Difference between revisions of "Piracy"

From Elite Wiki
(Link!)
(Piracy as a career choice: Added another thread)
 
(22 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
[[File:Fer-de-Lance-oolite.png|thumb|right|400px|It's a trap! A pirate Fer de Lance lurking by his hermitage. ]]
 +
{{QuoteText|Text=...The two thousand star systems of the Cooperative once enjoyed a golden age of peace and prosperity, and perhaps the wealthiest of them can still pretend to. The trade ships that once safely travelled between planets now have to be well armed and escorted to fend off pirate attacks, from small-time criminals desperate for their next meal, to powerful robber barons extracting tithes from everyone who passes through their space.
 +
 +
The Cooperative's police force, concentrated near a few influential planets, can no longer maintain order. The mercenaries they hire for a few credits a kill are too few, too unreliable to do so either... |Source=([http://www.oolite.space/ www.oolite.space])}}
 +
 
== The Bane of Shipping ==
 
== The Bane of Shipping ==
Ever since the earliest times of maritime and space travel, there have been individuals who have preyed upon those they saw as helpless and likely to yield a profit. They have gone by many names, privateers, reavers, brigands, buccaneers, marauders and 'alternative entrepreneurs'. However, most traders and the police force of [[GalCop]] know them as pirates.
+
Ever since the earliest times of maritime and space travel, there have been individuals who have preyed upon those they saw as helpless and likely to yield a profit. They have gone by many names: privateers, reavers, brigands, buccaneers, marauders and 'alternative entrepreneurs'. However, most traders and the police force of [[GalCop]] know them as pirates.
  
These outlaws make their livings by attacking trading ships, forcing them to dump their cargoes, so that the pirates can scoop and sell them at their leisure. It is a brave trader that refuses to dump his cargo as the predatory pirate ships rake his vessel with laser fire. One reason some traders refuse to lose their cargo is the enduring story that many pirates will not allow an attacked vessel to escape to inform the authorities of the piracy, thus forcing the pirates to take extra care should they end up facing squadrons of [[Viper_(Oolite)|Vipers]].
+
These outlaws make their living by attacking trading ships, forcing them to dump their cargoes, so that the pirates can scoop and sell them at their leisure. It is a brave trader that refuses to dump his cargo as the predatory pirate ships rake his vessel with laser fire. One reason some traders refuse to lose their cargo is the enduring story that many pirates will not allow an attacked vessel to escape to inform the authorities of the piracy, thus forcing the pirates to take extra care should they end up facing squadrons of [[Viper_(Oolite)|Vipers]].
  
For this reason, entrants to the Flight Training Academy on Lave are trained in combat tactics and even use sim-combat to learn to defend themselves at least to a basic level of competence. On top of this there is the Federation of Elite Pilots' ranking system, with full endorsement from GalCop, to spur starry-eyed young combateers from the ignominious rating of 'Harmless' up to and including the immortal heights of 'Elite'.
+
For this reason, entrants to the Flight Training Academy on Lave are trained in combat tactics and even use sim-combat to learn to defend themselves at least to a basic level of competence. On top of this there is the Federation of Elite Pilots' [[Elite Rating|ranking system]], with full endorsement from GalCop, to spur starry-eyed young combateers from the ignominious rating of 'Harmless' up to and including the immortal heights of 'Elite'.
  
Many Pirates live in systems where the law is decided by the strongest, Anarchies and Feudals, and GalCop has little presence. While most pirates remain in these systems, many venture out and raid the space-lanes of more affluent neighbouring systems where trading ships are less likely to have squadrons of escorts accompanying them, and then fleeing back to their home systems when the heat gets too high. Squadrons of pirates roam the space lanes freely in these systems, their usual formation being one or more large cargo-carriers equipped with fuel scoops, and accompanied by a bevy of small fast fighters to swiftly tear apart the target.
+
Many Pirates live in systems where the law is decided by the strongest: Anarchies and Feudals, and where GalCop has little presence. While most pirates remain in these systems, many venture out and raid the space-lanes of more affluent neighbouring systems where trading ships are less likely to have squadrons of escorts accompanying them (and then flee back to their home systems when the heat gets too high). Squadrons of pirates roam the space lanes freely in these systems, their usual formation being one or more large cargo-carriers equipped with fuel scoops, and accompanied by a bevy of small fast fighters to swiftly tear apart their targets.
  
