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  • | title = Oolite | image = [[File:oolite-logo3.png]]
    19 KB (2,868 words) - 03:18, 29 February 2024
  • [[Image:oolite-oxp-icon.png|100px|right|OXP icon]] An '''Oolite Expansion Pack''' can cause many big changes or additions to Oolite's gameplay, or it may represent just a small, subtle alteration. By first a
    24 KB (3,844 words) - 03:16, 29 February 2024
  • ...cally any solid object smaller than a planet (or moon)|Source=([https://bb.oolite.space/viewtopic.php?p=275475#p275475 Cim])}} pilot = "oolite-hunter";
    71 KB (10,864 words) - 12:47, 15 April 2024
  • ...ctionality can be duplicated - often more effectively - with Javascript in Oolite 1.77 or later. ...ipdata.plist#script_actions|script_actions]]'') are called for, or when an AI calls for a script action to be performed.
    20 KB (2,823 words) - 03:08, 29 February 2024
  • ...ips and to have future improvements to AI incorporated easily. Alternative AI controller libraries released as OXPs may also be used. ...2012-13, before the introduction of the new AI's in the Vanilla game with Oolite v.1.80 & v.1.82}}
    43 KB (6,329 words) - 11:59, 28 February 2024
  • ...which probably replaced what is here. See the '''notice''' on [[OXP howto AI]]. All entities in Oolite have an AI, this is a plist file that defines a [[state machine]] that determines thei
    6 KB (814 words) - 02:11, 29 February 2024
  • What follows is in [[Legacy Scripting]]. For something in Javascript see Thargoid's [[Ring Racer OXP]] ...an AI from a custom oxp. The prototype training ring system has a separate AI for each single ring. However, they are linked together and are virtually i
    2 KB (246 words) - 02:41, 29 November 2022
  • ...the methods not mentioned in the general scripting methods wiki. Used in AI-scripting mostly. === AI mechanisms ===
    13 KB (2,023 words) - 02:11, 29 February 2024
  • ...found through the Wiki links provided above. The announcement [https://bb.oolite.space/viewtopic.php?p=130332#p130332 here] may be of use (scroll down to "J == Using JavaScript ==
    26 KB (3,525 words) - 03:44, 29 February 2024
  • *Planetfall Markets ([[User:Norby|Norby]]) [https://bb.oolite.space/viewtopic.php?p=239233#p239233 Publication of OXP] (4th July 2015) *PlanetFall Market Saver ([[User:SMax|SMax]]) [https://bb.oolite.space/viewtopic.php?f=4&t=18330 BB Thread] (12th September 2016)
    9 KB (1,523 words) - 08:43, 18 March 2024
  • [[File:Oolite-IconBW.png | right | width=90px | height=90px ]] ...forum.php?f=9 Oolite-Linux] and [https://bb.oolite.space/viewforum.php?f=8 Oolite-PC].
    25 KB (4,284 words) - 03:18, 29 February 2024
  • <small>'''Prototype:''' <code>[[Oolite JavaScript Reference: Entity|Entity]]</code></small><br /> ...de>[[Oolite JavaScript Reference: Station|Station]]</code>, <code>[[Oolite JavaScript Reference: PlayerShip|PlayerShip]]</code></small>
    85 KB (11,514 words) - 03:19, 29 February 2024
  • <small>'''Prototype:''' <code>[[Oolite JavaScript Reference: Ship|Ship]]</code></small><br /> ...ode>Station</code> has all the properties and methods of a <code> [[Oolite JavaScript Reference: Ship|Ship]]</code>, and some others.
    19 KB (2,610 words) - 03:19, 29 February 2024
  • ...ear. The OXP itself never ends as long as it stays in the AddOns folder of Oolite. * Download [[Media:UPS_Courier.oxz|UPS_Courier.oxz]] v2.1.2 Version for Oolite 1.82+ users. (downloaded {{#downloads:UPS_Courier.oxz}} times).
    10 KB (1,527 words) - 15:28, 18 March 2024
  • ...s (':') inside square brackets as special characters. When you do not want Oolite to replace text, use a double % ('%%') to display a single %, and put a bac ...a 3-digit number), e.g., %J007 is Lave while in Galaxy 1 (feature added in Oolite 1.73)
    11 KB (1,645 words) - 21:53, 19 September 2022
  • AI-Docking Instructions for Oolite ships. == The AI of the docking ship ==
    6 KB (1,020 words) - 02:35, 29 February 2024
  • ...systems it is more likely that escorts are subtracted. From v1.79 onwards, Oolite allows more flexibility in the type and number of ships escorting the "moth ...scanclass and the groupID of the mother. Only when 'auto_ai' is false, the AI as defined in shipdata.plist is used.
