Difference between revisions of "User:Redspear"
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+ | [[File:Fer de Lance lightspeeder 02.PNG|thumb|320px|right|FdL Lightspeeder]] | ||
+ | [[File:Paddling Pool System details.png|thumb|320px|right|Effects of Paddling Pool - click on image to expand]] | ||
+ | [[File:LCR-model2.png|thumb|320px|right|Lasers and power - from Laser Combat Reimagined]] | ||
+ | [[File:Masslock analysis.png|thumb|320px|right|Analysis of masslock from Masslock Compensator]] | ||
+ | [[File:Equipment by Ship Role.png|thumb|320px|right|Analysis of equipment from Equipment by Ship Role]] | ||
+ | [[File:Rescaling (Arrival at Leesti - Vanilla).png|thumb|320px|right|Without rescaling: Arrival at Leesti]] | ||
+ | [[File:Rescaling (Arrival at Leesti - Rescaled).png|thumb|320px|right|With rescaling experiment: Arrival at Leesti]] | ||
+ | Redspear has stated that his overall philosophy is to make gameplay more enjoyable - and to avoid unneeded complexity. | ||
+ | |||
+ | |||
+ | |||
== OXPs == | == OXPs == | ||
+ | Be aware that in some cases Redspear placed a major essay in his threads explaining the justification for ''eg'' Re-imagining Laser Combat or Redistributing traffic. | ||
− | |||
− | === Ambience (done with collaborators: Spara '' | + | === Ambience (done with collaborators: Spara ''et al.'') === |
*[[Additional Planets]] SR Base ''Redspear, Spara, PHKB'' The in-game mechanism providing the base for the following texture packs. | *[[Additional Planets]] SR Base ''Redspear, Spara, PHKB'' The in-game mechanism providing the base for the following texture packs. | ||
*Additional Planets Redux Pack ''Redspear, Spara and collaborators'' Textures from the old Redux pack | *Additional Planets Redux Pack ''Redspear, Spara and collaborators'' Textures from the old Redux pack | ||
Line 18: | Line 29: | ||
=== Equipment & Weapons === | === Equipment & Weapons === | ||
*[[Laser Combat Reimagined]]: pulse laser gets longer range, several new laser types, not all ships can carry all lasers. | *[[Laser Combat Reimagined]]: pulse laser gets longer range, several new laser types, not all ships can carry all lasers. | ||
− | *[[Missile Combat Reimagined]]: | + | *[[Missile Combat Reimagined]]: fragile ECMs & 4 types of missile |
*[[New lasers]] 21 new lasers: availability depends on which ''species'' inhabits the planet! | *[[New lasers]] 21 new lasers: availability depends on which ''species'' inhabits the planet! | ||
+ | *[[Tech Shuffle]]: increases TL at which fuel, cargo bay extensions and ECM are bought, thus changing early gameplay | ||
*[[Weapon Laws OXP|Weapon Laws]] means that the ''government system'' now affects availability (not just the TL) | *[[Weapon Laws OXP|Weapon Laws]] means that the ''government system'' now affects availability (not just the TL) | ||
+ | |||
=== Mechanics === | === Mechanics === | ||
− | *Equipment by Ship Class: Size of ship, tech level and grade all affect equipment performance | + | *[[Cargo Scoop as Standard]] (note: ''cargo'' scoop not fuel scoop!) |
− | *Escape Pod As Standard | + | *[[Equipment by Ship Class]]: Size of ship, tech level and grade all affect equipment performance |
+ | *[[Equipment by Ship Role]]: Role of ship determines the extra equipment it might have | ||
+ | *[[Escape Pod As Standard]] | ||
+ | *[[Galactic Hyperdrive Reimagined]]: a rechargeable Galactic Hyperdrive (by ''scooping'' the fuel) | ||
*[[Hyperdrives]]: size, tech level & equipment (''eg'' the [[Extra Energy Unit|EEU]]) all affect countdown time & maximum distance of witchspace jumps | *[[Hyperdrives]]: size, tech level & equipment (''eg'' the [[Extra Energy Unit|EEU]]) all affect countdown time & maximum distance of witchspace jumps | ||
− | *Indestructible Injectors | + | *[[Indestructible Injectors]] |
