Difference between revisions of "Milkrun"

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Milkrun: noun, spacer slang for a highly profitable, but tedious, trade route. Also; milking: verb, doing a milkrun repeatedly.
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Milkrun: noun, spacer slang for a highly profitable, but tedious, trade route.  
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<br>
 +
::''also''
 +
 
 +
Milking: verb, doing a milkrun repeatedly.
 
<br><br>
 
<br><br>
 
== Frontier ==
 
== Frontier ==
For example, in FE2 and FFE, the route [[Sol]] - [[Barnards_Star|Barnard's Star]] is the mother of all milkruns. It is very short distance, it is absolutely safe, and guarantees a good profit for every trip. You don't need any weapons or equipment other than Autopilot. Doing this route will put a spacer in the position to buy any ship they want within a matter of months.
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For example, in [[FE2]] and [[FFE]], the route [[Sol]] - [[Barnards_Star|Barnard's Star]] is the mother of all milkruns. It is very short distance, it is absolutely safe, and guarantees a good profit for every trip. You don't need any weapons or equipment other than '''Autopilot'''. Doing this route will put a spacer in the position to buy any ship they want within a matter of months.
  
 
Take luxury goods from Sol to Barnards Star and computers or robots back to Sol. Computers and robots are usually sold out in Sol so check the bulletin boards on the three orbital stations around Earth and the one around the moon for anyone willing to pay double. This makes it more profitable and a little more exciting.
 
Take luxury goods from Sol to Barnards Star and computers or robots back to Sol. Computers and robots are usually sold out in Sol so check the bulletin boards on the three orbital stations around Earth and the one around the moon for anyone willing to pay double. This makes it more profitable and a little more exciting.
  
Van Maanens Star is also safe once you have a permit and know at least one merchant. Smuggle Luxury Goods and Liquor from the Sol system and return with computers.
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[[Van Maanens Star]] is also safe once you have a '''permit''' and know at least one merchant. Smuggle Luxury Goods and Liquor from the Sol system and return with computers.
 
<br><br>
 
<br><br>
== Oolite ==
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[[File:Milk Runs (Names).png|thumb|right|F6 chart (Vanilla game) showing names]]
Starting at Lave, there are three in the vicinity:
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[[File:Milk Runs (Details).png|thumb|right|F6 chart (Vanilla game) showing system details<br>Click to enlarge]]
:[[Sector1/Leesti|Leesti]] (Poor Industrial) to [[Sector1/Diso|Diso]] (Average Agricultural). While both are safe systems, they are horribly close to anarchic Riedquat & Uszaa - and feudal Orerve, whose local pirates are quite happy to visit Leesti & Diso to prey on the shipping.
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:[[Sector1/Zaonce|Zaonce]] (Average Industrial) & [[Sector1/Tionisla|Tionisla]] (Average Industrial) to [[Sector1/Isinor|Isinor]] (Poor Agricultural). Isinor has some unpleasant neighbours, but Tionisla is pretty safe. Not as lucrative a milkrun as Isinor-Ensoreus, but definitely safer.
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*See [[Trade (FE2/FFE)]]
:[[Sector1/Isinor|Isinor]] (Poor Agricultural) to [[Sector1Ensoreus|Ensoreus]] (Rich Industrial). Isinor is slightly less safe (Confederacy) and close to some horrors, as is Ensoreus. But the disparity in wealth makes this the best milkrun in the vicinity (but dangerous).
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----
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== Elite & Oolite ==
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The most lucrative milk-run is between a '''rich industrial system''' and a '''poor agricultural system'''.
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When one is starting the [[Vanilla game]], there is little money with which to equip one's ship. One cannot afford better lasers or witchfuel injectors (nor can one afford to fill one's cargo hold with the most lucrative trading goods). This means that '''pirates''' are a major concern.<br>
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The political nature of the systems (whether they can afford extra police to control the pirates) is thus very relevant. Corporate states and democracies stomp all over the pirates whenever they find them. Anarchies and Feudal states let the pirates breed like flies.
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<br><br>
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=== [[Sector1/Lave|Lave]]'s milk-runs ===
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These don't include Lave itself (too average an economy - a ''rich'' agricultural - to make a ''really'' good profit) but are the milk-runs in the vicinity<br><br>
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==== West of Lave ====
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[[Sector1/Leesti|'''Leesti''']] (Poor Industrial) to [[Sector1/Diso|'''Diso''']] (Average Agricultural).<br>
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While both are safe systems, they are horribly close to anarchic '''Riedquat''' & '''Uszaa''' - and feudal '''Orerve'''. Their local pirates only too happy to come visiting Leesti & Diso to prey on their shipping.
 +
:Dangerous, not the most lucrative
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<br><br>
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==== East of Lave ====
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[[Sector1/Zaonce|'''Zaonce''']] (Average Industrial) ''or'' [[Sector1/Tionisla|'''Tionisla''']] (Average Industrial) to [[Sector1/Isinor|'''Isinor''']] (Poor Agricultural).<br>
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Not as lucrative a milkrun as Isinor-Ensoreus, but definitely safer. Isinor has some nasty neighbours (3 feudals and 2 multi-governments). Zaonce is next door to the Lavean Dictatorship, but Tionisla is almost as safe as it gets.
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:Safe-ish, lucrative.
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<br><br>
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==== South-East of Lave ====
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[[Sector1/Isinor|'''Isinor''']] (Poor Agricultural) to [[Sector1/Ensoreus|'''Ensoreus''']] (Rich Industrial).<br>
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The disparity in wealth makes this the best milkrun in the vicinity. It is also the most dangerous as there is an anarchy infested with pirates just south of Ensoreus (just off these maps) - and one uses up almost all of one's fuel on the witchjump there from Isinor. This makes escaping the pirates at Ensoreus very difficult. Attacks by pirates visiting from the local anarchy are thus deadly for beginners (without decently-equipped ships). Isinor too has some nasty neighbours.
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:Very dangerous, highly lucrative
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<br><br>
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*See [[Short Range Chart‎]] for help interpreting the glyphs on the chart.
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*See [[Dealing with piracy (Oolite)]] for details of how one can bribe them, ''etc''.
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*Note: Lave itself is not very safe (a dictatorship!). You don't want to go back there until you have built up your ship (fuel injectors, an [EEU] ''etc.'').
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*Note: Leesti to Diso was a safer route in [[Classic Elite]] and older versions of Oolite (before v.1.80), when Riedquat's pirates stayed at home!
  