    8 KB (1,184 words) - 20:46, 20 October 2022
  • Most of the legacy scripts for Oolite are written without a structure. This includes the legacy native missions i ...a script. After completion it just waits until the code is started again. Oolite can not select a certain part of the code, or code from a certain script, i
    8 KB (1,304 words) - 04:30, 29 February 2024
  • ...due to its size. People can always indicate either way here or on the main Oolite site. The station is a repair facility for ships in the systems. For ease, As well as the developers of Oolite for the game and Milinks for the original OXP, thanks go to Thargoid and Sv
    9 KB (1,445 words) - 03:42, 29 February 2024
  • {{Infobox StationStats Oolite| title =Taxi Station }}{{Infobox ShipStats Oolite| title=Taxi Cab (Adder)
    7 KB (1,149 words) - 04:33, 29 February 2024
  • The latest version of Missiles and Bombs is v2.8 requires Oolite v1.79+ to work properly. ...times). Discussion of this updated version can be found on the [https://bb.oolite.space/viewtopic.php?t=19488 BB Forum here].
    10 KB (1,595 words) - 03:10, 29 February 2024
  • The following equipment data are read in by Oolite. ...e condition_script option, available from Oolite 1.77 onwards, specifies a Javascript file which controls the conditions for this equipment. The <code>allowAward
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...pearance of [[Powers_and_Organisations#Anarchy_Worlds|Anarchy-systems]] in Oolite will change. In certain Anarchy-systems you will find Hacker Outposts, Salv ...obraMkIII and Fer-de-Lance from the original set, hardened and with custom AI.
    25 KB (3,963 words) - 02:14, 29 February 2024
  • Spy Hunter is an addon mission pack for Oolite by [[User:Selezen|Selezen]]. It is a mission for those ranked [[Dangerous] Download [[media:SpyHunter.oxz|SpyHunter v1.3 oxz]] (for Oolite 1.82 and above) (downloaded {{#downloads:SpyHunter.oxz}} times). Or use the
    3 KB (450 words) - 04:29, 29 February 2024
  • [[Oolite]] has a number of settings that are potentially interesting for advanced us All of these settings were introduced at some point after Oolite 1.65. Most of them will only apply to test releases at the moment.
    18 KB (2,890 words) - 02:54, 29 February 2024
  • This Oolite expansion pack adds a collection of classic Elite ships with custom paint j This OXP requires version 1.65 of Oolite for the extra ships, or version 1.75+ for the scripted encounters.
    7 KB (1,029 words) - 02:55, 29 February 2024
  • ...e implemented by [[Scripting Oolite with JavaScript|JavaScript scripts for Oolite]]. ...ata.plist#script|shipdata.plist]] setting or via javascript using [[Oolite JavaScript Reference: Ship#setScript|ship.setScript]] and are only active when the shi
    35 KB (4,704 words) - 03:19, 29 February 2024
  • ...images, sounds and music and takes advantage of the shiny new features in Oolite 1.74. | [[Fighter HUD (Oolite)|Fighter HUD]]
    30 KB (4,538 words) - 13:35, 1 January 2021
  • | [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships''] |Ships. New versions of the native Oolite ships textured & shaded to resemble how they originally appeared in the Aco
    18 KB (2,563 words) - 03:17, 29 February 2024
  • {{OXPNote|This List is the original OXP list for Oolite. It contains several hundred OXP's not on the OXZ list in the Expansions Ma [[Image:oolite-oxp-icon.png|128px|right|OXP icon]]
    169 KB (24,764 words) - 08:35, 18 March 2024
  • [[Image:oolite-oxp-icon.png|128px|right|OXP icon]] ...y read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.
    85 KB (13,112 words) - 03:17, 29 February 2024
  • <small>'''Prototype:''' <code>[[Oolite JavaScript Reference: Ship|Ship]]</code></small><br /> ...A <code>Dock</code> has all the properties and methods of a <code>[[Oolite JavaScript Reference: Ship|Ship]]</code>, and some others.
    2 KB (344 words) - 03:18, 29 February 2024
  • * Proper integration for Oolite v1.77 and newer with the interface screen for base locations. ** Oolite v1.76.1 and older use the original method of padding rows. ''Spaces.''
    10 KB (1,583 words) - 20:57, 23 January 2016
  • ...el of control between moving a ship with a frame callback, and using stock AI routines such as <code>performAttack</code> ..., or an error occurs in the script. While in this mode, the <code>[[Oolite JavaScript Reference: Ship script event handlers#scriptedAI|scriptedAI]]</code> functi
    4 KB (563 words) - 22:35, 3 March 2022
  • ...collide with or interact with other entities in any way. They also have no AI, and so must always be explicitly positioned and oriented by script. ...ect references to effects in other OXPs but don't depend on them. Normally Oolite will write errors in the log when it can't resolve a like_effect reference.
