Difference between revisions of "User:Simon B"
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[[File:Neolite adder.jpg|thumb|right|320px|Neolite Adder]] | [[File:Neolite adder.jpg|thumb|right|320px|Neolite Adder]] | ||
[[File:Re2dux.png|thumb|right|320px|Re2dux ships]] | [[File:Re2dux.png|thumb|right|320px|Re2dux ships]] | ||
| − | [[File:Behemoth ncc.png|thumb|right|320px|Simon B's Behemoth (in front)]] | + | [[File:Behemoth ncc.png|thumb|right|320px|Simon B's "Behemoth" (in front) - now the Naval Class Carrier]] |
[[File:Oolific_Princess.png|thumb|right|320px|Oolific Princess liner]] | [[File:Oolific_Princess.png|thumb|right|320px|Oolific Princess liner]] | ||
| + | [[File:Simon B's Wolf HUD template.png|thumb|right|320px|Arachnid OXP "Wolf" HUD]] | ||
Simon B has designed entire flotillae of ships for Oolite. | Simon B has designed entire flotillae of ships for Oolite. | ||
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*[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification (2010) - download link broken | *[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification (2010) - download link broken | ||
*Oolite Princess is a liner - see [[Brilliant but broken...]] under Dockables | *Oolite Princess is a liner - see [[Brilliant but broken...]] under Dockables | ||
| + | |||
| + | You realise that I have already done three complete sets? | ||
| + | |||
| + | Neolite is the major one using shaders, which I did as a feedback and discussion that sort of grew. The Navy just needs a bunch or thargoids/ons/orns whatever to be finished - and bugfixes (sigh). | ||
| + | |||
| + | I did a set of Maori themed ships in the Rangiwaka series that uses more primitive textures. There's a subset of them in the rangitoro and rangipiko oxps (Ed. - Wakatoro & Wakapiko in his Box collections) from my site. This had all the core ships redone with maori names and new models, as well as a bunch of new ships like the taniwha and tuatara. | ||
| + | |||
| + | Then before I first posted I had practised by reskinning all the ships in each oxp I had as well as the classics - all flat textures - which is where I got that knack for making a 2d texture look 3d. ([https://bb.oolite.space/viewtopic.php?p=94617#p94617 From a 2009 post]) | ||
=== Simon B's contributions to other oxp's === | === Simon B's contributions to other oxp's === | ||
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== Other Work == | == Other Work == | ||
*[https://bb.oolite.space/viewtopic.php?p=69600#69600 Textures in GIMP] (Tutorial, 2009) | *[https://bb.oolite.space/viewtopic.php?p=69600#69600 Textures in GIMP] (Tutorial, 2009) | ||
| + | |||
| + | [[File:Taniwha NG.png|thumb|right|300px|Taniwha]] | ||
| + | [[File:SimonB's ÜberTharg.png|thumb|right|300px|UberTharg]] | ||
== Links == | == Links == | ||
*Simon Bridges' re2dux ships collection in [https://app.box.com/s/kcvfxbsqh6 Box] | *Simon Bridges' re2dux ships collection in [https://app.box.com/s/kcvfxbsqh6 Box] | ||
| − | :: | + | ::[[Taniwha]] - (Maori - powerful water-spirit) - good looking ubership (older version in his wakatoro collection below which includes a HUD) |
::'''oolific.oxp''' - the ''Oolite Princess'' liner (unfinished with AIs/scripts copied in from liners OXP) | ::'''oolific.oxp''' - the ''Oolite Princess'' liner (unfinished with AIs/scripts copied in from liners OXP) | ||
::'''re2dux.oxp''' - his re2dux shipset (retextures for vanilla game shipset + alloys, barrels, iguanas and variants for Cobras, morays & pythons + [[Easter Eggs]]) | ::'''re2dux.oxp''' - his re2dux shipset (retextures for vanilla game shipset + alloys, barrels, iguanas and variants for Cobras, morays & pythons + [[Easter Eggs]]) | ||
Latest revision as of 07:02, 13 November 2024
Simon B has designed entire flotillae of ships for Oolite.
Simon first joined the community in 2008, living in New Zealand
| Imagine my delight at finding that Elite is well and thriving as a FOSS project - Free Software no less. But, of course, you don't need to imagine, you've been exactly where I am.