 
== OXPs ==
 
== OXPs ==
[[User:Redspear]]'s [[Paddling Pool]] OXP changes the politics east of Lave to create a much safer milkrun between Leesti & Diso.
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*[[User:Redspear|Redspear]]'s [[Paddling Pool]] OXP changes the politics east of Lave to create a much safer milkrun between Leesti & Diso.
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*Phasted's [[Real-Life Economics]] assumes that Oolite-style Free Markets inevitably smooth out such things.
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== Links ==
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*[https://bb.oolite.space/viewtopic.php?f=2&t=21275 What's your 2 favourite planets to trade between?] (2022)
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*[https://bb.oolite.space/viewtopic.php?f=2&t=9236 milk runs] (2011-2)
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*[[Oolite Trading]]
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*[[Economics]]
  
[[Category:Oolite]]
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[[Category:Oolite]][[Category:Help pages]][[Category:Concepts]]
 
[[Category:Classic]]
 
[[Category:Classic]]
 
[[Category:FFE]]
 
[[Category:FFE]]
 
[[Category:FE2]]
 
[[Category:FE2]]

Latest revision as of 02:09, 29 February 2024

Milkrun: noun, spacer slang for a highly profitable, but tedious, trade route.

also

Milking: verb, doing a milkrun repeatedly.

Frontier

For example, in FE2 and FFE, the route Sol - Barnard's Star is the mother of all milkruns. It is very short distance, it is absolutely safe, and guarantees a good profit for every trip. You don't need any weapons or equipment other than Autopilot. Doing this route will put a spacer in the position to buy any ship they want within a matter of months.

Take luxury goods from Sol to Barnards Star and computers or robots back to Sol. Computers and robots are usually sold out in Sol so check the bulletin boards on the three orbital stations around Earth and the one around the moon for anyone willing to pay double. This makes it more profitable and a little more exciting.

Van Maanens Star is also safe once you have a permit and know at least one merchant. Smuggle Luxury Goods and Liquor from the Sol system and return with computers.

F6 chart (Vanilla game) showing names
F6 chart (Vanilla game) showing system details
Click to enlarge

Elite & Oolite

The most lucrative milk-run is between a rich industrial system and a poor agricultural system.

When one is starting the Vanilla game, there is little money with which to equip one's ship. One cannot afford better lasers or witchfuel injectors (nor can one afford to fill one's cargo hold with the most lucrative trading goods). This means that pirates are a major concern.

The political nature of the systems (whether they can afford extra police to control the pirates) is thus very relevant. Corporate states and democracies stomp all over the pirates whenever they find them. Anarchies and Feudal states let the pirates breed like flies.

Lave's milk-runs

These don't include Lave itself (too average an economy - a rich agricultural - to make a really good profit) but are the milk-runs in the vicinity

West of Lave

Leesti (Poor Industrial) to Diso (Average Agricultural).
While both are safe systems, they are horribly close to anarchic Riedquat & Uszaa - and feudal Orerve. Their local pirates only too happy to come visiting Leesti & Diso to prey on their shipping.

Dangerous, not the most lucrative



East of Lave

Zaonce (Average Industrial) or Tionisla (Average Industrial) to Isinor (Poor Agricultural).
Not as lucrative a milkrun as Isinor-Ensoreus, but definitely safer. Isinor has some nasty neighbours (3 feudals and 2 multi-governments). Zaonce is next door to the Lavean Dictatorship, but Tionisla is almost as safe as it gets.

Safe-ish, lucrative.



South-East of Lave

Isinor (Poor Agricultural) to Ensoreus (Rich Industrial).
The disparity in wealth makes this the best milkrun in the vicinity. It is also the most dangerous as there is an anarchy infested with pirates just south of Ensoreus (just off these maps) - and one uses up almost all of one's fuel on the witchjump there from Isinor. This makes escaping the pirates at Ensoreus very difficult. Attacks by pirates visiting from the local anarchy are thus deadly for beginners (without decently-equipped ships). Isinor too has some nasty neighbours.

Very dangerous, highly lucrative



  • See Short Range Chart‎ for help interpreting the glyphs on the chart.
  • See Dealing with piracy (Oolite) for details of how one can bribe them, etc.
  • Note: Lave itself is not very safe (a dictatorship!). You don't want to go back there until you have built up your ship (fuel injectors, an [EEU] etc.).
  • Note: Leesti to Diso was a safer route in Classic Elite and older versions of Oolite (before v.1.80), when Riedquat's pirates stayed at home!

OXPs

  • Redspear's Paddling Pool OXP changes the politics east of Lave to create a much safer milkrun between Leesti & Diso.
  • Phasted's Real-Life Economics assumes that Oolite-style Free Markets inevitably smooth out such things.

Links