Difference between revisions of "Adder Mk II"
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An enhanced, larger version of the [[Adder_(Oolite)|Adder Mk I]] with more missile pylons and more power. Complete with Fuel Injectors as standard. Still slightly too small to be viable for serious trading, the Mk II is large enough to be useful as a selective pirate or assassin vessel able to make a single kill and scoop any valuables left behind. | An enhanced, larger version of the [[Adder_(Oolite)|Adder Mk I]] with more missile pylons and more power. Complete with Fuel Injectors as standard. Still slightly too small to be viable for serious trading, the Mk II is large enough to be useful as a selective pirate or assassin vessel able to make a single kill and scoop any valuables left behind. | ||
+ | |||
+ | |||
+ | == Model comparisons == | ||
+ | |||
+ | {| border="1" cellpadding="9" align="center" | ||
+ | |+ | ||
+ | |-style="background:darkslateblue; color:white" | ||
+ | ! width=20%" | !! width="20%" | Adder <br> (core-game) !! width="20%" | Adder Mk II <br> (Marett Space Corporation OXP) !! width="20%" | Adder Mark II-R <br> (Adder Mark II OXP) !! width="20%" | Adder Mark II-F <br> (Adder Mark II OXP) | ||
+ | |-align="center" | ||
+ | ! Picture <br> (click to fully expand) | ||
+ | | [[image:KW_adder_oolite.jpg|200px]] || [[image:MSC_adder_mk_II.jpg|200px]] || [[image:MSC_adder_mark_IIR.jpg|200px]] || [[image:MSC_adder_mark_IIF.jpg|200px]] | ||
+ | |-align="center" | ||
+ | ! Size (meters: WxHxL) | ||
+ | | 28 × 15 × 51 || 30 × 11 × 53 || 30 × 11 × 53 || 30 × 11 × 53 | ||
+ | |-align="center" | ||
+ | ! Mass (tons) | ||
+ | | 16.045 t || 18.478 t || 18.478 t || 18.478 t | ||
+ | |-align="center" | ||
+ | ! Cargo capacity (tons) | ||
+ | | 2 (not expandable) || 7 (+15 t expandable) || 2 (not expandable) || 2 (not expandable) | ||
+ | |-align="center" | ||
+ | ! Maximum speed (LM) | ||
+ | | 0.240 || 0.400 || 0.400 || 0.380 | ||
+ | |-align="center" | ||
+ | ! Maneuverability | ||
+ | | Pitch: 2.00 / Roll: 2.80 / Yaw: 2.00 || Pitch: 1.50 / Roll: 2.80 / Yaw: 1.50 || Pitch: 1.50 / Roll: 2.80 / Yaw: 1.50 || Pitch: 1.50 / Roll: 2.60 / Yaw: 1.50 | ||
+ | |-align="center" | ||
+ | ! Thrust | ||
+ | | 30 || 45 || 45 || 40 | ||
+ | |-align="center" | ||
+ | ! Energy banks | ||
+ | | 1.33 || 2.33 || 2.50 || 3.00 | ||
+ | |-align="center" | ||
+ | ! Energy recharge rate | ||
+ | | Poor (2.00) || Good (4.00) || Good (4.00) || Medium (3.00) | ||
+ | |-align="center" | ||
+ | ! Gun mounts & Turrets | ||
+ | | Fore: 1x <br> Rear: N/A <br> Port: N/A <br> Starboard: N/A <br> Turrets: N/A || Fore: 1x <br> Rear: 1x <br> Port: N/A <br> Starboard: N/A <br> Turrets: N/A || Fore: 1x <br> Rear: N/A <br> Port: N/A <br> Starboard: N/A <br> Turrets: N/A || Fore: 1x <br> Rear: 1x <br> Port: N/A <br> Starboard: N/A <br> Turrets: N/A | ||
+ | |-align="center" | ||
+ | ! Missile pylons | ||
+ | | 1 || 3 || 1 || 2 | ||
+ | |-align="center" | ||
+ | ! Shield Upgrades | ||
+ | | Boosters || Boosters & military || Boosters || Boosters & military | ||
+ | |-align="center" | ||
+ | ! Hyperspace capable | ||
+ | | Yes || Yes || Yes || Yes | ||
+ | |-align="center" | ||
+ | ! Available to player | ||
+ | | Yes || Yes || Yes || Yes | ||
+ | |-align="center" | ||
+ | ! Base price (Cr) | ||
+ | | 65,000 ₢ || 115,000 ₢ || 105,000 ₢ || 105,000 ₢ | ||
+ | |} | ||
Revision as of 09:17, 26 September 2022
Adder Mk II (Player) | |
---|---|
Size (W×H×L) | 30m×11m×53m |
Cargo capacity | 7 TC |
Cargo bay extension | 15 TC |
Maximum speed | 0.400 LM |
Manoeuvrability | Pitch: 1.50 Roll: 2.80 Yaw: 1.50 Thrust: 45 |
Energy banks | 2.33 |
Energy recharge rate |
Good (4.0) |
Gun mounts | Fore: 1x Rear: 1x |
Missile slots | 3 |
Shield boosters available | Yes |
Military shields available | Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 115,000 ₢ |
Overview
An enhanced, larger version of the Adder Mk I with more missile pylons and more power. Complete with Fuel Injectors as standard. Still slightly too small to be viable for serious trading, the Mk II is large enough to be useful as a selective pirate or assassin vessel able to make a single kill and scoop any valuables left behind.
Model comparisons
Upgrades
Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player. | ||
Misc. Equipment | Cargo Bay Expansion • Fuel Scoops • Passenger Berth • Escape Capsule • Docking Computers • Witch Fuel Injectors • Scanner Targeting Enhancement • Multi-Targeting System • Galactic Hyperdrive • Advanced Space Compass | |
Weaponry | Pulse Laser • Beam Laser • Military Laser • Mining Laser • Quirium Cascade Mine | |
Defence | E.C.M. System • Extra Energy Unit • Naval Energy Unit • Shield Boosters • Military Shield Enhancement • External Heat Shielding |
Download
The Adder Mk II is found in the Marett Space Corporation OXP.