Intros: I am an eldritch old-school hacker living on a clifftop overlooking the Pacific. With me is a wifie and three (count-em) cats. |
| (SimonB) |
He had the following suggestions for improving Oolite back when he joined:
All right - some ideas I may get around to: Ships - UFO - basically a light or bunch of lights that follows a player (or other ship) around annoying the capt since it blocks the jump drive. Possible they could choose to have an escort role though. IFF name is "Unknown Object". (Note - it is possible to have a ship with no visible model and just a flasher) Doomsday machine - big and slow, powerful enough to take out a station or a planet. (Related: have some systems sans stations/planets.) Would also suit a mission - you follow a trail of destroyed stations and rumour... hit it with lots of nukes... Berserker - another robot death machine, I know we already have thargons. But but but - berserkers are a sci-fi canon... Military Anaconda - with turrets. The anaconda is big, slow, and not very manouverable. Turrets are only sensible. Armoring them makes sense too... so it takes a lot of hits to take one out. Systemships available: By which I mean - no witchdrive. This could create another path through the early game for players lucky enough to end up in a system with many dockable objects. One could fly a transport between them and an asteroid field. Missions: Rich Tourist - you get a tourist as a passenger. They have no fixed destination and stay with the ship as long as the ride is "interesting". They also pay more for very interesting rides. If you have a cool ship, that helps: "Wait'll my friends hear I rode a Flangewort class Pedant!" Your rep also helps. The planet descriptions go someplace towards that. But if you become a fugitive... engage in some piracy, get in a firefight, go on a mission... visit the graveyard, pulsar, etc. The neat thing is that this is a way to make things which are otherwise a bit ho-hum more attractive. Suddenly you care that the blue wingnutoids live on a boring little planet, and you need to remember where the nearest hoopy casino is. Occasionally pops into the bridge ... "can I fire the lasers? ... whoops... my bad... what does this button do?" Planetfall... Script - flying too close to a planet in a witchdrive ship is an offense. Police fly up from the world to shoo you off. But what if you have a permit (like those adders with role: shuttle?) Then - fly close enough and you land... perhaps you have to follow a beacon? Item: Thargon Wormhole projector how do thargons get from place to place - especially considering that they can turn up between stars. Perhaps thargons have controllable wormholes? A captured generator could trigger a wormhole ahead of the ship - B5 style... but players still cannot control the destination. Uses energy like ECM. Perhaps it displaces cargo? Some carriers when destroyed could leave a wormhole behind as a death action... or the wormhole projector is on a special ship. Even if the device could not be recovered (as a mission?) this would justify how they appear. <rant> Collision boxes - did something happen in 1.7? In 1.69 I was able to fly between the spokes/rings of the torus station. It was a good shortcut to get to witchdrive range. </rant>
Contents
OXP's
Simon B's most famous oxp's are his Neolite series and his Re2dux series. Both are mostly retextures but with new ships added to the mix.
- Neolite Ships is an Oolite ships replacement set. 2012
- Neolite Wolfies were an update of Marko Susimetsä's Wolfwood's Variants
- Neolite YAH defenders are a retexture of the YAH Security Sidewinders (See under "Alternative Shipset")
- Re2dux Ships is an Oolite ships replacement set. 2011
- Croydon Starsoarer adds a ship that is similar to the Asp in specification (2010) - download link broken
- Oolite Princess is a liner - see Brilliant but broken... under Dockables
You realise that I have already done three complete sets? Neolite is the major one using shaders, which I did as a feedback and discussion that sort of grew. The Navy just needs a bunch or thargoids/ons/orns whatever to be finished - and bugfixes (sigh). I did a set of Maori themed ships in the Rangiwaka series that uses more primitive textures. There's a subset of them in the rangitoro and rangipiko oxps (Ed. - Wakatoro & Wakapiko in his Box collections) from my site. This had all the core ships redone with maori names and new models, as well as a bunch of new ships like the taniwha and tuatara. Then before I first posted I had practised by reskinning all the ships in each oxp I had as well as the classics - all flat textures - which is where I got that knack for making a 2d texture look 3d. (From a 2009 post)
Simon B's contributions to other oxp's
- Old Ships 2010 was shadered by Simon B
- He also contributed to Behemoth
Later oxp's by others
- Simon B's Favorites is a later collection of sb-faves by Spara & Keeper
- Simon B's Ships OXP is a later collection of Neolite ships by CaptSolo
- Cougar ST OXP was based on a Neolite Companion.oxp ship
- Navy Asp was partly based on Simon B's work
- Random Hits OXP contains some of his work
Other Work
- Textures in GIMP (Tutorial, 2009)
Links
- Simon Bridges' re2dux ships collection in Box
- Taniwha - (Maori - powerful water-spirit) - good looking ubership (older version in his wakatoro collection below which includes a HUD)
- oolific.oxp - the Oolite Princess liner (unfinished with AIs/scripts copied in from liners OXP)
- re2dux.oxp - his re2dux shipset (retextures for vanilla game shipset + alloys, barrels, iguanas and variants for Cobras, morays & pythons + Easter Eggs)
- sb-navy - carriers & ancillary ships - contains the Navy Class Carrier in Behemoth
- wakapiko-redux - (Maori - to bend/to turn; murder/slaughter/massacre) - suite of 3 ships (Namu, Waka & Weta)
- sb-faves - suite of 7 ships (aphid, wolf, salamander & 4 cobra variants - clipper, SAR clipper, cutlass & rapier)
- re2dux-vipers - suite of 4 ships (pursuit & interceptor, plus cruiser and vigilante)
- constrictor - retexture for vanilla game constrictor
- sbdestroyer-pre2 - naval destroyer - the navy light destroyer in Galactic Navy Additions
- ubertharg-pre1 - retexture for vanilla game Thargoid Warship
- katipo - - (Maori - venomous black spider with red spot on back) - based on Fer-de-Lance, with own HUD
- Simon Bridges' neolites ships collection in Box
- neotextures - collection of textures, including those for an alien coriolis and alien ships
- neolite - retextures for the vanilla game ships
- wakatoro - (Maori - to extend/stretch/thrust) - suite of 8 new ships (one with designer HUD) also escape capsules, drones & missiles
- wakapiko - (Maori - to bend/to turn; murder/slaughter/massacre) - suite of 9 new ships
- typhoon - suite of 4 new ships: appaloosa, cougar, coyote & typhoon
- galcop - viper retextures, and adds in military & renegade vipers
- blade - variant of the asp
- arachnid - suite of 3 ships: avondale, katipo & wolf, each with their own HUD
- neolite-concepts - anaconda cruiser with subentities
- neolite-companion - different models for Murgh's Old Ships OXP - over a dozen ships
- neolite-wolfies - based on Wolfwood's Variants (2006) - 7 ships, each with their own HUD