 
== Traveller’s Tales ==
 
== Traveller’s Tales ==
  
It is rumoured that in the more dangerous systems, pirates have the temerity to go as far as actually setting up a base of operations within the Space Lanes. Within this [[Pirate Coves OXP|Pirate Cove]] the brigands lie in wait for passing traders. Occasionally, a battle scared ship will limp into dock and its crew will tell tales of an attack by [[Renegade Pirates OXP|Renegade Pirates]] slicing through their shields with multi-coloured laser beams. Whatever the truth of these tales, Commanders are well advised to keep a close eye upon the scanner in systems where pirates are known to lurk.
+
It is rumoured that in the more dangerous systems, pirates have the temerity to go as far as actually setting up a base of operations within the Space Lanes. Within this [[Pirate Coves OXP|Pirate Cove]] the brigands lie in wait for passing traders. Occasionally, a battle-scarred ship will limp into dock and its crew will tell tales of an attack by [[Renegade Pirates OXP|Renegade Pirates]] slicing through their shields with multi-coloured laser beams. Whatever the truth of these tales, Commanders are well advised to keep a close eye upon the scanner in systems where pirates are known to lurk.
  
 
== Sociometrics of Piracy ==
 
== Sociometrics of Piracy ==
  
 
[[User:Cim|Cim]] wrote a [https://cim.sotl.org.uk/games/ Space-sim simulator] (''see bottom of page'') setting up a basic ecosystem with pirates, traders and bounty hunters. It allows you to change the rules - ship performance, trade good costs, legal system, ''etc''. - to see what effect this might have over time. It starts with some Oolite-derived settings.
 
[[User:Cim|Cim]] wrote a [https://cim.sotl.org.uk/games/ Space-sim simulator] (''see bottom of page'') setting up a basic ecosystem with pirates, traders and bounty hunters. It allows you to change the rules - ship performance, trade good costs, legal system, ''etc''. - to see what effect this might have over time. It starts with some Oolite-derived settings.
Also see his [http://www.aegidian.org/bb/viewtopic.php?f=2&t=15061 thread]: The Oolite NPC ecosystem (and other questions - where do pirates come from?)
+
 
[[Category:Oolite]]
+
Also see his [https://bb.oolite.space/viewtopic.php?f=2&t=15061 thread]: The Oolite NPC ecosystem (and other questions - where do pirates come from?)
 +
 
 +
See also the discussion here: [https://bb.oolite.space/viewtopic.php?f=6&t=18018 System Populator Memory] on the balance between realism and playability  (2016).
 +
 
 +
== Piracy as a career choice ==
 +
*See [[Career_Options#Pirate|Career Options]] for discussion and relevant OXP's.
 +
*[https://bb.oolite.space/viewtopic.php?t=19930 Pirate Path or Occupation within Oolite] (2018)
 +
*Also read [https://bb.oolite.space/viewtopic.php?p=138496#p138496 Ganelon's post, 2011]
 +
*[https://bb.oolite.space/viewtopic.php?f=2&t=10068 Piracy: do you?] (2011) - with a poll!
 +
*[https://bb.oolite.space/viewtopic.php?t=8168 Player reputations and AI] (2010)
 +
*[https://bb.oolite.space/viewtopic.php?t=2932 A Pirates Joice] (2007)
 +
*[https://bb.oolite.space/viewtopic.php?f=2&t=1419 I am a fugitive...] (2006 musings)
 +
 
