Difference between revisions of "In-system traders OXP"

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(Tagged as broken and gave Littlebear's explanation)
 
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[[File:Galactic Navy Facelift (SecCom Station).png|thumb|right|320px|[[Navy SecCom Station]] on the other side of the planet]]
 
[[File:Galactic Navy Facelift (SecCom Station).png|thumb|right|320px|[[Navy SecCom Station]] on the other side of the planet]]
 
[[File:Commie SLAPU.png|thumb|right|320px|[[SLAPU]] near the sun]]
 
[[File:Commie SLAPU.png|thumb|right|320px|[[SLAPU]] near the sun]]
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Creates in-system traders ''within'' the solar system if extra stations for this exist
  
Creates in-system traders ''within'' the solar system
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{{broken-OXP|This functionality has been included in the vanilla game code - and this OXP will nobble you if other oxps do similar things}}
  
 
== Overview ==
 
== Overview ==
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It uses the new AI possibilities developed for Oolite v.1.80
 
It uses the new AI possibilities developed for Oolite v.1.80
  
== In System Trader ==
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== This is not "In System Trader" ==
This oxp is not the same as [[In System Trader]] which is on the in-game [[Expansions Manager]]. ''That'' oxp controls the markets, making them fluctuate with trade (''eg'' from this oxp!) - and moreover, the version on the Expansions Manager is broken! See [[In System Trader]] for a newer working version!
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This oxp is not the same as [[In System Trader]] which is on the in-game [[Expansions Manager]]. ''That'' oxp controls the markets, making them fluctuate with trade (''eg'' from this oxp!) - and moreover, the version on the Expansions Manager is broken (issues with the AI)!
  
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== Download ==
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*[https://app.box.com/s/iza96jzorcm671tp3a7c Box.com] (2014 - just after Oolite v.1.80 came out, but before v.1.82's introduction of the [[Trade-goods.plist]])
  
 
== License ==
 
== License ==
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== Links ==
 
== Links ==
*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=16819 BB Thread] (2014)
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*[https://bb.oolite.space/viewtopic.php?f=4&t=16819 BB Thread] (2014)
 
*Author: [[User:Spara|Spara]]
 
*Author: [[User:Spara|Spara]]
 
*[[Oolite Stations]] - '''Warning''': some of these just replace the main station!
 
*[[Oolite Stations]] - '''Warning''': some of these just replace the main station!
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== Brokenness ==
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I had a look at the AI switched by in-system-traders and the intended effect was to cause traders to pick destinations other than the main station, as when it was written traders ignored any OXZ stations. However, the modern inbuilt traderAIs ''will'' look for other stations (although most go to the main station), so it might be better to class in-system traders as deprecated as its effect (if it still works) is now included in the base game. OXZ stations with has_npc_traffic set to yes will be automatically selected as destinations by traders and they will also go to OXZ stations which have galcop or neutral allegiance set in shipdata. Traders won't (sensibly) go to stations with chaotic alignments, but pirates and offender traders may. [https://bb.oolite.space/viewtopic.php?p=300330#p300330 Littlebear (2025)]
  
 
{{ambience-OXP}}
 
{{ambience-OXP}}

Latest revision as of 12:33, 14 May 2025

Constore station close to the Witchpoint beacon
Navy SecCom Station on the other side of the planet
SLAPU near the sun

Creates in-system traders within the solar system if extra stations for this exist

Overview

This oxp adds in-system traders to the secondary space lanes between the various space stations.

This means that you must have more than the one: ie you have added some stations oxp's to your game!. You do not necessarily need other planets for this - some stations such as S.I.R.F. mechanics garages & the Your Ad Here! constore stations are based at the witchpoint beacon, some such as Nephthys & Galactic Naval Bases are on the other side of the main planet, others such as SLAPUs & Kiota Solar Stations are near the sun.

It uses the new AI possibilities developed for Oolite v.1.80

This is not "In System Trader"

This oxp is not the same as In System Trader which is on the in-game Expansions Manager. That oxp controls the markets, making them fluctuate with trade (eg from this oxp!) - and moreover, the version on the Expansions Manager is broken (issues with the AI)!

Download

License

  • Author: Spara
  • License: CC-BY-NC-SA 4.0
  • Version: 0.3
  • Oolite Version: v.1.80

Links

Brokenness

I had a look at the AI switched by in-system-traders and the intended effect was to cause traders to pick destinations other than the main station, as when it was written traders ignored any OXZ stations. However, the modern inbuilt traderAIs will look for other stations (although most go to the main station), so it might be better to class in-system traders as deprecated as its effect (if it still works) is now included in the base game. OXZ stations with has_npc_traffic set to yes will be automatically selected as destinations by traders and they will also go to OXZ stations which have galcop or neutral allegiance set in shipdata. Traders won't (sensibly) go to stations with chaotic alignments, but pirates and offender traders may. Littlebear (2025)