Difference between revisions of "Oolite Missions Overview"

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== Oolite Missions Overview ==
 
 
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Revision as of 14:26, 5 August 2010

Mission Starting Point OXP or Native Requirements Notes/Description
Constrictor Hunt G1, G2 Native Must have 256 kills. There is a FAQ available. For further help with this mission, you can also install Constrictor Mission Hints v2.0 by Arexack Heretic.
Thargoid Plans G3 Native Must have 1281 kills.
Requires fulfilment of Constrictor Hunt.
Nova G4 Native Must have a Galactic Hyperdrive fitted.
Cloaking Device G5 Native
Trumbles any Native Must have at least 6553.5 Cr.
Assassins Guild G7 OXP Must have more than 200 kills before the Guild will approach you. 21 missions involving murder to order in Galaxy 7. Further Missions also depend on your Elite and Guild Ratings.
Aquatics - The Kraken IV G3 OXP Must be in the Aqualina system. Must be in good standing with the Corporation. Contains a mission based out of the Aquarian Shipbuilding Corp. HQ. Begins when docked at the main Corporate HQ station.
Asteroid Storm G1 OXP Must be rated at least Above Average (64+ kills). A well known station in Galaxy 1 comes under threat from a large asteroid strike. Begins when docked at Leesti station.
Bank of the Black Monks any OXP Deal with the loan sharks. Begins when docked at any Black Monk Monastary. These stations only appear in Systems with a Tech Level of 11+.
Blackjack's Bullion G2 OXP Starts at Telace as Commander Blackjack arrives via escape pod at the same station you have just docked.
Cataclysm G1 OXP Must have at least 5200 kills. Must have finished the native Constrictor Hunt and Thargoid Plans missions. Sends you on a mission far bigger than anything you have done for the Navy so far.
Deposed G4 OXP Must have 1700 kills. A series of missions set in Galaxy 4 for an experienced Commander. Begins when docked. At some point during the missions you will trigger the Nova mission as well, if you haven't finished it before.
Ionics G2 OXP A series of missions set in Galaxy 2 featuring the Ionics Company of Zaria. Begins at Zaria.
Galactic Navy any OXP Must be at least Competent to join Reserves. The Galactic Navy needs you. Begins when docked at any SecCom Station.
Galactic Navy Spec Ops G6 OXP Must have flown at least 10 Reserve Sorties. Begins when docked at any SecCom Station.
Lave Academy G1 OXP Training missions.
Localhero G1-G5 OXP Must have 50+ kills. Must be lawful. Adds a mission campaign in the first galaxies. Missions only offered in Tech Level 8+ confederacy systems.
Long Way Around G1 OXP A transport mission well suited to the novice in Galaxy 1. Begins at Biarge.
Love Cats G4 OXP Must have completed both the Nova and Constrictor Missions. Begins when docked.
Military Fiasco any OXP Must have 1000 kills. Must be lawful. A mission for the Navy available to a Commander with more than 1,000 kills.
Oo-haul Escort Missions any OXP Must have rating Average or better. Must have a good standing with the Oo-Haul corp. Be offered missions to escort a hauler safely to its destination. Must be docked at a Pi-42 (appears in non-anarchy systems with a population of 4 billion or more when Your Ad Here! is installed). You have 1/5 chance of being offered a mission. Oo-haul missions may be played any number of times. The presence of a Pi-42 Clerk near the witchpoint is the hint to a mission being offered in the current system.
Pirate Coves any OXP Instantly initiated. It turns 50% of Rock Hermits into pirate bases. They look just like Hermits (they're reported by your identification system as such) and there is no way to tell the difference until the base launches a group of pirate ships to attack you.
Random Hits any OXP Must be rated at least Average to qualify for an easy mission. Must be rated at least Competent to qualify for a medium mission. Must be rated at least Dangerous to qualify for a difficult mission. Bounty Hunting. Must be docked at any Seedy Space Bar. (These stations appear in all Anarchy Systems in all eight Galaxies). Special Missions can be offered to those who complete sufficent standard missions.
Ring Racer G1 OXP Corporate Systems Ring Racing League.
Scourge of the Black Baron G1 OXP Must have at least 151 kills. A sequel to the Long Way Around mission, featuring combat and transport missions. Well suited to a relative novice. Begins at Teesdi.
Spy Hunter G1 OXP Must have at least 512 kills. A mission for the Galactic Navy. Must be at Inines.
Stealth G3 OXP Small mission to showcase the new scanner capabilities of 1.74 and to introduce stealth ships.
Taranis G1 OXP Must be competent (have at least 128 kills). Must be clean. Begins at Taranis Corporation HQ, Lerelace.
Thargoid Wars G2-G8 OXP War with the Thargoids intensifies featuring new attack and defense missions. Begins when docked.
Trident Down G4 OXP Must be Dangerous or above (512+ kills). A series of missions involving the investigation of a vicious attack on an Trident Shuttle operated by Executive SpaceWays. Begins when docked in any main station.
UPS Courier Company any OXP The UPS Courier service will randomly offer Commanders the option of taking goods or documents from system to system. Some say experienced Couriers may also be offered combat missions.
Vector any OXP Must have 150+ kills for the standard, 300+ for the background story Special feature - 'Richmans World' - a unusual mission type. Snoopers required.
To Catch A Thargoid G3 OXP Must have at least 1500 kills. Must have completed the Thargoid Plans mission. The Bugs are back - follow-up mission to Thargoid Plans. May be offered while docking.