Ace Ships
Contents
History
The Ace Shipbuilding company, operating out of Teesdi in Galaxy 1, opened its doors for business in the year 3080. It had a promising beginning, filled with the exuberance of youth, innovative ship designs and plenty of PR. They also made it a company policy to include a lot of otherwise optional equipment as standard in all their models, which certainly won them a few friends. But financial troubles soon began to plague the company. Technical difficulties with the Cruzer's externally mounted engine nacelles, and an inability to deliver on promised specifications led to a lot of time spent in court rooms. After a number of troubled years many of the lead designers left the company to move on to other things, leaving the fledgling company with just the three production models: the Cruzer, the Hornet and the Night Adder. They have continued to sell these, in almost original form, for a number of years, with the Night Adder in particular keeping profits up.
Cruzer | |
---|---|
Size (W×H×L) | 124m×48m×149m |
Cargo capacity | 200 TC |
Cargo bay extension | N/A |
Maximum speed | 0.28 LM |
Manoeuvrability | Roll: 1.2 Pitch: 0.6 |
Energy banks | 6 |
Energy recharge rate |
Good (4.0) |
Gun mounts | Fore, Aft |
Missile slots | 5 |
Shield boosters available | Yes |
Military shields available | Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 320,000₢ |
Cruzer
Billed as an alternative to the Boa, the Cruzer slots in slightly above that in terms of bulk haulage. In its first production release the Cruzer was woefully underpowered, managing only 0.15 LM, and the poor handling statistics helped earn some rather undesirable nick-names. The externally mounted engine nacelles were a particular problem, and it took engineers some months to work out the kinks before some of the real performance of the vessel could be seen, which later models benefited from. But during the first few years of production the Cruzer never managed to shed itself of the bad PR it first received and sales stalled. However, as the PR disasters moved into history, the company was able to continue to sell the Cruzer to a good number of clients who appreciated its accommodating cargo bay.
Upgrades
Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player. | ||
Misc. Equipment | Advanced Space Compass • Docking Computers • Escape Capsule • Witch Fuel Injectors • Fuel Scoops • Galactic Hyperdrive • Multi-Targeting System • Passenger Berth • Scanner Targeting Enhancement | |
Weaponry | Pulse Laser • Beam Laser • Mining Laser • Military Laser • Energy Bomb | |
Defence | E.C.M. System • Extra Energy Unit • Naval Energy Unit • Shield Boosters • External Heat Shielding |
Hornet | |
---|---|
Size (W×H×L) | 162m×22m×131m |
Cargo capacity | 8 TC |
Cargo bay extension | 4 TC |
Maximum speed | 0.32 LM |
Manoeuvrability | Roll: 2.0 Pitch: 1.0 |
Energy banks | 5 |
Energy recharge rate |
Medium (3.0) |
Gun mounts | Fore, Aft |
Missile slots | 4 |
Shield boosters available | Yes |
Military shields available | Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 220,000₢ |
Hornet
The Hornet was originally billed as a Cobra Mark III killer, but it soon became clear the design was never going to replace Cowell & MgRath's massively popular all-rounder. The PR release for the Hornet gave its cargo capacity as equivalent to a standard Cobra Mk III, but the production team was never able to reach that mark, ending up falling some 8 tons short. While it couldn't match the venerable Cobra in specifications, it certainly had the looks, with its insect-like appearance giving rise to a lot of alternate names. Good looks alone didn't attract a lot of buyers, however, and sales stalled. In recent years sales have picked up, although it is speculated this is largely from customers of questionable integrity.
Upgrades
Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player. | ||
Misc. Equipment | Advanced Space Compass • Docking Computers • Escape Capsule • Witch Fuel Injectors • Fuel Scoops • Galactic Hyperdrive • Multi-Targeting System • Passenger Berth • Scanner Targeting Enhancement | |
Weaponry | Pulse Laser • Beam Laser • Mining Laser • Military Laser • Energy Bomb | |
Defence | E.C.M. System • Extra Energy Unit • Naval Energy Unit • Shield Boosters • External Heat Shielding |
Night Adder | |
---|---|
Size (W×H×L) | 28m×8m×27m |
Cargo capacity | 0 TC |
Cargo bay extension | 2 TC |
Maximum speed | 0.36 LM |
Manoeuvrability | Roll: 2.2 Pitch: 1.3 |
Energy banks | 3 |
Energy recharge rate |
Medium (3.0) |
Gun mounts | Fore, Aft |
Missile slots | 2 |
Shield boosters available | Yes |
Military shields available | Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 120,000₢ |
Night Adder
With a name that references Outworld Workshops's classic, but rather boring, Adder design, many a pundit has had to do a double-take when looking at the stylish Night Adder. The swept-back wings, and fighter-jet design bears no resemblance to the original. Highly maneuverable and fast, boy-racers loved the ship, as did many corporate clients wanting to add some style to their escort craft. When it was released it was seen as the new hope of rescuing the company from the oblivion it was facing, and in many ways the ship did enable the company to stay afloat even when all the lead designers left the company. But it was the last ship to be designed by the company, a testament to the design ability of the team that put it together.
Upgrades
Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player. | ||
Misc. Equipment | Advanced Space Compass • Docking Computers • Escape Capsule • Witch Fuel Injectors • Fuel Scoops • Galactic Hyperdrive • Multi-Targeting System • Passenger Berth • Scanner Targeting Enhancement | |
Weaponry | Pulse Laser • Beam Laser • Mining Laser • Military Laser • Energy Bomb | |
Defence | E.C.M. System • Extra Energy Unit • Naval Energy Unit • Shield Boosters • External Heat Shielding |
Licence
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
With thanks to Staer9 for help with the shaders.
Installation
Place the OXZ files into your 'AddOns' folder and when you start the game, hold down 'Shift' until you see the spinning Cobra.
Alternatively, you can download the expansions using the expansion pack manager in the game itself.
Download
Download Ace56_Cruzer.oxz v0.9.8 (downloaded 0 times).
Download Ace56_Hornet.oxz v0.9.4 (downloaded 0 times).
Download Ace56_NightAdder.oxz v0.9.8 (downloaded 0 times).
The Night Adder can also be added to and Escort Deck with this add on: NightAdder_EscortDeck.oxz v1.0 (downloaded 0 times).
Discussion
The original BB discussion threads for each ship, which has the download links for the previous versions are here:
Cruzer
Hornet
Night Adder
But for these updated releases, please send all feedback to this new thread:Ace Ships
Version History
Cruzer
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
0.9.8 | 2018-10-08 | CC BY-NC-SA 3.0 | Ships | Ships OXPs | Ace\56 | Oolite BB |
Hornet
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
0.9.4 | 2018-10-12 | CC BY-NC-SA 3.0 | Ships | Ships OXPs | Ace\56 | Oolite BB |
Night Adder
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
0.9.8 | 2019-04-13 | CC BY-NC-SA 3.0 | Ships | Ships OXPs | Ace\56 | Oolite BB |