Difference between revisions of "Sector1/Isinor"
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== OXPs == | == OXPs == | ||
− | ===Famous Planets === | + | [[image:Isinor (Animation).gif|right]] |
− | [[ | + | === Famous Planets === |
+ | Isinor is famous for two things: the swampy environment and gambling. Landing in a Moray Starboat makes most sense. Just islands, small floating townships and memory-slime-ridden lakes and marshes which convey the histories of the past to the Isinorians who swim in them. The presence of the past leads to fascination with the future - hence the gambling, Four-way Pellery being the most famous. ([[Famous Planets OXP]]) | ||
+ | |||
+ | The [[Famous Planets OXP]] also added a custom texture for this planet, but this is now in [[Povray Planets]]. [[Category:Famous Planets|Isinor]] | ||
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=== Galactic Navy === | === Galactic Navy === | ||
− | + | {{GalacticNavySecComSign|Name=Isinor|Sector=1|NavySector=3}} | |
+ | {{GalacticNavySecComMap|Name=Isinor|Sector=1|NavySector=3}} | ||
+ | Isinor is home to the [[Sector1/Navy Command Station 3|Navy Command Station 3]]. It controls the medium and far eight o'clock direction of the Galaxy Sector 1. ([[Galactic Navy OXP]]) | ||
[[Category:Galactic Navy|Isinor]] | [[Category:Galactic Navy|Isinor]] | ||
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=== Rough Guide === | === Rough Guide === | ||
− | The [[ | + | The [[Rough Guide to the Ooniverse]] has an entry on [[Isinor (Rough Guide)|Isinor]]. |
{{QuoteText|Text=If you’re planning a trip to Isinor, take an umbrella. And a cagoule. And sufficient waders for all your motile limbs. And another cagoule. Isinor is wet. Despite the overwhelming dampness, Isinor’s so-called “oceans” would probably only rate as large lakes and small seas on many worlds. It’s just that there are so many of them. Tens of thousands of them, in fact, separated by marshy swathes of low-lying land studded with ponds and criss-crossed by a plashy webwork of streams, brooks, burns, becks, rivulets, rills and ditches. There’s very little on Isinor that’s not under water, on water, or right next to water. St Standing, Isinor’s principal continental landmass, is so small that one could gallop a gyrospider across it in just a few hours. Even so, it serves as the diplomatic and trading centre for the entire planet as well as the main shuttle drop. It’s either that or come down in a Moray.|Source=Excerpt from "Rough Guide to the Ooniverse:Isinor"}} | {{QuoteText|Text=If you’re planning a trip to Isinor, take an umbrella. And a cagoule. And sufficient waders for all your motile limbs. And another cagoule. Isinor is wet. Despite the overwhelming dampness, Isinor’s so-called “oceans” would probably only rate as large lakes and small seas on many worlds. It’s just that there are so many of them. Tens of thousands of them, in fact, separated by marshy swathes of low-lying land studded with ponds and criss-crossed by a plashy webwork of streams, brooks, burns, becks, rivulets, rills and ditches. There’s very little on Isinor that’s not under water, on water, or right next to water. St Standing, Isinor’s principal continental landmass, is so small that one could gallop a gyrospider across it in just a few hours. Even so, it serves as the diplomatic and trading centre for the entire planet as well as the main shuttle drop. It’s either that or come down in a Moray.|Source=Excerpt from "Rough Guide to the Ooniverse:Isinor"}} | ||
[[Category:Rough Guide to the Ooniverse]] | [[Category:Rough Guide to the Ooniverse]] | ||
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+ | |||
+ | === Taxi Galactica === | ||
+ | The [[Taxi Galactica]] Corporation was founded in the late 2800s by Rufus Skywelder, a reputable businessman from Isinor. He envisioned a network of ships ferrying people around the Galactic Co-Operative of Planets, and making a tidy profit from every single passenger. By 2943 the Skywelder family had expanded their business to cover five of the eight galaxies, and by the end of the century they had a Taxi Station in every system that was ruled as a Corporation (this was due to licensing agreements and safety issues). | ||
=== The Traders Almanach === | === The Traders Almanach === | ||
{{QuoteText|Text=Once you've got more Credits to spend, this would be best: You can't make a mistake with buying fur coats here. You've got the choice to move them to Ensoreus or Qutiri each ton for a good profit of 25.0 creds, with Tionisla or Zaonce being the second choice in destinations and Aronar last. Trading in Qutiri and Aronar is quite dangerous for beginners.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:154)}} | {{QuoteText|Text=Once you've got more Credits to spend, this would be best: You can't make a mistake with buying fur coats here. You've got the choice to move them to Ensoreus or Qutiri each ton for a good profit of 25.0 creds, with Tionisla or Zaonce being the second choice in destinations and Aronar last. Trading in Qutiri and Aronar is quite dangerous for beginners.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:154)}} | ||
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Latest revision as of 21:43, 4 February 2024
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This world is very fabled for its unusual oceans. |
Old Galactic Catalogue Entry for 1:154 (Isinor) |
Contents
Witchspace Routes
There are 9 direct Witchspace Routes from/to Isinor:
|
Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 2.0 | 2.1 | 2.4 | 20 | 20.5 | 21 | 100.0% | |
Textiles | 5.2 | 5.8 | 6.4 | 17 | 18.5 | 20 | 100.0% | |
Radioactives | 17.6 | 19.0 | 20.4 | 23 | 26.5 | 30 | 100.0% | |
Slaves | 2.0 | 8.2 | 14.4 | 5 | 20.5 | 36 | 100.0% | |
Liquor/Wines | 19.2 | 22.1 | 25.2 | 30 | 37.5 | 45 | 100.0% | |
Luxuries | 100.8 | 101.3 | 102.0 | 0 | 1.0 | 1 | 25.0% | |
Narcotics | 2.4 | 58.4 | 101.6 | 0 | 36.1 | 61 | 56.2% | |
Computers | 100.8 | 101.3 | 102.0 | 0 | 0.0 | 0 | 0.0% | |
Machinery | 63.6 | 65.0 | 66.4 | 0 | 3.0 | 5 | 62.5% | |
Alloys | 34.0 | 40.1 | 46.4 | 10 | 25.5 | 41 | 100.0% | |
Firearms | 86.0 | 87.3 | 88.8 | 0 | 0.0 | 0 | 0.0% | |
Furs | 45.2 | 57.8 | 70.4 | 0 | 32.0 | 63 | 98.4% | |
Minerals | 10.0 | 10.6 | 11.2 | 60 | 61.5 | 63 | 100.0% | |
Gold | 36.0 | 37.3 | 38.8 | 9 | 12.5 | 16 | 100.0% | |
Platinum | 62.8 | 69.0 | 75.2 | 5 | 20.5 | 36 | 100.0% | |
Gem-Stones | 15.2 | 18.1 | 21.2 | 1 | 8.5 | 16 | 100.0% | |
Alien Items | 63.2 | 64.6 | 66.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
Famous Planets
Isinor is famous for two things: the swampy environment and gambling. Landing in a Moray Starboat makes most sense. Just islands, small floating townships and memory-slime-ridden lakes and marshes which convey the histories of the past to the Isinorians who swim in them. The presence of the past leads to fascination with the future - hence the gambling, Four-way Pellery being the most famous. (Famous Planets OXP)
The Famous Planets OXP also added a custom texture for this planet, but this is now in Povray Planets.
Isinor is home to the Navy Command Station 3. It controls the medium and far eight o'clock direction of the Galaxy Sector 1. (Galactic Navy OXP)
Fiction
Rough Guide
The Rough Guide to the Ooniverse has an entry on Isinor.
If you’re planning a trip to Isinor, take an umbrella. And a cagoule. And sufficient waders for all your motile limbs. And another cagoule. Isinor is wet. Despite the overwhelming dampness, Isinor’s so-called “oceans” would probably only rate as large lakes and small seas on many worlds. It’s just that there are so many of them. Tens of thousands of them, in fact, separated by marshy swathes of low-lying land studded with ponds and criss-crossed by a plashy webwork of streams, brooks, burns, becks, rivulets, rills and ditches. There’s very little on Isinor that’s not under water, on water, or right next to water. St Standing, Isinor’s principal continental landmass, is so small that one could gallop a gyrospider across it in just a few hours. Even so, it serves as the diplomatic and trading centre for the entire planet as well as the main shuttle drop. It’s either that or come down in a Moray. |
Excerpt from "Rough Guide to the Ooniverse:Isinor" |
Taxi Galactica
The Taxi Galactica Corporation was founded in the late 2800s by Rufus Skywelder, a reputable businessman from Isinor. He envisioned a network of ships ferrying people around the Galactic Co-Operative of Planets, and making a tidy profit from every single passenger. By 2943 the Skywelder family had expanded their business to cover five of the eight galaxies, and by the end of the century they had a Taxi Station in every system that was ruled as a Corporation (this was due to licensing agreements and safety issues).
The Traders Almanach
Once you've got more Credits to spend, this would be best: You can't make a mistake with buying fur coats here. You've got the choice to move them to Ensoreus or Qutiri each ton for a good profit of 25.0 creds, with Tionisla or Zaonce being the second choice in destinations and Aronar last. Trading in Qutiri and Aronar is quite dangerous for beginners. |
(Excerpt from: The Traders Almanach entry for 1:154) |