Difference between revisions of "Galactic Navy OXP"
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Cholmondely (talk | contribs) (→See Also: Added HIMSN, too!) |
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== See Also == | == See Also == | ||
*[[Behemoth]]<br/> | *[[Behemoth]]<br/> | ||
− | *[[Galactic Navy Additions]] | + | *[[Galactic Navy Additions]] |
+ | *[[HIMSN]] for a different naval alternative (can be combined with GN if you are feeling militaristic!). | ||
*GN has its own Naval Reserve Units, which you can volunteer for. This one is separate, if you find GN too pervasive a presence: [[249th Naval Reserve Wing OXP]] | *GN has its own Naval Reserve Units, which you can volunteer for. This one is separate, if you find GN too pervasive a presence: [[249th Naval Reserve Wing OXP]] | ||
Revision as of 09:26, 13 October 2021
Contents
Overview
The Galactic Navy OXP introduces a more visible Galactic Navy presence to the Ooniverse. Each galaxy now contains 14 individual Sector Commands with base systems and stations. There are several new navy ships and navy patrols including Navy Carrier Groups, frigate patrols, and convoys. Once docked at SecCom stations players have a variety of options to choose from including Navy Reserve missions.
Original idea and earlier versions were created by matt634. Version 5 was released by Nemoricus, with Behemoth battle group code from Commodore Eric Walch and other assistance from Thargoid. Special thanks to Screet for playtesting.
Features
Specifically this OXP adds 6 new NPC ships:
Navy Frigate |
Navy Lander |
Navy Medical Ship |
Navy Minesweeper |
Navy Shuttle |
Navy Transport |
This OXP also adds 14 individual Sector Command Military Stations to each galaxy in orbit around their home planets. At SecCom stations a player may check incoming news, buy victory bonds to support the Navy, or sign up for reserve duty. All pilots with at least a competent rating are eligible for reserve missions. Players may track their status on the interactive Reserve Leaderboard.
This OXP adds Carrier Group Patrols, Navy Frigate Patrols, Emergency Medical Transports, and Navy Transport Convoys to the space lanes as well as increasing the action of interstellar space battles.
Finally, this OXP adds a one time Special Ops mission to Galaxy Six. Players must be docked at a SecCom station and have flown at least 10 reserve sorties. A save file is included for mission testers. There is a walkthrough where you can look for hints if you get stuck.
Requires
This OXP requires the Behemoth OXP to function properly.
Updates
NOW FULLY OPTIMIZED!!
All Update Notes can be found in the Readme included with OXP
See the BB Thread for updates and latest news
- Galactic Navy Extend portal to 3 OXPs by Montana05 updating the Galactic Navy (2018-20). This is a pure test version and in need of a complete rewrite. I would NOT suggest installing it.
GN Download Links
- Galactic Navy 2021 download link
- Download Galactic Navy v5.4.3. This requires Oolite version 1.74 or higher. (updated 18th October 2011)). Note that inter-alia it uses the old commodities.plist which was deprecated in 2014.
- Older version in legacy script: Download Galactic Navy v4.0
- To download an older version of Oolite which will run Galactic Navy: Oolite (try 1.771).
See Also
- Behemoth
- Galactic Navy Additions
- HIMSN for a different naval alternative (can be combined with GN if you are feeling militaristic!).
- GN has its own Naval Reserve Units, which you can volunteer for. This one is separate, if you find GN too pervasive a presence: 249th Naval Reserve Wing OXP
AppleMac Issues
This OXP is broken for the AppleMac. To fix it, try the following:
1) Open the oxp (you need to change its name from Galactic_Navy 5.4.3.oxp into Galactic_Navy 5.4.3.txt - which will turn the oxp into a folder).
2) Open the Config folder and then open the shipdata.plist with TextEdit.
3) Search for
<key>bounty</key> <integer>
- (which appears 42 times, followed by a number and then </integer>).
- 21 of these "integers" are not integers - the bounty for each ship is given as say 5000.0 or 100.0 - and thus need editing
4) Delete the tailing ".0" - ie edit "5000.0</integer>" into "5000</integer>" for the 21 non-integers
5) Then save the file, pack the oxp back up again (remembering to change the name back into Galactic_Navy 5.4.3.oxp)
6) Bung it back into your AddOns folder (if you had taken it out), restart your game ... and presto!
You will now see the Navy stations, frigates, etc. You can dock, buy Victory bonds, see the latest war updates, sell into the market...
- See How to tweak OXZ's if you need more detail
Links
This OXP was written by Matt634 in legacy script in 2007. It was updated to Javascript in 2009 by Nemoricus. He had permission from Matt634 to do this. Matt634 was then swallowed up by witchspace and no proper license has ever been received to allow updating of this OXP and posting on the Expansions Manager. To do so would involved rewriting this OXP from scratch.
- Galactic Navy OXP - Mission Ideas Needed Original post by Matt634 in 2007 (2007-8)
- Galactic Navy JS OXP Nemoricus' conversion to Javascript (2009)
- Galactic Navy Strikes Back Version 5 (2009-17)
- Galactic Navy Licensing (2015) The reason Galactic Navy has not been updated for the Expansions Manager
Gameplay and Balance Indicator
The real effect (unless you enlist and go for the missions) is on arrival at the Sector Command planets, which now have a major navy presence. Take Isinor, for example. Without this oxp, there is a good chance of getting scragged by pirates on arrival at the witchpoint. With this oxp, there is a better chance of seeing pirates being scragged by the Galactic Navy instead! The navy base also has a top notch shipyard doing excellent maintenance work and with a full range of equipment. Rather expensive, though!