Difference between revisions of "TIE/F02 Fighter"
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|capacityext = N/A | |capacityext = N/A | ||
|maxspeed = 0.46 LM | |maxspeed = 0.46 LM | ||
− | |maneuverability = | + | |maneuverability = Pitch: 1.6 <br/> Roll: 1.6 <br/> Yaw: 1.6 <br/> Thrust: 50 |
|energybanks = 5 | |energybanks = 5 | ||
|energyrecharge = 4.5 | |energyrecharge = 4.5 | ||
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|isoxp = OXP | |isoxp = OXP | ||
|isplayer = Yes | |isplayer = Yes | ||
− | |baseprice = 200000 | + | |baseprice = 200000 Cr |
}} | }} | ||
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A fast and agile long-range fighter based on the design of the [[Tie-Fighter|TIE-Fighter]]. As part of [[Benulobiweed Inc.]] first TIE-line this ship was entirely assembled in the workshops of the company and exclusively sold to government militaries. | A fast and agile long-range fighter based on the design of the [[Tie-Fighter|TIE-Fighter]]. As part of [[Benulobiweed Inc.]] first TIE-line this ship was entirely assembled in the workshops of the company and exclusively sold to government militaries. | ||
− | While, when compared to the TIE/F01 Fighter, slower and with smaller energy storage this craft comes with | + | While, when compared to the TIE/F01 Fighter, slower and with smaller energy storage this craft comes with 2x enhanced fore [[Military Laser|Military Lasers]] and [[Shield Boosters]]. With a hyperdrive installed these fighters don't rely on a carrier but could attack independently. A fully equipped squad could be a serious threat to most capital-ships. |
With a similar visually to the other TIEs of this line this ship could be identified by the 2 laser guns below the cockpit. | With a similar visually to the other TIEs of this line this ship could be identified by the 2 laser guns below the cockpit. | ||
− | Once in a while, you can find a decommissioned TIE/F02 Fighter in a shipyard for sale. Even if the price is reasonable for a ship of this quality you better keep in mind that | + | Once in a while, you can find a decommissioned TIE/F02 Fighter in a shipyard for sale. Even if the price is reasonable for a ship of this quality you better keep in mind that the engines are incompatible with a [[Galactic Hyperdrive]]. |
+ | |||
==Upgrades== | ==Upgrades== | ||
{{Infobox ShipEquipment Oolite | {{Infobox ShipEquipment Oolite | ||
− | |misc={{ListWithSeparator| • |{{EQ_FUEL_SCOOPS|'''}}|{{EQ_ESCAPE_POD}}|{{EQ_DOCK_COMP}}|{{EQ_FUEL_INJECTION}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}|{{EQ_MULTI_TARGET}}|{{EQ_ADVANCED_COMPASS}}}} | + | |misc={{ListWithSeparator| • |{{EQ_FUEL_SCOOPS|'''}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_DOCK_COMP}}|{{EQ_FUEL_INJECTION}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}|{{EQ_MULTI_TARGET}}|{{EQ_ADVANCED_COMPASS}}}} |
|weaponry={{ListWithSeparator| • |{{EQ_PULSE_LASER|}}|{{EQ_BEAM_LASER}}|{{EQ_MILITARY_LASER|'''}}|{{EQ_MINING_LASER}}|{{EQ_ENERGY_BOMB}}}} | |weaponry={{ListWithSeparator| • |{{EQ_PULSE_LASER|}}|{{EQ_BEAM_LASER}}|{{EQ_MILITARY_LASER|'''}}|{{EQ_MINING_LASER}}|{{EQ_ENERGY_BOMB}}}} | ||
− | |defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_SHIELD_BOOSTER|'''}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}} | + | |defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_SHIELD_BOOSTER|'''}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD|'''}}}} |
}} | }} | ||
+ | |||
+ | |||
+ | == Remarks == | ||
+ | The fighters engines are incompatible with a [[Galactic Hyperdrive]]. After you started them (usually when leaving a station) the drive will become damaged and later explode. | ||
+ | |||
+ | |||
+ | == Known Issues == | ||
+ | |||
+ | These textures were designed for V 1.88, the latest Oolite [https://bb.oolite.space/viewtopic.php?f=1&p=271321#p271321 V 1.90] is using a much brighter light model and therefore rendering the appearance of the ships. If you prefer the previous light here is a tip from another_commander: [https://bb.oolite.space/viewtopic.php?p=271351#p271351 modifying shaders] | ||
== Download == | == Download == | ||
This ship could be found in the star_wars_remake.OXP (coming soon). | This ship could be found in the star_wars_remake.OXP (coming soon). | ||
+ | |||
+ | |||
+ | == License == | ||
+ | |||
+ | This work is licensed under Creative Commons Attribution Non Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0). To view a copy of this license visit [https://creativecommons.org/licenses/by-nc-sa/4.0 https://creativecommons.org/licenses/by-nc-sa/4.0]. |
Latest revision as of 03:32, 29 February 2024
TIE/F02 Fighter | |
---|---|
Size (W×H×L) | 13m×14m×13m |
Cargo capacity | 1 TC |
Cargo bay extension | N/A |
Maximum speed | 0.46 LM |
Manoeuvrability | Pitch: 1.6 Roll: 1.6 Yaw: 1.6 Thrust: 50 |
Energy banks | 5 |
Energy recharge rate |
Excellent (4.5) |
Gun mounts | Fore: 2x |
Missile slots | N/A |
Shield boosters available | Yes |
Military shields available | Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 200000 Cr |
Overview
A fast and agile long-range fighter based on the design of the TIE-Fighter. As part of Benulobiweed Inc. first TIE-line this ship was entirely assembled in the workshops of the company and exclusively sold to government militaries.
While, when compared to the TIE/F01 Fighter, slower and with smaller energy storage this craft comes with 2x enhanced fore Military Lasers and Shield Boosters. With a hyperdrive installed these fighters don't rely on a carrier but could attack independently. A fully equipped squad could be a serious threat to most capital-ships.
With a similar visually to the other TIEs of this line this ship could be identified by the 2 laser guns below the cockpit.
Once in a while, you can find a decommissioned TIE/F02 Fighter in a shipyard for sale. Even if the price is reasonable for a ship of this quality you better keep in mind that the engines are incompatible with a Galactic Hyperdrive.
Upgrades
Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player. | ||
Misc. Equipment | Fuel Scoops • Escape Capsule • Docking Computers • Witch Fuel Injectors • Scanner Targeting Enhancement • Multi-Targeting System • Advanced Space Compass | |
Weaponry | Pulse Laser • Beam Laser • Military Laser • Mining Laser • Energy Bomb | |
Defence | E.C.M. System • Extra Energy Unit • Naval Energy Unit • Shield Boosters • Military Shield Enhancement • External Heat Shielding |
Remarks
The fighters engines are incompatible with a Galactic Hyperdrive. After you started them (usually when leaving a station) the drive will become damaged and later explode.
Known Issues
These textures were designed for V 1.88, the latest Oolite V 1.90 is using a much brighter light model and therefore rendering the appearance of the ships. If you prefer the previous light here is a tip from another_commander: modifying shaders
Download
This ship could be found in the star_wars_remake.OXP (coming soon).
License
This work is licensed under Creative Commons Attribution Non Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0). To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0.