 +
== OXPs ==
 +
=== OXP's augmenting piracy ===
 +
*[[DeepSpacePirates]] adds more pirates off the beaten tracks...
 +
*[[GalCop's Most Wanted]] adds some really nasty pirates... and gives you opportunities to find them...
 +
*[[Renegade Pirates OXP]] adds tougher pirates to the nastier systems (2006)
 +
*[[Renegade Viper]] ditto - as above!
 +
*[[Spicy Hermits]] - adds character to pirate-infested rock hermits
 +
*[[Pirate Coves OXP]] - massively beefs up pirate-infested rock hermits
 +
 
 +
=== Text OXP ===
 +
*[https://app.box.com/s/eo7kjelylc9z2wvrbqidnr75tvdrmjxb PiratePlayer.oxp.zip]
 +
:What this OXP does is overwrite all the roleWeights you have as a player, making them "pirate". It would be interesting to see how the standard game reacts to you, as a player, if this mechanism is forced into the "pirate" position. Do police treat you differently? What about pirates and traders, how do they respond? If a few people could test what the current AI is capable of, when tweaked in this way, it will better inform us on whatever the next steps will be for additional AI's. (Phkb, 2018)
 +
:[https://bb.oolite.space/viewtopic.php?p=265527#p265527 Some results]
 +
 
 +
=== OXP's fighting against piracy ===
 +
*[[Green Jameson]] makes the pirates unlikely to attack the player (but is this realistic?).
 +
*[[Paddling Pool]] creates a pirate-free zone west of Lave
 +
*[[Total patrol OXP]] introduces GalCop patrols outside the space lanes
 +
*[[Enhanced Vipers]] beefs up the vipers with skills and introduces more bounty hunters in weaker systems. A measured .oxp.
 +
*[[Galactic Navy]] introduces amongst other things naval patrols clamping down on piracy. A more extreme .oxp.
 +
*[[249th Naval Reserve Wing OXP]] - volunteers who fight piracy. A more extreme .oxp.
 +
*[[Jaguar Company]] - volunteers who fight piracy.
 +
 
 +
=== OXP's doing both - and adding complexity ===
 +
*[[Anarchies]]
 +
 
 +
== Fiction ==
 +
*[[Imprint]] came with the later versions of [[Classic Elite]], featuring the Knights Templars, a terrorist force of pirates (by Redman).
 +
*[https://bb.oolite.space/viewtopic.php?t=8641 Carver's Anarchy] - Captain Carver, his pirate crew, and their anarchy system base (by Ganelon).
 +
*The Harbingers of Doom (pirates/slavers) are mentioned in the [[Dragon]] OXP Controversy/Historical Points section.
 +
 
 +
== Other Links ==
 +
*[https://bb.oolite.space/viewtopic.php?f=6&t=10057 Is getting away with piracy too easy?] (2011)
 +
*[https://bb.oolite.space/viewtopic.php?p=203427#p203427 Pirates proposal] (Elite: Dangerous - Design Decision Forum: 2013)
 +
 
 +
[[Category:Oolite]][[Category:Concepts]]

Latest revision as of 11:29, 22 August 2025

It's a trap! A pirate Fer de Lance lurking by his hermitage.
...The two thousand star systems of the Cooperative once enjoyed a golden age of peace and prosperity, and perhaps the wealthiest of them can still pretend to. The trade ships that once safely travelled between planets now have to be well armed and escorted to fend off pirate attacks, from small-time criminals desperate for their next meal, to powerful robber barons extracting tithes from everyone who passes through their space.

The Cooperative's police force, concentrated near a few influential planets, can no longer maintain order. The mercenaries they hire for a few credits a kill are too few, too unreliable to do so either...

(www.oolite.space)

The Bane of Shipping

Ever since the earliest times of maritime and space travel, there have been individuals who have preyed upon those they saw as helpless and likely to yield a profit. They have gone by many names: privateers, reavers, brigands, buccaneers, marauders and 'alternative entrepreneurs'. However, most traders and the police force of GalCop know them as pirates.