    5 KB (763 words) - 12:04, 27 December 2013
  • |feedback = [https://bb.oolite.space/viewtopic.php?f=4&t=13038 BB-Link] * Oolite 1.75+
    6 KB (813 words) - 02:46, 29 February 2024
  • ...f code. New programmers may find [[Oolite_PriorityAI_Tutorial|the priority AI tutorial]] to be more useful as an introduction. Priority-based Javascript AI is available from Oolite 1.79 onwards.
    94 KB (11,895 words) - 03:19, 29 February 2024
  • ...s [[Misc_plists#pirate-victim-roles.plist|pirate-victim-roles.plist]] from Oolite 1.79 onwards. It does nothing in previous versions. ...vaScript_Reference:_Ship#roleIsInCategory|Ship.roleIsInCategory()]]</code> Javascript function, to determine its reaction to a particular ship.
    3 KB (374 words) - 08:49, 25 April 2015
  • ...ophisticated behaviour in relatively few lines of code, and to ensure that AI behaviour remains sensible after changes in the core game. ...mplest option. OXPers may of course write their own AIs, or even their own AI construction libraries.
    21 KB (2,440 words) - 03:20, 29 February 2024
  • ...ures for OXP development will continue to exist in future 1.xx releases of Oolite, they will not receive further development and may have other disadvantages ...ndards version if they are written using unreleased features from the next Oolite version. Existing OXPs should be brought closer to the latest published sta
    14 KB (2,193 words) - 03:17, 29 February 2024
  • ...tures in 1.82 fix this. Plus, there are some bugs in 1.80 relating to ship AI and hyperspace destination systems that are fixed in 1.82. ...ly, the things this OXP does do contribute to a much richer experience for Oolite players.
    30 KB (4,787 words) - 12:26, 9 March 2024
  • The bounty system in the core game of Oolite is somewhat primitive, a product of its 8-bit roots. If you commit a crime, * Stopped switching NPC's active target to prevent possible conflicts in the AI routines.
    20 KB (3,177 words) - 02:20, 29 February 2024
  • ...round each system. Very little by way of new ships, stations, equipment or AI's has been added to the game. The idea was to simply make use of the existi * [https://bb.oolite.space/viewtopic.php?f=4&t=17846 Manifest Scanner] - Can aid with finding ca
    35 KB (5,301 words) - 03:04, 15 March 2024
  • ...be manually adjusted to taste, the preferred way is by using the following JavaScript interfaces described below. ==JavaScript Interfaces==
    15 KB (2,192 words) - 02:47, 29 February 2024
  • But, it is a jolly hard task to simulate true orbital dynamics in Oolite: In Oolite we have no gravity nor energy. Acceleration is limited to propulsion accele
    5 KB (699 words) - 03:43, 29 February 2024
  • ...erview''' essay gives an insight into some difficulties of programming for Oolite. But, it is a jolly hard task to simulate true orbital dynamics in Oolite:
    11 KB (1,626 words) - 03:21, 29 February 2024
  • ...the "Submit" button after you're finished!) See the discussion [https://bb.oolite.space/viewtopic.php?p=142502#p142502 here]. In particular, I was enormously pleased to read the [https://bb.oolite.space/viewtopic.php?p=237469#p237469 conversation between Mohawk and Spara]
    13 KB (2,225 words) - 02:55, 29 February 2024
  • ...are '''not''' in the in-game Expansions Manager. Maybe 200 work fully with Oolite v.1.90! [[File:Oolite ad1 .jpg|right|320px]]
    63 KB (9,237 words) - 12:24, 19 April 2024
  • ...everything is written in the legacy scripts. When Aegidian started writing Oolite it was purely for the AppleMac, hence the ability to overwrite portions of ...anslating the more opaque XML into OpenStep which you can find [https://bb.oolite.space/viewtopic.php?f=2&t=10039 here] (2011-17). The older version is on th
    5 KB (710 words) - 14:46, 18 March 2024
  • ...t leads you! One of [[Giles Williams|Aegidian/Giles]]'s desires was to use Oolite to teach people how to code. ...er OXPs are written in '''legacy scripting''' - either XML or OpenStep. '''Javascript''' was slowly introduced after 2006 as an option, and then as the best way
    11 KB (1,912 words) - 09:50, 10 April 2024
  • ...Hermit (Oolite)|Rock Hermit]]. In effect this OXP creates a new version of Oolite, with new goals and new problems. ...as you play, and please let me know your thoughts/ideas/experience via the Oolite BB topic for this OXP (see Links at the bottom of this wiki page)}}
    364 KB (44,358 words) - 02:54, 29 February 2024
  • ...tive ship set, or optionally used as an additional shipset to add to one's Oolite fauna. ...n Service”, and the classic OXPs of [[User:Smivs|Smivs]] who carried the Oolite retro low poly style (let’s call it [[RELOP]]y) to the next level.
    48 KB (6,703 words) - 02:58, 29 February 2024