced Space Compass in some missions, and many objects have an ASC letter of 'R'. [[Talkative Space Compass]], MilHud 4000 or another OXP that extends the Advanced Space Compass to announce full beacon names is therefore almost essential to avoid confusion.
 
Rescue Stations makes extensive use of the Advanced Space Compass in some missions, and many objects have an ASC letter of 'R'. [[Talkative Space Compass]], MilHud 4000 or another OXP that extends the Advanced Space Compass to announce full beacon names is therefore almost essential to avoid confusion.
====Bonus content====
+
===Bonus content===
 
+
[[Image:IconBGS.png|100px|right]]
 +
[[File:Snoopers Snoopers.png|100px|right]]
 
The following OXPs will either allow the use of some bonus content, or improve the existing content:
 
The following OXPs will either allow the use of some bonus content, or improve the existing content:
  
 +
* [[BGS]] enhances this OXP
 
* [[Asteroid Storm]] or another asteroid-enhancing OXP is strongly recommended to make the asteroid fields more interesting.
 
* [[Asteroid Storm]] or another asteroid-enhancing OXP is strongly recommended to make the asteroid fields more interesting.
 
* If the [[Snoopers]] OXP is installed, your escapades as an RRS contractor may make the news. Or they may not. The press are fickle like that.
 
* If the [[Snoopers]] OXP is installed, your escapades as an RRS contractor may make the news. Or they may not. The press are fickle like that.
 
* The ships from [[Galactic Navy OXP]] and [[Commies]] OXP are used if available for some missions.
 
* The ships from [[Galactic Navy OXP]] and [[Commies]] OXP are used if available for some missions.
 +
* [[RRS Black Box - Hot&Cold game]] adds the hot-and-cold game to help the black box searches! [[Cargo Spotter OXP]] can also help.
  
====Ships====
+
===Ships===
 
 
 
Ships from many Ship OXPs may show up on missions sometimes, with potential increases or decreases in difficulty (depending on whose side they're on...) as a result. No ship OXPs are required; the core ships alone are sufficient.
 
Ships from many Ship OXPs may show up on missions sometimes, with potential increases or decreases in difficulty (depending on whose side they're on...) as a result. No ship OXPs are required; the core ships alone are sufficient.
====Equipment====
 
  
 +
===Equipment===
 
Some non-combat OXP equipment will be repaired cheaply by RRS shipyards as part of their service to high-ranking contractors. No OXP equipment is required for missions, though as always some of it may be useful.
 
Some non-combat OXP equipment will be repaired cheaply by RRS shipyards as part of their service to high-ranking contractors. No OXP equipment is required for missions, though as always some of it may be useful.
  
 +
==Download==
 +
The latest version of the Rescue Stations OXP is 1.5.4 by Spara, released on 20 June 2017. Get it from the in-game [[Expansions Manager]]. The size is ~40 MBs including updated graphics and further support for other popular and not so popular oxps. Oolite requirement is 1.80. [https://bb.oolite.space/viewtopic.php?f=4&t=16134 See here] for screenshots and more details.
 +
 +
The previous version of the Rescue Stations OXP is 1.2.4, released on 25 March 2012. [http://compsoc.dur.ac.uk/~cim/oolite/Rescue_Stations_1.2.4.zip Download]. Install as usual by unpacking the ZIP file, and placing the OXP folder in your AddOns directory.
  
