Adder Mark II

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Revision as of 11:19, 27 September 2022 by Montana05 (talk | contribs)
Adder Mark II
MSC adder mark IIR.jpg
Size (W×H×L) 30m×11m×53m
Cargo capacity 2 TC
Cargo bay extension N/A
Maximum speed 0.400 LM
Manoeuvrability Pitch: 1.50
Roll: 2.80
Yaw: 1.50
Thrust: 45
Energy banks 2.50
Energy recharge rate

Good (4.0)

Gun mounts Fore: 1x
Missile slots 1
Shield boosters available Yes
Military shields available N/A
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price 105,000 ₢


Overview

2 remakes of the legendary Adder Mk II:

  • The Adder Mark II-R (Racer) is a fast ship with enhanced injectors, used by couriers and professional racers alike. Some commanders keep them as a secondary craft :and use them for interplanetary trips.
  • The Adder Mark II-F is a light fighter, swift enough to outrun most other ships and therefore favored by hunters and assassins.


History

Marett Space Corporation was a small ship production company but blessed with a creative designer-team under the lead of maestro Rufernus. Ruferenus, a former project-manager, left Benulobiweed Inc. in bad blood, rumors have it that he took some blueprints on his way out. His Adder MK II certainly had uncommon technology included, and the clients stood in line to get one of these ships.

Business boomed until the ship factory became collateral damage in one of the endless civil wars. Unfortunately, this damage included Ruferenus, parts of his team and the main database. There were whispers that the destruction of the shipyard and the death of Ruferenus were somehow arranged by Benulobiweed Inc. Security Department, but neither GalCop nor local authorities ever started even an investigation.

However, the production of the Adder Mk II ended for good and while sometimes you still could find a used Adder Mk II for sale, they became pretty rare and expensive.

The remaining members of the designer-team were tasked with the creation of a remake. Some months later 2 prototypes were introduced to the management, the Adder Mark II-R as a racer and the Adder Mark II-F as a fast, light fighter. With many key-data missing, it proved to be impossible to merge both versions into one.













Model comparisons

Adder
(core-game)
Adder Mk II
(Marett Space Corporation OXP)
Adder Mark II-R
(Adder Mark II OXP)
Adder Mark II-F
(Adder Mark II OXP)
Picture
(click to fully expand)
KW adder oolite.jpg MSC adder mk II.jpg MSC adder mark IIR.jpg MSC adder mark IIF.jpg
Size (meters: WxHxL) 28 × 15 × 51 30 × 11 × 53 30 × 11 × 53 30 × 11 × 53
Mass (tons) 16.045 t 18.478 t 18.478 t 18.478 t
Cargo capacity (tons) 2 (not expandable) 7 (+15 t expandable) 2 (not expandable) 2 (not expandable)
Maximum speed (LM) 0.240 0.400 0.400 0.380
Maneuverability Pitch: 2.00 / Roll: 2.80 / Yaw: 2.00 Pitch: 1.50 / Roll: 2.80 / Yaw: 1.50 Pitch: 1.50 / Roll: 2.80 / Yaw: 1.50 Pitch: 1.50 / Roll: 2.60 / Yaw: 1.50
Thrust 30 45 45 40
Energy banks 1.33 2.33 2.50 3.00
Energy recharge rate Poor (2.00) Good (4.00) Good (4.00) Medium (3.00)
Gun mounts & Turrets Fore: 1x
Rear: N/A
Port: N/A
Starboard: N/A
Turrets: N/A
Fore: 1x
Rear: 1x
Port: N/A
Starboard: N/A
Turrets: N/A
Fore: 1x
Rear: N/A
Port: N/A
Starboard: N/A
Turrets: N/A
Fore: 1x
Rear: 1x
Port: N/A
Starboard: N/A
Turrets: N/A
Missile pylons 1 3 1 2
Shield Upgrades Boosters Boosters & military Boosters Boosters & military
Hyperspace capable Yes Yes Yes Yes
Available to player Yes Yes Yes Yes
Base price (Cr) 65,000 ₢ 115,000 ₢ 105,000 ₢ 105,000 ₢


Gallery

Unlike other ships the Adder Mark II only offers 3 variations:

(Click on the thumbnails to view full-size images)


Upgrades

Adder Mark II-R

Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player.
Misc. Equipment Fuel ScoopsEscape CapsuleDocking ComputersWitch Fuel InjectorsScanner Targeting EnhancementMulti-Targeting SystemGalactic HyperdriveAdvanced Space Compass • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Weaponry Pulse LaserQuirium Cascade Mine • {{{4}}} • {{{5}}} • {{{6}}} • {{{7}}} • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Defence E.C.M. SystemExtra Energy UnitShield BoostersExternal Heat Shielding • {{{6}}} • {{{7}}} • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}


Adder Mark II-F

Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player.
Misc. Equipment Fuel ScoopsEscape CapsuleDocking ComputersWitch Fuel InjectorsScanner Targeting EnhancementMulti-Targeting SystemGalactic HyperdriveAdvanced Space Compass • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Weaponry Pulse LaserBeam LaserMilitary LaserMining LaserQuirium Cascade Mine • {{{7}}} • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Defence E.C.M. SystemExtra Energy UnitNaval Energy UnitShield BoostersMilitary Shield EnhancementExternal Heat Shielding • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}