Difference between revisions of "User:Simon B"

From Elite Wiki
(Added comment from 2009)
(Added Arachnid OXP "Wolf" HUD)
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:
 
[[File:Behemoth ncc.png|thumb|right|320px|Simon B's "Behemoth" (in front) - now the Naval Class Carrier]]
 
[[File:Behemoth ncc.png|thumb|right|320px|Simon B's "Behemoth" (in front) - now the Naval Class Carrier]]
 
[[File:Oolific_Princess.png|thumb|right|320px|Oolific Princess liner]]
 
[[File:Oolific_Princess.png|thumb|right|320px|Oolific Princess liner]]
 +
[[File:Simon B's Wolf HUD template.png|thumb|right|320px|Arachnid OXP "Wolf" HUD]]
 
Simon B has designed entire flotillae of ships for Oolite.
 
Simon B has designed entire flotillae of ships for Oolite.
  
Line 98: Line 99:
  
 
*Simon Bridges' re2dux ships collection in [https://app.box.com/s/kcvfxbsqh6 Box]
 
*Simon Bridges' re2dux ships collection in [https://app.box.com/s/kcvfxbsqh6 Box]
::'''taniwha''' - (Maori - powerful water-spirit) - good looking ubership
+
::[[Taniwha]] - (Maori - powerful water-spirit) - good looking ubership (older version in his wakatoro collection below which includes a HUD)
 
::'''oolific.oxp''' - the ''Oolite Princess'' liner (unfinished with AIs/scripts copied in from liners OXP)
 
::'''oolific.oxp''' - the ''Oolite Princess'' liner (unfinished with AIs/scripts copied in from liners OXP)
 
::'''re2dux.oxp''' - his re2dux shipset (retextures for vanilla game shipset + alloys, barrels, iguanas and variants for Cobras, morays & pythons + [[Easter Eggs]])
 
::'''re2dux.oxp''' - his re2dux shipset (retextures for vanilla game shipset + alloys, barrels, iguanas and variants for Cobras, morays & pythons + [[Easter Eggs]])

Latest revision as of 07:02, 13 November 2024

Neolite Sidewinder
Neolite Adder
Re2dux ships
Simon B's "Behemoth" (in front) - now the Naval Class Carrier
Oolific Princess liner
Arachnid OXP "Wolf" HUD

Simon B has designed entire flotillae of ships for Oolite.

Simon first joined the community in 2008, living in New Zealand

Imagine my delight at finding that Elite is well and thriving as a FOSS project - Free Software no less. But, of course, you don't need to imagine, you've been exactly where I am.

Intros: I am an eldritch old-school hacker living on a clifftop overlooking the Pacific. With me is a wifie and three (count-em) cats.

(SimonB)

He had the following suggestions for improving Oolite back when he joined:

All right - some ideas I may get around to:

Ships -

UFO - basically a light or bunch of lights that follows a player (or other ship) around annoying the capt since it blocks the jump drive. Possible they could choose to have an escort role though. IFF name is "Unknown Object".

(Note - it is possible to have a ship with no visible model and just a flasher)

Doomsday machine - big and slow, powerful enough to take out a station or a planet.
(Related: have some systems sans stations/planets.) Would also suit a mission - you follow a trail of destroyed stations and rumour... hit it with lots of nukes...

Berserker - another robot death machine, I know we already have thargons. But but but - berserkers are a sci-fi canon...

Military Anaconda - with turrets. The anaconda is big, slow, and not very manouverable. Turrets are only sensible. Armoring them makes sense too... so it takes a lot of hits to take one out.

Systemships available:
By which I mean - no witchdrive.
This could create another path through the early game for players lucky enough to end up in a system with many dockable objects. One could fly a transport between them and an asteroid field.

Missions:

Rich Tourist - you get a tourist as a passenger. They have no fixed destination and stay with the ship as long as the ride is "interesting". They also pay more for very interesting rides. If you have a cool ship, that helps: "Wait'll my friends hear I rode a Flangewort class Pedant!" Your rep also helps.

The planet descriptions go someplace towards that. But if you become a fugitive... engage in some piracy, get in a firefight, go on a mission... visit the graveyard, pulsar, etc.

The neat thing is that this is a way to make things which are otherwise a bit ho-hum more attractive. Suddenly you care that the blue wingnutoids live on a boring little planet, and you need to remember where the nearest hoopy casino is.

