Difference between revisions of "Werewolf"
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− | + | [[Isis Interstellar]] are proud to announce the launch of their latest spacecraft, the Werewolf. | |
{{Infobox ShipStats Oolite| title=Werewolf - Damage Inc. | {{Infobox ShipStats Oolite| title=Werewolf - Damage Inc. | ||
|image = [[image:Were1.png|250px]] | |image = [[image:Were1.png|250px]] | ||
Line 18: | Line 18: | ||
|baseprice = N/A | |baseprice = N/A | ||
}} | }} | ||
− | |||
{{Infobox ShipStats Oolite| title=Werewolf (Civilian) | {{Infobox ShipStats Oolite| title=Werewolf (Civilian) | ||
|image = [[image:Were3.png|250px]] | |image = [[image:Were3.png|250px]] | ||
Line 35: | Line 34: | ||
|isoxp = OXP | |isoxp = OXP | ||
|isplayer = Yes | |isplayer = Yes | ||
− | |baseprice = | + | |baseprice = 650,000₢ |
}} | }} | ||
− | |||
{{Infobox ShipStats Oolite| title=Werewolf (Purgatori Model) | {{Infobox ShipStats Oolite| title=Werewolf (Purgatori Model) | ||
|image = [[image:Were2.png|250px]] | |image = [[image:Were2.png|250px]] | ||
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|isoxp = OXP | |isoxp = OXP | ||
|isplayer = Yes | |isplayer = Yes | ||
− | |baseprice = | + | |baseprice = 850,000₢ |
}} | }} | ||
− | |||
[[Image:Ww3.jpg |500px |center]] | [[Image:Ww3.jpg |500px |center]] | ||
− | + | == Overview == | |
− | After the success of the [[Vampire - Diamondback|Diamondback]], the 138th | + | After the success of the [[Vampire - Diamondback|Diamondback]], the 138th Special Operations Aviation Regiment (Planetary & Interstellar), "Damage Inc." (138th SOAR), contracted Isis Interstellar to design and supply another vessel. This new craft was to based on the somewhat arcane [[Wolf Mk.2 (Oolite)|Wolf MkII]], a ship that has become a minor legend on the space-lanes, not least due to the previous military fiasco after the vessel was first introduced as a [[Galactic Navy|Naval]] weapon. Regardless of the scandal, the fact remains that the Wolf MkII was an efficient and formidable ship, but time has not stood still, and technological advances on both human and [[Thargoids|Thargoid]] fronts mean that the original ship is now becoming dated. To this end, the 138th decided that the ship should be updated to meet the challenges of the modern front lines. |
[[Image:Ww2.jpg |500px |center]] | [[Image:Ww2.jpg |500px |center]] | ||
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[[Image:Ww11.jpg |500px |center]] | [[Image:Ww11.jpg |500px |center]] | ||
− | + | The Werewolf is available at Tech 7+ dealers. | |
− | [[ | + | ---- |
− | [[ | + | == Werewolf HUD == |
− | [[ | + | Both of the new ships incorporate the DHS (Dynamic HUD) functionality, adjusting the HUD appropriately depending on circumstances. |
+ | |||
+ | |||
+ | {| cellspacing="3" align="center" border="0" text-align="center" | ||
+ | | align="center" width="200" height="200"|[[File:Ww17.jpg |200px |Green/Yellow Alert]] | ||
+ | | align="center" width="200" height="200"|[[File:Ww18.jpg |200px |Red Alert]] | ||
+ | | align="center" width="200" height="200"|[[File:Ww12.jpg |200px |Red Alert (Damaged)]] | ||
+ | | align="center" width="200" height="200"|[[File:Ww13.jpg |200px |Docked]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | From left to right: Green/Yellow Alert, Red Alert, Red Alert (Damaged) & Docked. | ||
Full CorCom computer systems are installed to allow pilots access to full trading facilities whilst docked. | Full CorCom computer systems are installed to allow pilots access to full trading facilities whilst docked. | ||
− | [[ | + | ''Note that this older HUD has no [[MFD]]'s and that missiles are only ever visible in Red Alert conditions! Nor is it [[HUDSelector]] compliant.'' |
+ | |||
+ | == Download == | ||
+ | |||
+ | The Werewolves are available at: [http://www.purgatori.net/werewolf.oxp.zip ''Werewolf''] OXP. NB: This OXP only works on Trunk/1.74 at the moment. | ||
− | + | Use [https://app.box.com/s/jwz5fc63ld6jiuittp65 this mirror] if the official site is down. | |
− | + | This is an [[OXP]] - it needs to be unzipped, and then the .oxp itself needs placing in your AddOns folder. | |
− | + | [[File:Isis HUD (Killer Wolf).png|thumb|right|320px|Optional Isis HUD]] | |
+ | == Tweaks == | ||
+ | ''You might care to peruse [[How to tweak OXZ's]] if you have not done this before!'' | ||
+ | === Shipyard purchases === | ||
+ | *The shipyard.plist has had ".original" tagged on the end of its name, and hence no Werewolf will be found on sale anywhere. You need to open the OXP and remove the word ".original", leaving just shipyard.plist to enable sales! | ||
+ | === Isis HUD === | ||
+ | *Killer Wolf's Isis HUD has also been included. This is replaced by his Dynamic HUD unless you disable his '''wwHUDswitch.js''' file found in the scripts folder. Just change the name to (''for example'') "wwHUDswitch.js.zapped" | ||
− | + | == Links == | |
+ | *''The above was taken directly from [http://www.purgatori.net/werewolf.htm Isis Interstellars Website]'' | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=2&t=7935 Wolf] BB Thread (2010) | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=4&t=7982 Aaaawwwwwooooooooo!!!!!] BB Thread (2010-11) | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=3&t=8009 CTD with Werewolf 0XP] BB Thread (2010) | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=3&t=8710 CTD & Some keys not working in 1.74.2 w/ Werewolf oxp] BB Thread (2010-11) | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=2&t=9974 Werewolf] BB Thread (2011) | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=4&t=11288 Problem with werewolf OXP?] BB Thread (2011) | ||
+ | *[https://bb.oolite.space/viewtopic.php?f=4&t=8195 General Dynamics HUDs] BB Thread (2010+) | ||
− | [[Category:Isis Interstellar]] | + | [[Category:Isis Interstellar]] [[Category:Navies]] |
{{ship-OXP}} | {{ship-OXP}} |
Latest revision as of 03:41, 29 February 2024
Isis Interstellar are proud to announce the launch of their latest spacecraft, the Werewolf.
Werewolf - Damage Inc. | |
---|---|
Size (metres, W×H×L) | 114 x 34 x 123 |
Cargo capacity | 2 TC |
Cargo bay extension | N/A |
Maximum speed | 0.39 LM |
Manoeuvrability | Roll: 4.0 Pitch: 2.0 |
Energy banks | Unknown |
Energy recharge rate | Good (4.75) |
Gun mounts | 3x Fore |
Missile slots | 8 |
Shield boosters available | Yes |
Military shields available | No |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | No |
Base price | N/A |
Werewolf (Civilian) | |
---|---|
Size (metres, W×H×L) | 114 x 34 x 123 |
Cargo capacity | 25 TC |
Cargo bay extension | N/A |
Maximum speed | 0.37 LM |
Manoeuvrability | NPC: Roll: 3.8 Pitch: 1.8 Player: Roll: 1.4 Pitch: 1.2 |
Energy banks | Unknown |
Energy recharge rate | Good (3.7) |
Gun mounts | Fore |
Missile slots | 8 |
Shield boosters available | Yes |
Military shields available | NPC: No Player: Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 650,000₢ |
Werewolf (Purgatori Model) | |
---|---|
Size (metres, W×H×L) | 114 x 34 x 123 |
Cargo capacity | 25 TC |
Cargo bay extension | N/A |
Maximum speed | 0.375 LM |
Manoeuvrability | NPC: Roll: 3.8 Pitch: 1.8 Player: Roll: 1.4 Pitch: 1.2 |
Energy banks | Unknown |
Energy recharge rate | Good (4.25) |
Gun mounts | Fore |
Missile slots | 8 |
Shield boosters available | Yes |
Military shields available | NPC: No Player: Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 850,000₢ |
Overview
After the success of the Diamondback, the 138th Special Operations Aviation Regiment (Planetary & Interstellar), "Damage Inc." (138th SOAR), contracted Isis Interstellar to design and supply another vessel. This new craft was to based on the somewhat arcane Wolf MkII, a ship that has become a minor legend on the space-lanes, not least due to the previous military fiasco after the vessel was first introduced as a Naval weapon. Regardless of the scandal, the fact remains that the Wolf MkII was an efficient and formidable ship, but time has not stood still, and technological advances on both human and Thargoid fronts mean that the original ship is now becoming dated. To this end, the 138th decided that the ship should be updated to meet the challenges of the modern front lines.
The original compact wedge of the Wolf has been transformed, buried under a wider, heavily armoured shell. Larger than the Wolf in all dimensions, the Werewolf is now a far more potent weapon, outperforming her older sister.
Primary weaponry is in the form of three powerful Military Grade lasers. The underside external lasers have had their armour casings enlarged and strengthened to provide more robust protection when in battle. Even should both these weapons be disabled, a fully protected Military Laser remains mounted in the ship's nose. In addition, the vessel is capable of carrying 8 missiles, housed in two racks of 4 and launched through port and starboard hatches.
Power, speed, recharge rate and manoeuvrability are all better than the original vessel; the enlarged hull provided greater internal space for equipment, and technological advances mean that the ship's components are more efficient, effective and reliable than the older vessel. Some of the components are of Naval design, and Isis Interstellar are unable to discuss these. A main feature of the new vessel is the large in-built scoop system: this was a direct requirement from the Navy. During several Witchspace engagements, a number of pilots have been lost after ejecting from their vessels, and in order to prevent further losses, the Werewolf is designed to be able to swoop in and scoop up escape capsules swiftly and safely.
Initial space trials met with great reception from Damage Inc. who immediately signed off on the vessel. The ship has since seen successful engagements, and Isis Interstellar are currently retrofitting the ships with cloaking devices and scanner jammers to make them even more lethal.
Civilian versions of the vessel have just been made available for sale to the public, however although they are visually identical to the military vessels, a great deal of internal components have obviously been removed and replaced due to Naval security mandates. Two versions of the craft are available.
The standard ship has a top speed of .37LM, a power rating of 410 and a recharge rate of 3.7. The ship can carry 8 missiles and has space for 25 tons of cargo.
The "Purgatori" variant has a top speed of .375LM, and cargo space of 25 tons, but additional power-plant equipment has been installed, providing a power rating of 430 and a recharge rate of 4.25.
The Werewolf is available at Tech 7+ dealers.
Werewolf HUD
Both of the new ships incorporate the DHS (Dynamic HUD) functionality, adjusting the HUD appropriately depending on circumstances.
From left to right: Green/Yellow Alert, Red Alert, Red Alert (Damaged) & Docked.
Full CorCom computer systems are installed to allow pilots access to full trading facilities whilst docked.
Note that this older HUD has no MFD's and that missiles are only ever visible in Red Alert conditions! Nor is it HUDSelector compliant.
Download
The Werewolves are available at: Werewolf OXP. NB: This OXP only works on Trunk/1.74 at the moment.
Use this mirror if the official site is down.
This is an OXP - it needs to be unzipped, and then the .oxp itself needs placing in your AddOns folder.
Tweaks
You might care to peruse How to tweak OXZ's if you have not done this before!
Shipyard purchases
- The shipyard.plist has had ".original" tagged on the end of its name, and hence no Werewolf will be found on sale anywhere. You need to open the OXP and remove the word ".original", leaving just shipyard.plist to enable sales!
Isis HUD
- Killer Wolf's Isis HUD has also been included. This is replaced by his Dynamic HUD unless you disable his wwHUDswitch.js file found in the scripts folder. Just change the name to (for example) "wwHUDswitch.js.zapped"
Links
- The above was taken directly from Isis Interstellars Website
- Wolf BB Thread (2010)
- Aaaawwwwwooooooooo!!!!! BB Thread (2010-11)
- CTD with Werewolf 0XP BB Thread (2010)
- CTD & Some keys not working in 1.74.2 w/ Werewolf oxp BB Thread (2010-11)
- Werewolf BB Thread (2011)
- Problem with werewolf OXP? BB Thread (2011)
- General Dynamics HUDs BB Thread (2010+)