Difference between revisions of "Bounty Hunter Guild"

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'''Bounty Hunter Guild (BHG)'''
 
'''Bounty Hunter Guild (BHG)'''
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== Overview ==
 
== Overview ==
  
The Bounty Hunter Guild (BHG), is an institution that regulates the profession of the bounty-hunting trade throughout the GalCop space. It is composed of many individuals, groups and organizations, each with its own regulations, specialties and agendas. While working close with GalCop, GalCop Police, Galactic Navy, local governments and various cooperations and syndicates, it curates the bounties for its members but also has a code all members are mandated to follow.
+
The Bounty Hunter Guild (BHG), is an institution that regulates the profession of the bounty-hunting trade throughout the GalCop space. It is composed of many individuals, groups and organizations, each with its own regulations, specialties and agendas. While working close with [[GalCop]], [[GalCop (Police)|GalCop Police]], [[Galactic Navy]], local governments and various cooperations and syndicates, it curates the bounties for its members but also has a code all members are mandated to follow. Breaking the guilds code usually results in a high bounty payable after the termination of the rogue hunter.
 +
 
 +
With bounties coming in from often-questionable sources, and with mercenaries and assassins being part of the guild, it comes naturally that the boundaries of the law are often blurred, specially if the bounty requires "only dead". While GalCop requires a valid license for [[GalCop's Most Wanted]], most customers are just interested in results. No wonder that a fugitive assassin from yesterday could be your deputy of today in the next system.
 +
 
 +
 
 +
== Organization ==
 +
 
 +
The guild is lead by an elected guild master, assisted by the guild council. The council consists of representatives of the member organizations and elected individuals. Depending on your reputation and your successful jobs, you will gain access to more profitable contracts and climb up the ranks. The basic ranks of the guild are:
 +
 
 +
:Outsider / Recruit / Vigilante / Bailiff / Deputy / Tracker / Hunter / Sheriff / Provost / Marshal / Enforcer / Executioner / Judge
 +
 
 +
 
 +
Some additional services are available:
 +
 
 +
* Guild Academy
 +
:Available to every member. Veterans will train you anything you need to know about spaceships and combat.
 +
 
 +
* Guild Armory
 +
:Are there any ships, weapons or systems you are looking for ? If not already in stock, they will not take long to find for their members. Sure, a bit more expensive, but it will save you a lot of time.
 +
 
 +
* Guild Intelligence
 +
:Provides the members with profiles of every target plus background information on people of interest in GalCop space. For some credits a deep check on nearly any individual is available. With many connections in all social classes, it is common knowledge that even Galactic Navy Intelligence is exchanging data with the Guild.
 +
 
 +
 
 +
== Representation ==
 +
 
 +
The location of the HQ is a well-kept secret, only known to the most senior ranks of the guild. Rumors have it that it is mobile and either an asteroid with hyperdrive or a very large ship like a [[Liners|liner]].
 +
 
 +
Guild agents maintain hubs all over [[The Eight]], usually in the form of cantinas, the most known of which are probably the [[Space Bar|Seedy Space Bars]]. By accessing the guild's network, all targets could be viewed with the most wanted on holo-display at the main-bar. The lists of marks at the [[Bounty_System#GalCop_Security_Office|GalCop Security Offices]] are not identical with the ones in the Guild cantinas!
  
Guild agents maintain hubs all over the Eight, usually in the form of cantinas, the most known of which are probably the Seedy Space Bars. By accessing the guild's network, all targets could be viewed with the most wanted on holo-display at the main-bar.
 
  
With bounties coming in from often-questionable sources, and with mercenaries and assassins being part of the guild, it comes naturally that the boundaries of the law are often blurred, specially if the bounty requires "only dead". While GalCop often requires a license for specific jobs, most customers are just interested in results. No wonder that an assassin from yesterday could be your deputy of today in the next system.
+
'''Click on the thumbnails to view full-size images:'''
 +
<gallery>
 +
Image:Bhg_seedy_space_bar.jpg|<center>[[Space Bar|Seedy Space Bar]]</center>
 +
Image:Bhg_cantina_01.jpg|<center>Guild Cantina at [[Sector1/Ininbi|Ininbi (S1)]]</center>
 +
Image:Bhg_cantina_02.jpg|<center>Guild Cantina at [[Sector1/Oresle|Oresle (S1)]]</center>
 +
</gallery>
 +
 
 +
== Services ==
 +
 
 +
The guild provides several services for their clients:
 +
 
 +
* pursue an individual or a group to either apprehend or neutralize the target (bounty hunters & assassins)
 +
* protection of individuals, groups or locations (bodyguards, escorts, defenders)
 +
* military support for organizations, syndicates or government institutions ([[GalCop_(Police)#GalCop_Deputies|GalCop deputies]], [[Galactic_Navy#Reserve_Navy|GN reservists]], mercenaries)
 +
 
 +
 
 +
== Ships ==
 +
 
 +
While by no means any uniform hull paint is required, the most common style spotted is black/red with the guilds' emblem attached. Specially beginners and hunters specialized in pirate extermination often render their ships like that to gain a small tactical advantage.
 +
 
 +
 
 +
'''Click on the thumbnails to view full-size images:'''
 +
<gallery>
 +
Image:ADCK_Transport_snark_bhg.JPG|<center>[[Snark]]</center>
 +
Image:Taranis_Corporation_outrider_mark_II_bhg.JPG|<center>[[Outrider (Oolite)|Outrider Mark II]]</center>
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Image:Gecko Dragon Class 04.png|<center>[[Gecko Dragon Class]]</center>
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Image:Viper_E_pursuit_bhg.PNG|<center>[[Enhanced Vipers|Viper-E Pursuit]]</center>
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Image:BUS_Mega_Bat_Mark_I_BHG.PNG|<center>[[Mega Bat|Mega Bat Mark I]]</center>
 +
Image:Imperial_trader_adck_IT_C_bhg.JPG|<center>[[Imperial Trader (Oolite)|Imperial Trader C-01]]</center>
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Image:pteradyne_tech_raptor.jpg|<center>[[Raptors|Raptor]]</center>
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</gallery>
 +
 
 +
 
 +
== Remarks ==
 +
 
 +
The entire lore and all ships and stations are part of OXP's - none mentioned here is available in the core-game !
 +
 
 +
 
 +
== Credits ==
 +
 
 +
* [[User:LittleBear|LittleBear]] (ranks of the BHG which I shamelessly copied from ([[Random Hits OXP]])
 +
* Disney+ (guilds logo based on the Star Wars franchise)
  
  
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*[[Career Options]]
 
*[[Career Options]]
 
*[[Law]]
 
*[[Law]]
 +
 
=== OXP's ===
 
=== OXP's ===
*A large number of OXPs influence the bounty system - see [[Bounty System]] & [[Anarchies]]
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 +
*Numerous OXPs influence the bounty system - see [[Bounty System]] & [[Anarchies]]
  
 
[[Category:Oolite]]
 
[[Category:Oolite]]
 
[[Category:Fictional organisations]]
 
[[Category:Fictional organisations]]

Latest revision as of 00:22, 29 May 2022

Bounty hunter guild 02.png

Bounty Hunter Guild (BHG)

Overview

The Bounty Hunter Guild (BHG), is an institution that regulates the profession of the bounty-hunting trade throughout the GalCop space. It is composed of many individuals, groups and organizations, each with its own regulations, specialties and agendas. While working close with GalCop, GalCop Police, Galactic Navy, local governments and various cooperations and syndicates, it curates the bounties for its members but also has a code all members are mandated to follow. Breaking the guilds code usually results in a high bounty payable after the termination of the rogue hunter.

With bounties coming in from often-questionable sources, and with mercenaries and assassins being part of the guild, it comes naturally that the boundaries of the law are often blurred, specially if the bounty requires "only dead". While GalCop requires a valid license for GalCop's Most Wanted, most customers are just interested in results. No wonder that a fugitive assassin from yesterday could be your deputy of today in the next system.


Organization

The guild is lead by an elected guild master, assisted by the guild council. The council consists of representatives of the member organizations and elected individuals. Depending on your reputation and your successful jobs, you will gain access to more profitable contracts and climb up the ranks. The basic ranks of the guild are:

Outsider / Recruit / Vigilante / Bailiff / Deputy / Tracker / Hunter / Sheriff / Provost / Marshal / Enforcer / Executioner / Judge


Some additional services are available:

  • Guild Academy
Available to every member. Veterans will train you anything you need to know about spaceships and combat.
  • Guild Armory
Are there any ships, weapons or systems you are looking for ? If not already in stock, they will not take long to find for their members. Sure, a bit more expensive, but it will save you a lot of time.
  • Guild Intelligence
Provides the members with profiles of every target plus background information on people of interest in GalCop space. For some credits a deep check on nearly any individual is available. With many connections in all social classes, it is common knowledge that even Galactic Navy Intelligence is exchanging data with the Guild.


Representation

The location of the HQ is a well-kept secret, only known to the most senior ranks of the guild. Rumors have it that it is mobile and either an asteroid with hyperdrive or a very large ship like a liner.

Guild agents maintain hubs all over The Eight, usually in the form of cantinas, the most known of which are probably the Seedy Space Bars. By accessing the guild's network, all targets could be viewed with the most wanted on holo-display at the main-bar. The lists of marks at the GalCop Security Offices are not identical with the ones in the Guild cantinas!


Click on the thumbnails to view full-size images:

Services

The guild provides several services for their clients:

  • pursue an individual or a group to either apprehend or neutralize the target (bounty hunters & assassins)
  • protection of individuals, groups or locations (bodyguards, escorts, defenders)
  • military support for organizations, syndicates or government institutions (GalCop deputies, GN reservists, mercenaries)


Ships

While by no means any uniform hull paint is required, the most common style spotted is black/red with the guilds' emblem attached. Specially beginners and hunters specialized in pirate extermination often render their ships like that to gain a small tactical advantage.


Click on the thumbnails to view full-size images:


Remarks

The entire lore and all ships and stations are part of OXP's - none mentioned here is available in the core-game !


Credits

  • LittleBear (ranks of the BHG which I shamelessly copied from (Random Hits OXP)
  • Disney+ (guilds logo based on the Star Wars franchise)


Links

OXP's