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  • ...tive interval, the interval is added to the next fire time. Otherwise, the timer stops. ..., 5, 5)</code>. If this is not done, the JavaScript runtime may delete the timer at any time to free up memory.
    4 KB (666 words) - 03:19, 29 February 2024
  • #REDIRECT [[Oolite JavaScript Reference: Timer]]
    48 bytes (5 words) - 12:40, 6 December 2007

Page text matches

  • And well done to timer for all the effort in bringing it back. Please remember to update your book
    5 KB (771 words) - 07:33, 29 February 2024
  • ...e: for many trading vessels, the use of a Q-bomb is suicide, even with the timer set to its longest launch to detonation interval.
    6 KB (1,049 words) - 03:38, 29 February 2024
  • **[[DuplexFuelTank OXP|Duplex Fuel Tank]] by [[User:Timer|Timer]]: very expensive tank which can easily be filled from the main tank.
    6 KB (953 words) - 04:42, 29 February 2024
  • // resets a timer for scripting purposes '''deprecated - do not use'' // returns the script timer's current value in seconds. It resets on a witchspace jump '''(deprecated -
    20 KB (2,823 words) - 03:08, 29 February 2024
  • Code cleanup and timer use (as suggested by spara) Debark timer remover, in favor of 1.77 timer function!
    5 KB (806 words) - 02:57, 29 February 2024
  • .... When present, it will execute all the commands in this state. The update timer was set to its default value of 0.125 seconds on startup but can be changed
    7 KB (1,110 words) - 12:48, 21 November 2010
  • ...Cargo Bay (takes up 8TC storage). Refillable by ''eg'' [[Sun skimming]]. (Timer 2013)
    3 KB (401 words) - 02:46, 29 February 2024
  • "commsMessage: Timer running...",
    2 KB (246 words) - 02:41, 29 November 2022
  • ...Reference: Vector3D|Vector3D]] and [[Oolite JavaScript Reference: Vector3D|Timer]], as in this.v = new Vector3D(1, 0, 0);. When an object is created using n
    26 KB (3,525 words) - 03:44, 29 February 2024
  • ...its alpha channel) the phase of the light animation, which is driven by a timer provided to fragment shaders by Oolite.
    2 KB (283 words) - 20:35, 29 June 2023
  • ...the two textures used by the shader. The <code>float</code> variable <code>timer</code> is a number which increases by 1.0 each second. The <code>float</cod
    10 KB (1,514 words) - 04:24, 29 February 2024
  • ...new code, use appropriate event handlers or [[Oolite JavaScript Reference: Timer|timers]] instead.
    42 KB (5,637 words) - 03:19, 29 February 2024
  • ...tive interval, the interval is added to the next fire time. Otherwise, the timer stops. ..., 5, 5)</code>. If this is not done, the JavaScript runtime may delete the timer at any time to free up memory.
    4 KB (666 words) - 03:19, 29 February 2024
  • ...YSTEM_DATA. When an other screen is shown, evaluation is postponed but the timer runs further and script evaluation immediately starts when an evaluated scr
    8 KB (1,304 words) - 04:30, 29 February 2024
  • ...n Cargo Bay (takes up 8t storage). Refillable by ''eg'' [[Sun skimming]]. (Timer 2013)
    8 KB (1,195 words) - 03:38, 29 February 2024
  • * Fixed issue where timer is not reset correctly when jumping to new system.
    10 KB (1,466 words) - 03:15, 29 February 2024
  • * Bus overload timer was being reset while running. * Correction to issues with the timer for heat sink detonation control.
    79 KB (12,888 words) - 04:24, 29 February 2024
  • - Added worldScript for storing all the resources. Added timer for exploding and breach pods (thanks cag!).
    8 KB (1,274 words) - 03:36, 29 February 2024
  • - equipment failure chance is now triggered through a timer, instead of a bunch of events; and now uses the new EquipmentInfo object
    25 KB (3,963 words) - 02:14, 29 February 2024
  • ...course consists of 10 rings, which can be flown through in any order. The timer begins when you fly through the first ring, and ends once all 10 rings have
    5 KB (750 words) - 09:47, 27 June 2022
  • *[[Bounty Informer OXP]] - this is Timer's more recent update and is on the in-game [[Expansions Manager]]
    2 KB (243 words) - 02:20, 29 February 2024
  • ...igion than I had believed possible. When the mass ended, I set the meter's timer to a twenty-four hour delay between reintegrations and told the barbarians
    20 KB (3,500 words) - 03:50, 29 February 2024
  • ...>guiScreenChanged</tt>, <tt>alertConditionChanged</tt> or triggered by the timer. OXPs can also be notified about changes via the <tt>.Notify</tt> and <tt>. ...LaunchFromStation</tt>) to avoid loading order stuff without the need of a timer and grabs the reference. If a user changes the settings through OXPConfigs