Occasionally pops into the bridge ... "can I fire the lasers? ... whoops... my bad... what does this button do?"


Planetfall...
Script - flying too close to a planet in a witchdrive ship is an offense. Police fly up from the world to shoo you off. But what if you have a permit (like those adders with role: shuttle?) Then - fly close enough and you land... perhaps you have to follow a beacon?


Item:
Thargon Wormhole projector
how do thargons get from place to place - especially considering that they can turn up between stars.

Perhaps thargons have controllable wormholes? A captured generator could trigger a wormhole ahead of the ship - B5 style... but players still cannot control the destination. Uses energy like ECM. Perhaps it displaces cargo?

Some carriers when destroyed could leave a wormhole behind as a death action... or the wormhole projector is on a special ship. Even if the device could not be recovered (as a mission?) this would justify how they appear.


<rant>
Collision boxes - did something happen in 1.7? In 1.69 I was able to fly between the spokes/rings of the torus station. It was a good shortcut to get to witchdrive range.
</rant>

OXP's

Simon B's most famous oxp's are his Neolite series and his Re2dux series. Both are mostly retextures but with new ships added to the mix.

Neolite Wolfies were an update of Marko Susimetsä's Wolfwood's Variants
Neolite YAH defenders are a retexture of the YAH Security Sidewinders (See under "Alternative Shipset")
You realise that I have already done three complete sets?

Neolite is the major one using shaders, which I did as a feedback and discussion that sort of grew. The Navy just needs a bunch or thargoids/ons/orns whatever to be finished - and bugfixes (sigh).

I did a set of Maori themed ships in the Rangiwaka series that uses more primitive textures. There's a subset of them in the rangitoro and rangipiko oxps (Ed. - Wakatoro & Wakapiko in his Box collections) from my site. This had all the core ships redone with maori names and new models, as well as a bunch of new ships like the taniwha and tuatara.

Then before I first posted I had practised by reskinning all the ships in each oxp I had as well as the classics - all flat textures - which is where I got that knack for making a 2d texture look 3d. (From a 2009 post)

Simon B's contributions to other oxp's

Later oxp's by others

Other Work

Taniwha
UberTharg

Links

  • Simon Bridges' re2dux ships collection in Box
Taniwha - (Maori - powerful water-spirit) - good looking ubership (older version in his wakatoro collection below which includes a HUD)
oolific.oxp - the Oolite Princess liner (unfinished with AIs/scripts copied in from liners OXP)
re2dux.oxp - his re2dux shipset (retextures for vanilla game shipset + alloys, barrels, iguanas and variants for Cobras, morays & pythons + Easter Eggs)
sb-navy - carriers & ancillary ships - contains the Navy Class Carrier in Behemoth
wakapiko-redux - (Maori - to bend/to turn; murder/slaughter/massacre) - suite of 3 ships (Namu, Waka & Weta)
sb-faves - suite of 7 ships (aphid, wolf, salamander & 4 cobra variants - clipper, SAR clipper, cutlass & rapier)
re2dux-vipers - suite of 4 ships (pursuit & interceptor, plus cruiser and vigilante)
constrictor - retexture for vanilla game constrictor
sbdestroyer-pre2 - naval destroyer - the navy light destroyer in Galactic Navy Additions
ubertharg-pre1 - retexture for vanilla game Thargoid Warship
katipo - - (Maori - venomous black spider with red spot on back) - based on Fer-de-Lance, with own HUD
  • Simon Bridges' neolites ships collection in Box
neotextures - collection of textures, including those for an alien coriolis and alien ships
neolite - retextures for the vanilla game ships
wakatoro - (Maori - to extend/stretch/thrust) - suite of 8 new ships (one with designer HUD) also escape capsules, drones & missiles
wakapiko - (Maori - to bend/to turn; murder/slaughter/massacre) - suite of 9 new ships
typhoon - suite of 4 new ships: appaloosa, cougar, coyote & typhoon
galcop - viper retextures, and adds in military & renegade vipers
blade - variant of the asp
arachnid - suite of 3 ships: avondale, katipo & wolf, each with their own HUD
neolite-concepts - anaconda cruiser with subentities
neolite-companion - different models for Murgh's Old Ships OXP - over a dozen ships
neolite-wolfies - based on Wolfwood's Variants (2006) - 7 ships, each with their own HUD