Adder Mk II

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Adder Mk II
(Player)
MSC adder mk II.jpg
Size (W×H×L) 30m×11m×53m
Cargo capacity 7 TC
Cargo bay extension 15 TC
Maximum speed 0.400 LM
Manoeuvrability Pitch: 1.50
Roll: 2.80
Yaw: 1.50
Thrust: 45
Energy banks 2.33
Energy recharge rate

Good (4.0)

Gun mounts Fore: 1x
Rear: 1x
Missile slots 3
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price 115,000 ₢


Overview

The Adder Mk II is the prime design of maestro Rufernus, a former project-manager from Benulobiweed Inc.. It is an enhanced, larger version of the Adder (Mark I). While the major focus was on speed and therefore came with standard injectors, this ship additionally got more energy banks, a higher recharge rate, better armament and a maximum cargo load of 22 t.

Soon after the introduction to the market, potential clients stood in line. The swiftness combined with the cargo space made it attractive to racers, traders, couriers, and smugglers. The 2 laser mounts and 3 pylons inspired hunters, assassins, and pirates alike. This craft made it possible to make a single kill and then just leave possible escort ships behind.


History

Marett Space Corporation was a small ship production company but blessed with a creative designer-team under the lead of maestro Rufernus. Ruferenus, a former project-manager, left Benulobiweed Inc. in bad blood, rumors have it that he took some blueprints on his way out. True or false, his Adder Mk II certainly had uncommon technology included.

Business boomed until the ship factory on Edle (G1) became collateral damage in one of the endless civil wars. Unfortunately, this damage included Ruferenus, parts of his team and the main database. There were whispers that the destruction of the shipyard and the death of Ruferenus were somehow arranged by Benulobiweed Inc. Security Department, but neither GalCop nor local authorities ever started even an investigation.

However, the production of the Adder Mk II ended for good and while sometimes you still could find a used Adder Mk II for sale, they became pretty rare and expensive.

The remaining members of the designer-team were tasked with the creation of a remake. Some months later 2 prototypes were introduced as successors to the management With many key-data missing, it proved to be impossible to merge both versions into one.


Successors

  • The Adder Mark II-R as a racer with boosted injectors which offer higher speed but also use more fuel. However, the only standard weapon fit in the fore mount is a pulse laser.
  • The Adder Mark II-F as a fast, light fighter. Slower than the Adder Mark II-R and with weaker boosters but with 2 mounts, 2 pylons and the option for shield boosters and military shield enhancement as well.

While both ships are cheaper than the Adder Mk II the maximum cargo captivity is only 2 t.







Model comparisons

Adder
(core-game)
Adder Mk II
(Marett Space Corporation OXP)
Adder Mark II-R
(Adder Mark II OXP)
Adder Mark II-F
(Adder Mark II OXP)
Picture
(click to fully expand)
KW adder oolite.jpg MSC adder mk II.jpg MSC adder mark IIR.jpg MSC adder mark IIF.jpg
Size (meters: WxHxL) 28 × 15 × 51 30 × 11 × 53 30 × 11 × 53 30 × 11 × 53
Mass (tons) 16.045 t 18.478 t 18.478 t 18.478 t
Cargo capacity (tons) 2 (not expandable) 7 (+15 t expandable) 2 (not expandable) 2 (not expandable)
Maximum speed (LM) 0.240 0.400 0.400 0.380
Maneuverability Pitch: 2.00 / Roll: 2.80 / Yaw: 2.00 Pitch: 1.50 / Roll: 2.80 / Yaw: 1.50 Pitch: 1.50 / Roll: 2.80 / Yaw: 1.50 Pitch: 1.50 / Roll: 2.60 / Yaw: 1.50
Thrust 30 45 45 40
Energy banks 1.33 2.33 2.50 3.00
Energy recharge rate Poor (2.00) Good (4.00) Good (4.00) Medium (3.00)
Gun mounts & Turrets Fore: 1x
Rear: N/A
Port: N/A
Starboard: N/A
Turrets: N/A
Fore: 1x
Rear: 1x
Port: N/A
Starboard: N/A
Turrets: N/A
Fore: 1x
Rear: N/A
Port: N/A
Starboard: N/A
Turrets: N/A
Fore: 1x
Rear: 1x
Port: N/A
Starboard: N/A
Turrets: N/A
Missile pylons 1 3 1 2
Shield Upgrades Boosters Boosters & military Boosters Boosters & military
Hyperspace capable Yes Yes Yes Yes
Available to player Yes Yes Yes Yes
Base price (Cr) 65,000 ₢ 115,000 ₢ 105,000 ₢ 105,000 ₢


Upgrades

Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player.
Misc. Equipment Cargo Bay ExpansionFuel ScoopsPassenger BerthEscape CapsuleDocking ComputersWitch Fuel InjectorsScanner Targeting EnhancementMulti-Targeting SystemGalactic HyperdriveAdvanced Space Compass • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Weaponry Pulse LaserBeam LaserMilitary LaserMining LaserQuirium Cascade Mine • {{{7}}} • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Defence E.C.M. SystemExtra Energy UnitNaval Energy UnitShield BoostersMilitary Shield EnhancementExternal Heat Shielding • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}


Download

The Adder Mk II is found in the Marett Space Corporation OXP while the 2 successors are part of the Adder Mark II OXP.


Links