    14 KB (2,158 words) - 03:15, 29 February 2024
  • |aut=[[User:timer|timer]] |aut=[[User:timer|timer]]
    169 KB (24,764 words) - 08:35, 18 March 2024
  • ...solutions to this problem by either running the initialisation code from a timer or from a screen change event instead of the startUp function but these met ...not handle dependency chains very well (if at all) and you have to set the timer to trigger long enough afterwards to guarantee that the code your code depe
    7 KB (1,155 words) - 02:53, 29 February 2024
  • :Number. Switches the nextTime for the countdown timer to clock.absoluteSeconds+offset (0...0.3). This can help to ‘correct’ t
    13 KB (1,797 words) - 14:42, 20 September 2023
  • *no longer uses a timer, core game now handles the actual shield recharging;
    4 KB (662 words) - 03:13, 29 February 2024
  • a point. The timer that the OXP had before while you were looking When the timer expires (a random time but usually a few hours),
    20 KB (3,222 words) - 14:40, 18 March 2024
  • ...eaves the system or in case of entities is out of scanner range based on a timer with 25 sec intervals. The range check can by bypassed.
    4 KB (527 words) - 19:03, 10 April 2024
  • ...t circuit can be heard when the discharge occurs. In addition, a countdown timer/alarm alerts the pilot to the status of capacitor charging. ...harging and discharging are in separate functions; charging is essentially timer-driven, but discharging, i.e., transferring energy from the capacitor to th
    8 KB (1,205 words) - 04:24, 29 February 2024
  • *Version 1.1: 21/6/11 – Bug fix to the timer mechanism that updates the scanner to avoid log warning messages. ...ed a ‘silent’ bug in my use of timer mechanism. Added code to stop the timer on player death.
    4 KB (557 words) - 03:36, 29 February 2024
  • Version 1.3 released 30/6/12 - Added extra checks to stop timer showing warning message if a jump countdown with a damaged drive is aborted
    8 KB (1,314 words) - 02:20, 29 February 2024
  • ...ic.php?f=4&t=11357&start=30 SniperLock] suggestion to conversion to OXZ by Timer (2014)
    4 KB (635 words) - 04:27, 29 February 2024
  • ...n Cargo Bay (takes up 8t storage). Refillable by ''eg'' [[Sun skimming]]. (Timer 2013)
    5 KB (828 words) - 02:41, 29 February 2024
  • * Timer on start up for the worldscripts has been added to allow each worldscript t
    10 KB (1,583 words) - 20:57, 23 January 2016
  • It's a big blimp. Huge cargo capacity, but slow. Perfect for the old timer Ooliters. ...p. Large cargo capacity, and also slow. Perfect for the not-quite so old timer Ooliters.
    6 KB (935 words) - 03:06, 29 February 2024
  • this.$addFriendlyTimerReference = new Timer(this, function () { this.$addFriendlyTimerReference = new Timer(this, function () {
    6 KB (813 words) - 02:46, 29 February 2024
  • ===using a Timer and it's callback function (modified example taken from [[Ore Processor]]): ...function. When the equipment is activated, the timer is being started. The timer is configured to fire every 0.5 seconds. Every time it fires, the callback
    3 KB (405 words) - 03:44, 29 February 2024
  • ...ounts in Cargo Bay (takes up 8TC storage). Refillable by eg Sun skimming. (Timer 2013)
    17 KB (2,692 words) - 05:28, 18 March 2024
  • A fix against garbage-collected timer in log.
    20 KB (2,617 words) - 04:18, 19 April 2024
  • *Removed "(adjusting)" text from timer in Large and other included HUDs.
    16 KB (2,370 words) - 04:16, 19 April 2024
  • Fixed timer stop.
    4 KB (609 words) - 09:25, 18 March 2024
  • |author = [[User:Timer|Timer]]
    2 KB (251 words) - 09:23, 18 March 2024
  • |author = [[User:Timer|timer]]
    2 KB (288 words) - 02:36, 29 February 2024
  • Current version is refactored and adapted for OXZ format by [[User:timer|timer]].<br/>
    3 KB (437 words) - 02:23, 29 February 2024
  • |author = [[User:timer|timer]]
    2 KB (200 words) - 02:20, 29 February 2024
  • Use less CPU by searching new ships in timer instead of FCB.
    12 KB (1,818 words) - 05:34, 18 March 2024
  • * Made use of the new "weaponsSystemsOnline" event to improve timer code performance. * Made use of the "playerDockingClearanceExpired" event to avoid the use of a timer, for better performance.
    22 KB (3,371 words) - 04:43, 29 February 2024
  • * Fixed timer setup bug in Black Market script.
    34 KB (5,448 words) - 09:20, 18 March 2024
  • if (worldScripts.GNN._insertNews) const delayMoarNews = new Timer (this, $main, 1)
    6 KB (921 words) - 14:44, 20 September 2023

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