− | *Masslock Compensator: passive (neutral) masslocks are less inhibitory than active (combative) masslocks. | + | *[[Masslock Compensator]]: passive (neutral) masslocks are less inhibitory than active (combative) masslocks. |
− | *Power To Engines: 50% speed boost when weapons are off-line | + | *[[Masslock Reimagined]]: Redspear's 4th Masslock-solving OXP - his "piece de resistance"! |
− | *Star Fuel: speed bonus for fuel scooped from larger stars | + | *[[Power To Engines]]: 50% speed boost when weapons are off-line |
− | *Traffic Redistributer: changing the speeds of different ships helps reduce mass-lock | + | *[[Star Fuel]]: speed bonus for fuel scooped from larger stars |
+ | *[[Traffic Redistributer]]: changing the speeds of different ships helps reduce mass-lock | ||
+ | |||
+ | |||
+ | === Recommendations === | ||
+ | |||
+ | |||
+ | When not talking about himself in the third person, Redspear likes to include some of his own recommended oxps in the 'signature' of his bulletin board posts. These are all oxps maintained by him and so he's well placed to understand how they interact. | ||
+ | |||
+ | |||
+ | The prospective user is encouraged to investigate (via the links) any that might be of interest prior to downloading. Some of his oxps are largely cosmetic, others make much more significant changes to the game which won't be for everyone. They should however all 'play nicely' together in any combination that the user sees fit. | ||
+ | |||
=== Ships === | === Ships === | ||
− | *FdL Lightspeeder: a sleeker, faster, Fer-de-Lance | + | *[[FdL Lightspeeder]]: a sleeker, faster, Fer-de-Lance |
+ | *[[Fighter-Explorers]]: adds modified versions of the Krait and Mamba that have hyperdrives but only a pulse laser by default. | ||
+ | *[[Jane's Galactic Shipset]]: resizes and reattributes core shipset based on primary [[Classic Elite]] sources. In many cases changes one or more of mass, speed, energy, recharge, missiles, cargo, pitch and roll statistics. | ||
+ | |||
+ | |||
+ | === Systems === | ||
+ | *[[Demand Driven Economy]]: new profitable runs which involve other commodities than just furs and computers | ||
+ | *[[Paddling Pool]]: Turns the Leesti - Diso milk run into a much safer route for the beginning player. | ||
+ | *[[Alien Systems OXZ]]: Accentuates differences between systems dominated by differing species (felines, avians, ''etc''). | ||
+ | |||
== Experimentation == | == Experimentation == | ||
− | Redspear has been | + | Redspear has been working with [[User:Diziet Sma|Diziet Sma]] in trying to rescale the sizes in Oolite to come out with something that is more realistic - but also playable. |
− | See [[Rescaling experiment]] for a description of the issues | + | *See [[Rescaling experiment]] for a description of the issues |
− | See [ | + | *See [https://bb.oolite.space/viewtopic.php?f=2&t=16159 Discussion thread] on the BB with links to his code for compiling |
+ | |||
+ | |||
+ | === Species === | ||
+ | A persistent trend in Redspear's thinking over the years has been one of weaving the differences in the species into Oolite gameplay: | ||
+ | *Redspear has been working on [[Alien Systems OXZ]] for some years now | ||
+ | *He has also been interested in possible impacts on trade routes: | ||
+ | [[File:Redspear's Trade-Species Diagramme.png|thumb|left|800px|[https://bb.oolite.space/viewtopic.php?p=256342#p256342 Musings on Species & Trade] (2017)]] | ||
+ | |||
+ | |||
+ | [[Category:OXP authors]] |
Latest revision as of 12:40, 22 May 2024
Redspear has stated that his overall philosophy is to make gameplay more enjoyable - and to avoid unneeded complexity.
Contents
OXPs
Be aware that in some cases Redspear placed a major essay in his threads explaining the justification for eg Re-imagining Laser Combat or Redistributing traffic.
