Difference between revisions of "E.C.M. System"

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[[File:Cb68h001 cl ecm.png|thumb|right|100px|Coluber HUD ECM icon]]
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[[File:Ecm o.png|thumb|right|100px|Vimana HUD ECM icon]]
 
== Overview ==
 
== Overview ==
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s.)
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An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s. And even then ...)
ECM will cause all primed missiles in range to auto-detonate. As with all arms-races, the military has developed ECM-hardened missiles (spacer-slang: [[hardheads]]), which are impervious to the current generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them.  
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ECM will cause all primed [[Missile|missiles]] in range to auto-detonate. As with all arms-races, the military has developed [[ECM Hardened Missile|ECM-hardened]] missiles (spacer-slang: [[hardheads]]), which are impervious to the current generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them.  
  
 
== Use ==
 
== Use ==
Press the '''E'''CM button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range.
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Press the <font color="Red">'''e'''</font>cm button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range.
Be advised: activating ECM will cause a drain on your [[energybanks]], so be careful not to use it too much.
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Be advised: activating ECM will cause a drain on your [[Energy banks]], so be careful not to use it too much.
  
 
== Availability ==
 
== Availability ==
  Price to fit: 600.0 Cr
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  Price to fit: 600.0
  At techlevel: 2
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  At techlevel: 3
  
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== Comments ==
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Inexperienced pilots will sometimes in panic activate their ECM many times in rapid succession. This creates a '[[fuzzball]]', and is not recommended.
  
== Comments ==
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== OXPs ==
Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a '[[fuzzball]]', and not recommended.
 
  
{{Stub}}
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*[https://bb.oolite.space/viewtopic.php?f=4&t=9765 AutoECM] by Switech automatically engages your ECM when missiles are detected
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*[[Missile Combat Reimagined]] by [[User:Redspear|Redspear]] rebalances the relationship between missiles and ECM - and makes the ECM more fragile
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*[[Automatic Chaff System]] by [[User:Wyvern|Wyvern]] provides a dated version of a supplement to the ECM system
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*[[Armoury]] by [[User:Thargoid|Thargoid]] provides more recent alternatives
  
{{NavBox - Oolite Equipment}}
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{{NavBox - Oolite Equipment}} [[Category:Equipment]]

Latest revision as of 02:36, 29 February 2024

Coluber HUD ECM icon
Vimana HUD ECM icon

Overview

An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns. And even then ...) ECM will cause all primed missiles in range to auto-detonate. As with all arms-races, the military has developed ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them.

Use

Press the ecm button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range. Be advised: activating ECM will cause a drain on your Energy banks, so be careful not to use it too much.

Availability

Price to fit: 600.0 ₢
At techlevel: 3

Comments

Inexperienced pilots will sometimes in panic activate their ECM many times in rapid succession. This creates a 'fuzzball', and is not recommended.

OXPs




Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon