OXP howto HUD

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Revision as of 17:24, 6 December 2022 by Cholmondely (talk | contribs) (History: Added more)
Aegidian - Mega-Walnut Dashboard
Wyvern - 2010 version of MilHUD
Killer Wolf - damaged HUD
Killer Wolf - docked HUD for trading
Killer Wolf - docked HUD for other stuff
CommonSenseOTB - numerical HUD
CommonSenseOTB - Sniper Camera System HUD
Dertien - Z-GrOovY MiLHUD
Gnievmir - Vimana HUD alerts
Phkb - Xenon HUD's High-contrast mode

This page is currently merely a collection of links with a little background

History

The first alternative HUDs were designed by Aegidian as examples of how to do it (CompactHUD & Mega-Walnut Dashboard OXP). A number of the early ships came with their own custom HUD (eg. Outrider, Wolfwood's ships, etc.).

Early leading innovators included Wyvern (MilHUD (Military Specification HUD) - 2007-11) and Killer Wolf (Steampunk HUD, Killer Wolf's Dynamic HUD, Isis HUD, and individual HUDs for his new ships).

Oolite v.1.74 (2010) added in the ability to recognise the state of alert (red/yellow/green) allowed the introduction of the "Dynamic HUD" which changed between the states - as well as the docked HUD.

Norby developed his HUDRequests.oxp in 2013 to drive improvements in the Vanilla Game's abilities to enable more complex HUDs for Oolite v.1.80. This helped lead to the introduction of MFD's.


And over the years more and more has been added:

  • Warning signs for low altitude/energy/shields/high temperature - see Vimana HUD - very important for new players who might crash into planets!
  • Extra add-on modules (purchasable) with some of the functions of the Combat & Navigation MFD's - see Vimana HUD

Important Links

Crucial Reference

Other Links


OXP compatibility

  • HUDSelector is the important one - and also allows the player to change the scanner resolutions.