These outlaws make their living by attacking trading ships, forcing them to dump their cargoes, so that the pirates can scoop and sell them at their leisure. It is a brave trader that refuses to dump his cargo as the predatory pirate ships rake his vessel with laser fire. One reason some traders refuse to lose their cargo is the enduring story that many pirates will not allow an attacked vessel to escape to inform the authorities of the piracy, thus forcing the pirates to take extra care should they end up facing squadrons of Vipers.

For this reason, entrants to the Flight Training Academy on Lave are trained in combat tactics and even use sim-combat to learn to defend themselves at least to a basic level of competence. On top of this there is the Federation of Elite Pilots' ranking system, with full endorsement from GalCop, to spur starry-eyed young combateers from the ignominious rating of 'Harmless' up to and including the immortal heights of 'Elite'.

Many Pirates live in systems where the law is decided by the strongest: Anarchies and Feudals, and where GalCop has little presence. While most pirates remain in these systems, many venture out and raid the space-lanes of more affluent neighbouring systems where trading ships are less likely to have squadrons of escorts accompanying them (and then flee back to their home systems when the heat gets too high). Squadrons of pirates roam the space lanes freely in these systems, their usual formation being one or more large cargo-carriers equipped with fuel scoops, and accompanied by a bevy of small fast fighters to swiftly tear apart their targets.

Traveller’s Tales

It is rumoured that in the more dangerous systems, pirates have the temerity to go as far as actually setting up a base of operations within the Space Lanes. Within this Pirate Cove the brigands lie in wait for passing traders. Occasionally, a battle-scarred ship will limp into dock and its crew will tell tales of an attack by Renegade Pirates slicing through their shields with multi-coloured laser beams. Whatever the truth of these tales, Commanders are well advised to keep a close eye upon the scanner in systems where pirates are known to lurk.

Sociometrics of Piracy

Cim wrote a Space-sim simulator (see bottom of page) setting up a basic ecosystem with pirates, traders and bounty hunters. It allows you to change the rules - ship performance, trade good costs, legal system, etc. - to see what effect this might have over time. It starts with some Oolite-derived settings.

Also see his thread: The Oolite NPC ecosystem (and other questions - where do pirates come from?)

See also the discussion here: System Populator Memory on the balance between realism and playability (2016).

Piracy as a career choice

OXPs

OXP's augmenting piracy

Text OXP

What this OXP does is overwrite all the roleWeights you have as a player, making them "pirate". It would be interesting to see how the standard game reacts to you, as a player, if this mechanism is forced into the "pirate" position. Do police treat you differently? What about pirates and traders, how do they respond? If a few people could test what the current AI is capable of, when tweaked in this way, it will better inform us on whatever the next steps will be for additional AI's. (Phkb, 2018)
Some results

OXP's fighting against piracy

  • Green Jameson makes the pirates unlikely to attack the player (but is this realistic?).
  • Paddling Pool creates a pirate-free zone west of Lave
  • Total patrol OXP introduces GalCop patrols outside the space lanes
  • Enhanced Vipers beefs up the vipers with skills and introduces more bounty hunters in weaker systems. A measured .oxp.
  • Galactic Navy introduces amongst other things naval patrols clamping down on piracy. A more extreme .oxp.
  • 249th Naval Reserve Wing OXP - volunteers who fight piracy. A more extreme .oxp.
  • Jaguar Company - volunteers who fight piracy.

OXP's doing both - and adding complexity

Fiction

  • Imprint came with the later versions of Classic Elite, featuring the Knights Templars, a terrorist force of pirates (by Redman).
  • Carver's Anarchy - Captain Carver, his pirate crew, and their anarchy system base (by Ganelon).
  • The Harbingers of Doom (pirates/slavers) are mentioned in the Dragon OXP Controversy/Historical Points section.

Other Links