Difference between revisions of "BigShips OXP"

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Manages the addition (and the behaviour) of big ships to solar systems. For example, this OXP will prevent a massive ship trying to enter the much smaller launch tunnel of an orbital station!
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==Overview==
 
==Overview==
A small (5kb) OXP by Thargoid and Eric Walch. Whilst it does not add any ships of its own to Oolite, it creates the new role of "'''bigTrader'''" which other designers of large trader ships may wish to make use of. A populator script is included to add ships of such role to the game, plus an AI is offered which can be used to control those ships and prevent them trying to dock with or launch from the main station.
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A small (5kb) OXP. Whilst it does not add any ships of its own to Oolite, it creates the new role of "'''bigTrader'''" which other designers of large trader ships may wish to make use of. A populator script is included to add ships of such a [[Oolite Ship Roles|role]] to the game, plus an AI is offered which can be used to control those ships and prevent them trying to dock with or launch from the main station.
 
 
It is envisioned that makers of such OXPs should include the zip file of this OXP within their own packaging, with a note in the readme that it is a required OXP and should also be installed. Our aim is to prevent too many system populator scripts adding new and large ships to the space lanes, and so making them unbalanced and overcrowded. By using the new "bigTrader" role in place of "trader" any such ship will be selected from the available pool by the common populator in this OXP, and so avoid duplication
 
  
 
== OXPs using bigTrader role ==
 
== OXPs using bigTrader role ==
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== [[Dark Side]] note on populations ==
 
== [[Dark Side]] note on populations ==
BigShips defines the vanilla game [[Anaconda (Oolite)|Anaconda]] as a "BigShip". So, if you are waiting for your OXP big ship to be spawned - and it isn't, then this OXP might merely be adding more anacondas to your game instead of spawning the BigShip you are after! [https://bb.oolite.space/viewtopic.php?p=302878#p302878 Switeck's explanation]
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*It is envisioned that makers of large trading ship OXPs should use this OXP too. Our aim is to prevent too many system populator scripts adding new and large ships to the space lanes, and so making them unbalanced and overcrowded. By using the new "bigTrader" [[Oolite Ship Roles|role]] in place of "trader", any such ship will be selected from the available pool by the common populator in this OXP, and so avoid duplication.
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*BigShips defines the vanilla game [[Anaconda (Oolite)|Anaconda]] as a "BigShip". So, if you are waiting for your OXP big ship to be spawned - and it isn't, then this OXP might merely be adding more anacondas to your game instead of spawning the BigShip you are after! [https://bb.oolite.space/viewtopic.php?p=302878#p302878 Switeck's explanation]
  
 
==Links==
 
==Links==
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*[[User:Thargoid|Thargoid's OXP page]].
 
*[[User:Thargoid|Thargoid's OXP page]].
 
=== Related OXPs ===
 
=== Related OXPs ===
*[[External Docking System]] OXP - takes BigShips too large to dock with regular stations. [[Nuit Space Station OXP]] has been modified for External Docking.
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*[[External Docking System]] OXP - takes BigShips too large to dock with regular stations. [[Nuit Space Station OXP]] has been modified to allow External Docking.
  
 
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[[File:Tag-colour-green.png]]
  
 
{{mechanics-OXP}}
 
{{mechanics-OXP}}

Latest revision as of 10:00, 10 December 2025

Manages the addition (and the behaviour) of big ships to solar systems. For example, this OXP will prevent a massive ship trying to enter the much smaller launch tunnel of an orbital station!

Overview

A small (5kb) OXP. Whilst it does not add any ships of its own to Oolite, it creates the new role of "bigTrader" which other designers of large trader ships may wish to make use of. A populator script is included to add ships of such a role to the game, plus an AI is offered which can be used to control those ships and prevent them trying to dock with or launch from the main station.

OXPs using bigTrader role

ADCK's Bulk Haulers Bulkhauler.jpg
Andromeda Andromeda3.png
Aquatics: Man O' War, HammerHead, Hawksbill ManOWar sm.png Aquatics hammerHead.png Hawksbill sm.png
Baakili Far Trader Z Baakili.png
BuoyRepair: Guanako Guan.png
Condor Condor sm.png
Constitution Class Heavy Cruiser Constitution Class Heavy Cruiser.png
Deep Space Dredgers SpaceDredger.png
Liners: Aurora, Emerald, Tigershark, Saga Aurora-liner3.png Emerald-liner2.png Tigershark2 1024.jpg Pandoo-liner.png
Orisis Orisis.jpg
Star Destroyer StarDestroyer1.4.png
Woma Fuel Transport (big variant) Oolite-woma.png


Requirements

This OXP requires version 1.80 of Oolite.

Download

Previous Version

Version History

  • 1.0.0 - Original release.
  • 1.0.1 - Added docking acceptance function to AI, for big traders with docking ports.
  • 1.0.2 - Amended script to stop spawning in systems going or gone nova.
  • 1.3 - Switched to using new populator routines. Added role-categories.plist file to replace pirate-victim-roles.plist.
Added Library Config option to control the maximum number of traders spawned.
  • 1.4 - Fixed issue with not saving the max number of traders setting.

Dark Side note on populations

  • It is envisioned that makers of large trading ship OXPs should use this OXP too. Our aim is to prevent too many system populator scripts adding new and large ships to the space lanes, and so making them unbalanced and overcrowded. By using the new "bigTrader" role in place of "trader", any such ship will be selected from the available pool by the common populator in this OXP, and so avoid duplication.
  • BigShips defines the vanilla game Anaconda as a "BigShip". So, if you are waiting for your OXP big ship to be spawned - and it isn't, then this OXP might merely be adding more anacondas to your game instead of spawning the BigShip you are after! Switeck's explanation

Links

Related OXPs

Tag-colour-green.png