Difference between revisions of "Guide to Ambience OXPs"

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(Structure!)
(Added note about a_c_'s graphic improvements)
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:Partly done in collaboration with Wildeblood, Stranger & cim.
 
:Partly done in collaboration with Wildeblood, Stranger & cim.
 
*Stranger’s '''Sun Gear''' Most recent (July 2020 - but started in 2013): part of the [[Strangers World]] suite of OXPs for more experienced players.
 
*Stranger’s '''Sun Gear''' Most recent (July 2020 - but started in 2013): part of the [[Strangers World]] suite of OXPs for more experienced players.
:Requires Stranger’s [[Habitable Main Planets]] OXP which redefines planets radii, and may need [[Hard Way]], [[SW_HUD_CAI]] and several other [[Strangers World]] OXPs.
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:Requires Stranger’s [[Habitable Main Planets]] OXP which redefines planets radii, and may need a selection of other OXPs from the [[Strangers World]] suite.
 
:Varies distances according to star type. Star types correlated with observed reality.
 
:Varies distances according to star type. Star types correlated with observed reality.
 
:Varies star radius and luminosity. Includes solar flares and solar winds.
 
:Varies star radius and luminosity. Includes solar flares and solar winds.
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=== Tweaking of the [[Vanilla game]]'s one moonless planet for each sun model. ===
 
=== Tweaking of the [[Vanilla game]]'s one moonless planet for each sun model. ===
* The very first attempt to do this was Charlie's. He wrote an inital [http://www.aegidian.org/bb/viewtopic.php?p=37543#p37543 Planets.oxp] back around 2006, then got distracted by his Orb.oxp, then was swallowed up by Real Life ... and that was that!
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* The very first attempt to do this was Charlie's. He wrote an inital [http://www.aegidian.org/bb/viewtopic.php?p=37543#p37543 Plannets.oxp] back around 2006, then got distracted by his Orb.oxp, then was swallowed up by Real Life ... and that was that!
 
* [[System Redux (Oolite)]] fully mapped out every system (with planets, moons and stellar environment).
 
* [[System Redux (Oolite)]] fully mapped out every system (with planets, moons and stellar environment).
 
The first version ([http://www.aegidian.org/bb/viewtopic.php?p=45888#p45888 April-2007]) just added extra planets and moons. By mid 2008 it was also changing the main planet to resemble the [[Vanilla game]]'s F7 description (or the [[Famous Planets]] description. Last version was 2011.
 
The first version ([http://www.aegidian.org/bb/viewtopic.php?p=45888#p45888 April-2007]) just added extra planets and moons. By mid 2008 it was also changing the main planet to resemble the [[Vanilla game]]'s F7 description (or the [[Famous Planets]] description. Last version was 2011.
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* [[Additional Planets]] (SR) adds random textures to extra planets/moons only (2013-7).
 
* [[Additional Planets]] (SR) adds random textures to extra planets/moons only (2013-7).
 
* [[BPlanets]] for system 1.90 (2020 ...) - Graphics for the 119 earth-like main planets in Galaxy 1 (Jan 2021 - hopes to cover the other main planets too).
 
* [[BPlanets]] for system 1.90 (2020 ...) - Graphics for the 119 earth-like main planets in Galaxy 1 (Jan 2021 - hopes to cover the other main planets too).
* [[Habitable Main Planets]] & [[Moons]] in the [[Strangers World]] suite - maps out every System's main planet, rest is randomised (most recent versions 2020).
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* [[Planetary Systems]] & [[Moons]] in the [[Strangers World]] suite - maps out every System's main planet, rest is randomised (most recent versions 2020).
 +
 
 +
=== Graphics improvements ===
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[[User:Another commander|Another commander]], our most active developer, has been improving the rendering of planets continually with every version since 1.84 (in 2016):
 +
*1.90 (2020) - Extended graphics capabilities for custom planets, improved and configurable planet atmosphere, filmic tone mapping
 +
*1.88 (2018) - new lighting system improvements and atmospheres
 +
*1.86 (2017) - Shader-based atmosphere effects, Perlin 3D-based planet textures, default ambient lighting changes
 +
This means that the most recent OXZs have been able to take advantage of these improvements.
  
 
=== Planetary OXP comparisons ===
 
=== Planetary OXP comparisons ===
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== Links ==
 
== Links ==
 
* [http://www.aegidian.org/bb/viewtopic.php?f=4&t=20730 BB] discussion
 
* [http://www.aegidian.org/bb/viewtopic.php?f=4&t=20730 BB] discussion
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 +
=== More radical rejigging ===
 +
For more radical options see
 +
*[[SOTL Exploration]] - 2 different games with very different maps
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*[[Galaxy Seeds]] - changing the game code to create a new map
  
 
[[Category:Oolite]][[Category:Ambience OXPs| ]][[Category:Factual]][[Category:OXP Lists]]
 
[[Category:Oolite]][[Category:Ambience OXPs| ]][[Category:Factual]][[Category:OXP Lists]]

Revision as of 11:36, 16 May 2021

This page focuses on two types of Ambience OXPs - those which affect all solar systems. Not those which just change one individual system such as Tionisla, or those which change the look of the skies (Zygo's offerings), or change asteroids etc.

Oolite's collection of Ambience OXPs is a rather rum selection. Some aim at scientific realism in varying degrees. Others aim at spectacular eye-candy. Written by human beings rather than disembodied organic brainlets, some are stand-alones whilst some form part of suites. Some just twiddle with the one thing (eg distance to the sun) whilst others do many different things (distance to the sun, colour of the sun, grade of quirium scooped from the solar corona etc).

Hence Cholly's partial Guide to Ambience OXPS.


Suns (distances and varieties)

Tweaking of the distance between the planet and the sun started early. Here are 7 OXPs which do this.

  • Kaks farsun Simple (March 2008) Just the one .oxp
  • Wildeblood’s Sensible Sun before 2011
  • Keeper1st’s KeeperSky (Ron O’Dell) inspired by Frontier/FFE (before 2016)
  • Knotty’s Realistic Stars (Richard Knott; July 2012)
Affects look of galaxy, star colour, corona size and distances. Constant size for sun coronas. (RealisticStars & Realistic Stars SSC seem identical)
  • Wildeblood’s Distant Suns Simple (July 2014).
Keeps the same basic distance between the planet and sun but varies it according to sun colour/star type.
  • Rustem’s Distant Stars Later (Oct 2017) Combines with cim’s Sunspots.oxp
As for Wildeblood, but adds variable corona flares, local economy correlated with star type and with observed reality etc.
Partly done in collaboration with Wildeblood, Stranger & cim.
  • Stranger’s Sun Gear Most recent (July 2020 - but started in 2013): part of the Strangers World suite of OXPs for more experienced players.
Requires Stranger’s Habitable Main Planets OXP which redefines planets radii, and may need a selection of other OXPs from the Strangers World suite.
Varies distances according to star type. Star types correlated with observed reality.
Varies star radius and luminosity. Includes solar flares and solar winds.
An Advanced (Solar) System Data MFD displays 2 pages with data on sun & planets (Lock Advanced Space Compass onto sun or planet and then cycle through your MFD modes).


Stellar OXP comparisons

FarSun Sensible Sun KeeperSky Realistic Stars Distant Suns Distant Stars Strangers World
Functionability Broken? Broken? Broken? Old Old Up-to-date Up-to-date
Increases distance to sun Yes Yes Yes Yes Yes Yes Yes
Changes colour of sun No? No? No? ? ? Yes Yes
Changes size of sun No? No? No? ? ? ? Yes
Affects solar flares No? No? No? ? ? ? Yes
Changes show up on F6 screen No? No? No? ? ? ? ?





Planets (descriptions, extra planets, moons and extra textures)

This does not include individual planet OXPs (eg Lave OXP, FPO Lave, Tionisla Orbital Graveyard etc.)

Tweaking relationships between planet & F7 description

Tweaking of the Vanilla game's one moonless planet for each sun model.

  • The very first attempt to do this was Charlie's. He wrote an inital Plannets.oxp back around 2006, then got distracted by his Orb.oxp, then was swallowed up by Real Life ... and that was that!
  • System Redux (Oolite) fully mapped out every system (with planets, moons and stellar environment).

The first version (April-2007) just added extra planets and moons. By mid 2008 it was also changing the main planet to resemble the Vanilla game's F7 description (or the Famous Planets description. Last version was 2011.

  • System Demux (Oolite) (2010) provided a selection of textures for planets and moons.
  • DeepHorizon - Systems: (2011) Issues with v1.82 and onwards?
  • Povray Planets (2013): 8 Povray Galaxy Sets and Famous Planets (F7 descriptions) fully map out every system in the 8 galaxies.
  • Additional Planets (SR) adds random textures to extra planets/moons only (2013-7).
  • BPlanets for system 1.90 (2020 ...) - Graphics for the 119 earth-like main planets in Galaxy 1 (Jan 2021 - hopes to cover the other main planets too).
  • Planetary Systems & Moons in the Strangers World suite - maps out every System's main planet, rest is randomised (most recent versions 2020).

Graphics improvements

Another commander, our most active developer, has been improving the rendering of planets continually with every version since 1.84 (in 2016):

  • 1.90 (2020) - Extended graphics capabilities for custom planets, improved and configurable planet atmosphere, filmic tone mapping
  • 1.88 (2018) - new lighting system improvements and atmospheres
  • 1.86 (2017) - Shader-based atmosphere effects, Perlin 3D-based planet textures, default ambient lighting changes

This means that the most recent OXZs have been able to take advantage of these improvements.

Planetary OXP comparisons

System Redux System Demux DeepHorizon Povray Planets Additional Planets BPlanets Strangers World
Functionability Broken? Broken? Unfinished Old Recent Up-to-date Up-to-date
Details all of Galaxy 1 Yes No No Yes No No Yes
More than one planet? Yes Yes Yes ? Yes No Yes
Moons? Yes Yes Yes ? Yes No Yes

Links

  • BB discussion

More radical rejigging

For more radical options see