Ambience (done with collaborators: Spara et al.)
- Additional Planets SR Base Redspear, Spara, PHKB The in-game mechanism providing the base for the following texture packs.
- Additional Planets Redux Pack Redspear, Spara and collaborators Textures from the old Redux pack
- Additional Planets Demux Pack Redspear, Spara and collaborators Textures from the old Demux pack
- Additional Planets SR Demux Volcanic Pack Redspear, Spara and collaborators More Demux textures.
- Additional Planets SR Others Gas Giants pack Redspear, Spara and collaborators
- Additional Planets SR: Alien Worlds Redspear, Spara and collaborators
- Additional Planets SR: Earthlike Redspear, Spara and collaborators
- Additional Planets SR: free bitmaps dusty Redspear, Spara and collaborators
- Additional Planets SR: free bitmaps icy Redspear, Spara and collaborators
- Additional Planets SR: free bitmaps rocky Redspear, spara and collaborators
- Additional Planets SR: Ocean Worlds Redspear, Spara and collaborators
Equipment & Weapons
- Laser Combat Reimagined: pulse laser gets longer range, several new laser types, not all ships can carry all lasers.
- Missile Combat Reimagined: fragile ECMs & 4 types of missile
- New lasers 21 new lasers: availability depends on which species inhabits the planet!
- Tech Shuffle: increases TL at which fuel, cargo bay extensions and ECM are bought, thus changing early gameplay
- Weapon Laws means that the government system now affects availability (not just the TL)
Mechanics
- Cargo Scoop as Standard (note: cargo scoop not fuel scoop!)
- Equipment by Ship Class: Size of ship, tech level and grade all affect equipment performance
- Equipment by Ship Role: Role of ship determines the extra equipment it might have
- Escape Pod As Standard
- Galactic Hyperdrive Reimagined: a rechargeable Galactic Hyperdrive (by scooping the fuel)
- Hyperdrives: size, tech level & equipment (eg the EEU) all affect countdown time & maximum distance of witchspace jumps
- Indestructible Injectors
- Masslock Compensator: passive (neutral) masslocks are less inhibitory than active (combative) masslocks.
- Masslock Reimagined: Redspear's 4th Masslock-solving OXP - his "piece de resistance"!
- Power To Engines: 50% speed boost when weapons are off-line
- Star Fuel: speed bonus for fuel scooped from larger stars
- Traffic Redistributer: changing the speeds of different ships helps reduce mass-lock
Recommendations
When not talking about himself in the third person, Redspear likes to include some of his own recommended oxps in the 'signature' of his bulletin board posts. These are all oxps maintained by him and so he's well placed to understand how they interact.
The prospective user is encouraged to investigate (via the links) any that might be of interest prior to downloading. Some of his oxps are largely cosmetic, others make much more significant changes to the game which won't be for everyone. They should however all 'play nicely' together in any combination that the user sees fit.
Ships
- FdL Lightspeeder: a sleeker, faster, Fer-de-Lance
- Fighter-Explorers: adds modified versions of the Krait and Mamba that have hyperdrives but only a pulse laser by default.
- Jane's Galactic Shipset: resizes and reattributes core shipset based on primary Classic Elite sources. In many cases changes one or more of mass, speed, energy, recharge, missiles, cargo, pitch and roll statistics.
Systems
- Demand Driven Economy: new profitable runs which involve other commodities than just furs and computers
- Paddling Pool: Turns the Leesti - Diso milk run into a much safer route for the beginning player.
- Alien Systems OXZ: Accentuates differences between systems dominated by differing species (felines, avians, etc).
Experimentation
Redspear has been working with Diziet Sma in trying to rescale the sizes in Oolite to come out with something that is more realistic - but also playable.
- See Rescaling experiment for a description of the issues
- See Discussion thread on the BB with links to his code for compiling
Species
A persistent trend in Redspear's thinking over the years has been one of weaving the differences in the species into Oolite gameplay:
- Redspear has been working on Alien Systems OXZ for some years now
- He has also been interested in possible impacts on trade routes: