Difference between revisions of "Buoy (Oolite)"
Cholmondely (talk | contribs) (Added note on current buoys) |
(sm rearranges, add IAbuoy) |
||
| (6 intermediate revisions by 3 users not shown) | |||
| Line 25: | Line 25: | ||
:Depending on your oxp cocktail preferences you may find that secondary orbital stations do not have buoys, or that [[Rock Hermit|rock hermits]] do! | :Depending on your oxp cocktail preferences you may find that secondary orbital stations do not have buoys, or that [[Rock Hermit|rock hermits]] do! | ||
| − | == | + | == Variations == |
The current buoys (Oolite v.1.90 and later) were designed by [[User:Cmd. Cheyd|Commander Cheyd]] and incorporated into the [[Vanilla game]] code. | The current buoys (Oolite v.1.90 and later) were designed by [[User:Cmd. Cheyd|Commander Cheyd]] and incorporated into the [[Vanilla game]] code. | ||
<gallery> | <gallery> | ||
| − | Image:smivs' buoy.jpg|[[Accessories OXP|Accessories OXP Buoy ( | + | |
| + | Image:Buoy.png|The original Oolite buoy (Aegidian) | ||
| + | Image:smivs' buoy.jpg|[[Accessories OXP|Accessories OXP Buoy (Smivs)]] | ||
Image:betterBuoy.jpg|[[BetterBuoys|Better Buoys OXZ <br> Navigation & Witchpoint buoys (Smivs)]] | Image:betterBuoy.jpg|[[BetterBuoys|Better Buoys OXZ <br> Navigation & Witchpoint buoys (Smivs)]] | ||
Image:Deepspace_Nav_Buoy.jpg|[[Deepspace_Ships|Deepspace Buoy <br> (Simon B)]] | Image:Deepspace_Nav_Buoy.jpg|[[Deepspace_Ships|Deepspace Buoy <br> (Simon B)]] | ||
Image:SungsBuoy.jpg|[[Shady_Sungs|Sung's Buoy]] | Image:SungsBuoy.jpg|[[Shady_Sungs|Sung's Buoy]] | ||
| − | Image: | + | Image:IA_buoySM.jpg|[[Iron Ass OXP|IronAss buoy]] (Murgh) |
| + | Image:IA WPB.jpg|[[WPB OXP]] <br> Ancient Witchpoint beacon for low-TL systems (Murgh) | ||
| + | |||
| + | </gallery> | ||
| + | ====Buoy billboard substitutions==== | ||
| + | <gallery> | ||
| + | Image:Commie Ads 1.png|[[Commies]] <br> Propaganda version for commie systems (Dr Nils) | ||
| + | Image:Wanted posters horz 21.png|[[Wanted Posters]] <br> Replaces some buoys (BlackWolf) | ||
| + | Image:Onatbeza YAH C 13.png|[[YAH]] <br> Your Ad Here replaces some buoys with advertisements (Dr Nils) | ||
| + | </gallery> | ||
| + | |||
| + | == Individual beacons == | ||
| + | There are a couple of stations which come with specially designed beacons. | ||
| + | <gallery> | ||
| + | Image:SothisBuoy.png|[[SothisTC|Sothis Buoy (KillerWolf)]] | ||
| + | Image:Mandobuoy1.png|[[Mandotech Station & Shipyards]] | ||
</gallery> | </gallery> | ||
| − | |||
| − | |||
| − | |||
| − | + | == Snippet from Aegidian == | |
| + | <blockquote>''The Nav Buoy was created initially as a target for testing out weaponry as I worked on the early Oolite. I placed it directly outside the station so that I'd have to do no more than launch and fire! Then I realised how useful it was as an aid to docking - so as I neared release I decided to keep it in the game. | ||
| − | + | ''In terms of Oolite's milieu I tend to see it as a sensor station (quite possibly manned) used for traffic control around a system's main port. | |
| − | |||
| − | + | ''It was never intended to mark 'safe-distance' for witch jumps (although for the standard Coriolis station it is placed at that distance). Your on-board mass-detectors do most of the work of deciding how far from a given mass you need to be to safely create a wormhole.'' <p>[https://bb.oolite.space/viewtopic.php?p=20940#p20940 Aegidian (July, 2006)]</blockquote> | |
| − | + | == See also == | |
| + | *[[WPB OXP|WPB (WitchPoint Buoy)]] Older version of buoy for poorer systems ([[User:Murgh|Murgh]], 2005, since rebundled) | ||
| + | *[[BuoyRepair|Buoy Repair OXP]] Repair company for defect or destroyed nav-beacons ([[User:Eric Walch|Eric Walch]] & [[User:Svengali|Svengali]]: 2015) | ||
| + | *[https://www.youtube.com/watch?v=2hBhZqQnyj0 New Smivs Buoy (YouTube)] | ||
| + | *[https://bb.oolite.space/viewtopic.php?f=2&t=4300 How often do you come out of witch space right on the Witchspace beacon? Instant destruction...] (2009) | ||
[[Category:Oolite Miscellaneous]] | [[Category:Oolite Miscellaneous]] | ||
Latest revision as of 12:26, 26 December 2025
| Buoy | |
|---|---|
| Size (metres, W×H×L) | 100 x 100 x 100 |
| Cargo capacity | 0 TC |
| Cargo bay extension | N/A |
| Maximum speed | 0 LM |
| Manoeuvrability | Roll: 2.0 Pitch: 2.0 |
| Energy banks | 0 |
| Energy recharge rate | Poor (2.0) |
| Gun mounts | None |
| Missile slots | None |
| Shield boosters available | No |
| Military shields available | No |
| Hyperspace capable | No |
| OXP or standard | Standard |
| Available to player | No |
| Base price | N/A |
Contents
Description
A buoy is a floating device that can have many different purposes. It can be anchored (stationary) or allowed to drift.
They are most commonly used for as a beacon for navigation.
- Every main station has a buoy ten kilometers from the entrance to the docking bay, allowing vessels to align themselves with the station. If the buoy is right behind you and the station right ahead, you are properly aligned.
- Every system has a buoy at which one arrives when entering a new system from witchspace. This is usually called a Witchpoint Beacon.
- Depending on your oxp cocktail preferences you may find that secondary orbital stations do not have buoys, or that rock hermits do!
Variations
The current buoys (Oolite v.1.90 and later) were designed by Commander Cheyd and incorporated into the Vanilla game code.
IronAss buoy (Murgh)
WPB OXP
Ancient Witchpoint beacon for low-TL systems (Murgh)
Buoy billboard substitutions
Commies
Propaganda version for commie systems (Dr Nils)Wanted Posters
Replaces some buoys (BlackWolf)YAH
Your Ad Here replaces some buoys with advertisements (Dr Nils)
Individual beacons
There are a couple of stations which come with specially designed beacons.
Snippet from Aegidian
The Nav Buoy was created initially as a target for testing out weaponry as I worked on the early Oolite. I placed it directly outside the station so that I'd have to do no more than launch and fire! Then I realised how useful it was as an aid to docking - so as I neared release I decided to keep it in the game.
In terms of Oolite's milieu I tend to see it as a sensor station (quite possibly manned) used for traffic control around a system's main port.
It was never intended to mark 'safe-distance' for witch jumps (although for the standard Coriolis station it is placed at that distance). Your on-board mass-detectors do most of the work of deciding how far from a given mass you need to be to safely create a wormhole.
See also
- WPB (WitchPoint Buoy) Older version of buoy for poorer systems (Murgh, 2005, since rebundled)
- Buoy Repair OXP Repair company for defect or destroyed nav-beacons (Eric Walch & Svengali: 2015)
- New Smivs Buoy (YouTube)
- How often do you come out of witch space right on the Witchspace beacon? Instant destruction... (2009)