Adder Mk II
Adder Mk II (Player) | |
---|---|
Size (W×H×L) | 30m×11m×53m |
Cargo capacity | 7 TC |
Cargo bay extension | 15 TC |
Maximum speed | 0.400 LM |
Manoeuvrability | Pitch: 1.50 Roll: 2.80 Yaw: 1.50 Thrust: 45 |
Energy banks | 2.33 |
Energy recharge rate |
Good (4.0) |
Gun mounts | Fore: 1x Rear: 1x |
Missile slots | 3 |
Shield boosters available | Yes |
Military shields available | Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 115,000 ₢ |
Overview
The Adder Mk II is the sole design of maestro Rufernus, a former project-manager from Benulobiweed Inc.. It is an enhanced, larger version of the Adder (Mark I). While the major focus was on speed, this ship additionally got more energy banks, a higher recharge rate, better armament and a maximum cargo load of 22 t.
Soon after the introduction to the market, potential clients stood in line. The swiftness combined with the cargo space made it attractive to traders, couriers, and smugglers. The 2 laser mounts and 3 pylons inspired hunters, assassins, and pirates alike. This craft made it possible to make a single kill and then just leave possible escort ships behind.
Model comparisons
Upgrades
Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player. | ||
Misc. Equipment | Cargo Bay Expansion • Fuel Scoops • Passenger Berth • Escape Capsule • Docking Computers • Witch Fuel Injectors • Scanner Targeting Enhancement • Multi-Targeting System • Galactic Hyperdrive • Advanced Space Compass | |
Weaponry | Pulse Laser • Beam Laser • Military Laser • Mining Laser • Quirium Cascade Mine | |
Defence | E.C.M. System • Extra Energy Unit • Naval Energy Unit • Shield Boosters • Military Shield Enhancement • External Heat Shielding |
Download
The Adder Mk II is found in the Marett Space Corporation OXP.