==Quick Facts==
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== Maps ==
 +
Hoqlinq came up with a tweak to the [[SecComFinder]] oxp which adds the systems with Rescue Stations to your F6F6 chart - see [https://bb.oolite.space/viewtopic.php?p=255580#p255580 here].
 +
 
 +
You might need to consult [[How to tweak OXZ's]].
 +
 
 +
== Links ==
 +
*For current BB thread (2013-date), see below
 +
*(Original thread is [https://bb.oolite.space/viewtopic.php?f=4&t=11364 here] - 2011-15)
 +
*[[Escape Pod]] - various links, including different varieties...
 +
*[[MoreEscapePods]] - increases number of ships that have them
 +
 
 +
==Quick facts==
 
{{OXPLevel|1|3}}{{Infobox OXPb| title = Rescue Stations
 
{{OXPLevel|1|3}}{{Infobox OXPb| title = Rescue Stations
 
|image = [[Image:rrsleesti2.png|right|thumb|300px|RRS Leesti.]]
 
|image = [[Image:rrsleesti2.png|right|thumb|300px|RRS Leesti.]]
|version = 1.2.2
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|version = 1.5.4
|release = 2012-01-21
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|release = 2017-06-20
 
|features = RRS Group stations and missions
 
|features = RRS Group stations and missions
 
|license = CC-BY-SA 3
 
|license = CC-BY-SA 3
 
|category = Systems OXPs
 
|category = Systems OXPs
|author = [[User:cim|cim]]
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|author = [[User:cim|cim]], [[User:Spara|Spara]]
 
|download = [[#Download|See Download]]
 
|download = [[#Download|See Download]]
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&t=11364 BB-Link]
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|feedback = [https://bb.oolite.space/viewtopic.php?f=4&t=16134 BB-Link]
 
}}
 
}}
 +
 +
{{Required OXP|Snoopers}} [[Category:Dockables OXPs]] [[Category:Missions OXPs]]

Latest revision as of 06:13, 7 July 2024

Rescue stations.png

The Rescue, Recovery and Salvage (RRS) Group is as added to your Ooniverse by the Rescue Stations OXP. It is the leading specialist group for official retrieval of damaged and derelict craft, and rescue of crew and passengers. Installing this OXP adds their stations and ships to some safe systems, where Commanders with a suitable reputation may find a variety of employment offers.

Background

Modern spaceships are fairly tough, and it's fairly common for a space battle to leave a few drifting hulks behind, along with the usual clouds of monoatomic vapour. Likewise, while major equipment malfunctions are rare on well-serviced ships, there are plenty of old and badly-maintained ships kept in service out of desperation, one component failure away from drifting into deep space. Shipping companies were very keen to retrieve these derelicts where possible, as were their insurers. Paying out 450,000₢ to replace a Boa is not something even a large company can afford to do very often.

The technology to do this has been around a while, and Salvage Gangs with their Hognose tugs, and the Deep Space Dredgers with their giant carriers have been making a good living (or at least next week's meal) for decades. However, neither of these groups has a business plan that involves "making money for companies", and so over the years there have been many failed attempts to deal with the problem.

The shipping companies don't have the money. Margins were already tight - taking fighters off escort duty to try to recover derelicts generally resulted in a net loss in freighters.

Insurance companies certainly don't have the money. 1000₢ for an escape capsule and a new ship was a pretty good idea when witchspace-capable ships were rare and most pilots with them stuck to milk runs. Nowadays, with expensive Boas being lost all over the place, even the cheaper ships costing a six-figure sum, and SAR operations significantly increasing the number of people surviving to claim on the insurance at all, the majority of insurers are heavily dependent on GalCop's dwindling subsidies.

It therefore comes down to independent companies finding the right approach, and RRS Group (founder: Jara Alsthen of Sector3/Ceanbibi) has been by far the most successful at filling the gap. Starting with a few prototypes flown from an old Bulk Hauler in Sector3/Lezaer, the RRS Group now has Waystations near the spacelanes of stable systems throughout the Eight Galaxies. Lezaer is the overall HQ for The Eight.

The Arafura

Key to their success are two factors - their custom-built Arafura Rescue Boats equipped with the latest in medical and rescue technology, and their generous independent contractor scheme.

Independent Contractors

RRS Group's rapid expansion throughout the Eight Galaxies wouldn't have been possible without the employment of numerous independent contractors and mercenaries. While much of the group's equipment is highly specialised engineering or medical technology, getting that equipment to the right place and back is usually a much simpler task. While the Waystations do have a small number of escort ships and pilots these are mainly employed escorting the Arafuras and defending the station, and so for other jobs RRS runs a well-organised outsourcing department.

After passing routine background checks, Commanders can receive employment offers while docked at any RRS waystation. The jobs on offer vary from simple courier and escort missions, to more complex rescue and recovery missions that nevertheless do not require specialised hardware.

As an incentive for skilled Commanders to stay with RRS, they offer significant discounts on fuel, repairs and equipment to contractors with a consistent record of success, in addition to the basic pay.

Rrsleesti2.png

Equipment

RRS has made available to the space-faring community some of its more general equipment, to increase the chances of contractors having it installed.

Difficulty

Many of the missions on offer at RRS involve some combat (if not directly, then just travelling through dangerous places on the way there), so at least basic combat enhancements (beam laser, ECM, etc.) are recommended. There's nothing (yet) that a half-decent pilot and a well-equipped Cobra can't handle. RRS does attempt to avoid assigning contractors to high-combat missions likely to be outside their capabilities, restricting those to Commanders ranked at least some way into Dangerous - by which time, they probably have an Iron Ass and know how to use it.

Outside of the missions, nothing much will change. The Waystations may provide a convenient place to rest (but not in systems where you might really need one...), the occasional Arafura may be spotted on the spacelanes, and a few other largely cosmetic changes may be seen.

Technical information

Rescue Stations requires Oolite 1.80 or later. No other OXPs are required, but content from the following OXPs will be used if available.

Almost essential

Rescue Stations makes extensive use of the Advanced Space Compass in some missions, and many objects have an ASC letter of 'R'. Talkative Space Compass, MilHud 4000 or another OXP that extends the Advanced Space Compass to announce full beacon names is therefore almost essential to avoid confusion.

Bonus content

IconBGS.png
Snoopers Snoopers.png

The following OXPs will either allow the use of some bonus content, or improve the existing content:

  • BGS enhances this OXP
  • Asteroid Storm or another asteroid-enhancing OXP is strongly recommended to make the asteroid fields more interesting.
  • If the Snoopers OXP is installed, your escapades as an RRS contractor may make the news. Or they may not. The press are fickle like that.
  • The ships from Galactic Navy OXP and Commies OXP are used if available for some missions.
  • RRS Black Box - Hot&Cold game adds the hot-and-cold game to help the black box searches! Cargo Spotter OXP can also help.

Ships

Ships from many Ship OXPs may show up on missions sometimes, with potential increases or decreases in difficulty (depending on whose side they're on...) as a result. No ship OXPs are required; the core ships alone are sufficient.

Equipment

Some non-combat OXP equipment will be repaired cheaply by RRS shipyards as part of their service to high-ranking contractors. No OXP equipment is required for missions, though as always some of it may be useful.

Download

The latest version of the Rescue Stations OXP is 1.5.4 by Spara, released on 20 June 2017. Get it from the in-game Expansions Manager. The size is ~40 MBs including updated graphics and further support for other popular and not so popular oxps. Oolite requirement is 1.80. See here for screenshots and more details.

The previous version of the Rescue Stations OXP is 1.2.4, released on 25 March 2012. Download. Install as usual by unpacking the ZIP file, and placing the OXP folder in your AddOns directory.

Maps

Hoqlinq came up with a tweak to the SecComFinder oxp which adds the systems with Rescue Stations to your F6F6 chart - see here.

You might need to consult How to tweak OXZ's.

Links

  • For current BB thread (2013-date), see below
  • (Original thread is here - 2011-15)
  • Escape Pod - various links, including different varieties...
  • MoreEscapePods - increases number of ships that have them

Quick facts

Levelindicator3.png
1-3
Version Released License Features Category Author(s) Feedback
1.5.4 2017-06-20 CC-BY-SA 3 RRS Group stations and missions Systems OXPs cim, Spara BB-Link