Guide to Economics OXPs

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Revision as of 06:29, 15 September 2023 by Cholmondely (talk | contribs) (In-system trade: Tweak)

Economics OXP comparisons

Risk-based Economy New Cargoes Risky Business SW Economy Real-Life Economics Demand Driven Economy
Author Cim Cim Phkb Stranger Phasted Redspear
Functionability v.1.81+ needs updating v.1.81+ v.1.82+ needs fixing v.1.79+
Redefines systems economically No No No Yes Yes No
Adds new commodities No Yes No Yes No No
Breaks away from Furs/Computers as most profitable trades No Yes Yes No No Yes
Piracy (government type) affects prices Yes No Yes No? No No
Hub connectedness affects prices Yes No No No Yes No
Economy size affects prices/quantities No No No Yes No Yes
Planet geography affects prices/quantities No No No Yes No No
Prices/Quantities vary dynamically No No No No Price only No


Note: this table currently excludes Phkb's Smugglers. It too has a major affect on trade and economics, but is not directly comparable with the above, since it works on prohibiting trade (thus encouraging smuggling and a black market) which then impacts massively on pricing.

Note: Phkb has come up with a brand-new version of Risky Business which includes Risk-based Economy (you can choose to activate either or both using Library OXP) - see the wiki page for the download (it's not yet on the Expansions Manager).



This table also ignores some brilliant oxp's which introduce a focus on just one aspect of economics.

Geography

  • BlOomberg Markets creates sudden changes in commodity prices which are geographic in effect.
  • Darkside Moonshine Distillery introduces distance from production as an affect on price. This is done with more subtlety than BlOomberg Markets' affects.

Dynamic trade

  • In System Trader makes in-system trading more realistic, with changing prices and quantities depending on local traffic.

Loans

Prices

Quantities

Taxes