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- ...rd Co-operative. The Contract-a-Cab is thought to use the same basic space-frame as the Contractor.7 KB (1,005 words) - 02:30, 29 February 2024
- ...ly ninety three kilos. As can be imagined, this leads to a somewhat stocky frame This is normal for humans born on his planet of origin, which has a high-G7 KB (1,093 words) - 21:40, 29 March 2021
- The other broken-ness about FE:2 and FFE was the appalling frame of reference changes, which have largely been rectified by the most recent10 KB (1,649 words) - 02:46, 29 February 2024
- Additionally Frame has created a nice oxp for [[Random_Docking_Music_OXP|random docking music]5 KB (712 words) - 02:55, 29 February 2024
- The basic frame is comparable to a standard [[Viper (Oolite)|Viper]], except for the added1 KB (143 words) - 20:53, 30 June 2012
- ...[[User:CommonSenseOTB|CommonSenseOTB]]'s work on Oolite 2.0, [[User:Frame|Frame]]'s work on Babylon 5 and DGill's work on [https://bb.oolite.space/viewtopi9 KB (1,341 words) - 03:42, 29 February 2024
- ! Display Frame Rate | key_show_fps || F || 70 || 46 || F || Displays frame rate, object- and [https://bb.oolite.space/viewtopic.php?p=166829#p166829 c17 KB (2,186 words) - 08:38, 18 March 2024
- ...time]] clock. The value is the same for all entities and updates once per frame.12 KB (1,710 words) - 18:03, 24 February 2016
- 3088 - Avionics and engineering options are developed for the frame.<br/> ...eping position. Bedding is supplied, and the autoHygiene units within the frame will launder and sterilise all fabrics.27 KB (4,239 words) - 03:35, 29 February 2024
- ...onsidered quite radical when the ship was first unveiled in 3110. Its main frame unit consists of a lightweight, but very strong, U-shaped strut, formed fro Image:llama-tailview.png|The main frame unit ties the three main hull units together5 KB (814 words) - 02:38, 5 January 2023
- ...nally manage to pass within the dimensions of the [[GalCop]] standard dock frame. Nevertheless, the Chuckwalla shows a valiant effort with its maximised 700 ...in denial. The fact that the Anaconda with available 765,000㎥ within its frame can exploit 50 TC more than the 768,000㎥ of the Chuckwalla, became imposs3 KB (496 words) - 00:55, 24 June 2022
- Status Quo is set in the year 3138, four years before the official time frame of the Oolite game, which has been set as 3142.3 KB (440 words) - 07:38, 30 April 2023
- ...ing the position property of each ship’s JavaScript representation every frame, and creating a new JavaScript Vector3D each time, it’s done on the fly o26 KB (3,525 words) - 03:44, 29 February 2024
- * Version 2.4.6 Introduced frame-callback for the dredger doors for a smoother movement than with timers whe7 KB (1,108 words) - 14:38, 18 March 2024
- ...s updating, it is possible for this handler to be called twice in the same frame. Therefore, clock.days will not be correct for one of the calls. Use the da42 KB (5,637 words) - 03:19, 29 February 2024
- This is the time frame of the human being playing the game. By definition, it advances at a rate o ...using the ''time acceleration factor'' testing facility. This is the time frame that’s generally relevant to shaders and AIs.1 KB (239 words) - 16:02, 4 October 2022
- v. 1.0 Release by milinks <br> (trumping both Frame & Ahruman from releasing a ship with the same name)4 KB (579 words) - 02:19, 29 February 2024
- *This OXP was initially written by [[User:Frame|Frame]] and later maintained by [[User:Eric Walch|Eric Walch]]2 KB (260 words) - 03:42, 29 February 2024
- Each of these methods switches the frame-by-frame behaviour of the ship to a different mode. It may not necessarily remain in ...t flight instructions from a [[OXP_Scripted_AI|scripted AI]] callback each frame.85 KB (11,514 words) - 03:19, 29 February 2024
- *See Frame's 2017 YouTube film [https://www.youtube.com/watch?v=e03qmsNYbkM here] wher2 KB (307 words) - 10:32, 10 January 2024
- * With thanks to Frame for both the initial inspiration for the design (from Solar System 0.1 beta3 KB (481 words) - 02:49, 29 February 2024
- ...er each wing, creating a small fighter with a big punch. The Krait's small frame was ill-suited to mounting such heavy weaponry, the power drain problems on4 KB (681 words) - 07:14, 23 October 2022
- ...s they may cause the weapon's power to vary significantly depending on the frame rate.184 KB (17,196 words) - 02:39, 29 February 2024
- ...orientation from a [[Oolite JavaScript Reference: Global#addFrameCallback|frame callback]]. Uses role to identify ship, so be sure to use a unique role if22 KB (3,167 words) - 03:18, 29 February 2024
- |Display nodes of wire-frame or explosion, not a far-away dot.5 KB (728 words) - 23:48, 12 January 2019
- ...]], these are relative to the player's ship's position, and the coordinate frame defined by the ship's forward, right and up Vectors.39 KB (4,970 words) - 23:35, 7 March 2024
- *Author: [[User:Frame|Frame]]2 KB (243 words) - 02:20, 29 February 2024
- *Author: Commander [[User:Frame|Frame]]948 bytes (145 words) - 08:47, 18 March 2024
- ...ole lot harder as I have to go back to watching ST:TNG to get in the right frame of mind to generate more tekbab. *This OXP was devised by Frame. There is a thread [https://bb.oolite.space/viewtopic.php?f=4&t=4883 here]9 KB (1,592 words) - 02:46, 29 February 2024
- ...tion by activating the FPS display (see [[Oolite_Keyboard_Controls|Display Frame Rate]]). ...eded to dock with it becomes impossibly complex, unless you "cheat" with a frame callback to reposition the docking ship in a way which simulates the approp19 KB (3,081 words) - 03:17, 29 February 2024
- ...parameters. The <code>delta</code> parameter is the length of the current frame in seconds. [[OXP_Scripted_AI|More information on using this functionality]35 KB (4,704 words) - 03:19, 29 February 2024
- [http://www.box.net/shared/l0yu9ihdl2 Download version 0.12 here]: By Frame3 KB (536 words) - 03:40, 29 February 2024
- ...and sturdiness of the original design. Fitting all that in identical-sized frame inevitably results in slightly decreased cargo space.883 bytes (112 words) - 08:50, 20 August 2012
- ...and sturdiness of the original design. Fitting all that in identical-sized frame inevitably results in slightly decreased cargo space.4 KB (524 words) - 15:30, 18 March 2024
- Written by [https://bb.oolite.space/memberlist.php?mode=viewprofile&u=1663 Frame].<br />2 KB (255 words) - 03:39, 29 February 2024
- large star, as it may be impossible to get your frame of reference37 KB (5,883 words) - 10:33, 11 April 2021
- collides with an object at a given time frame of the simulation. When you positions in space if you are moving. If your position at one time frame119 KB (15,305 words) - 19:16, 22 April 2021
- ...someone to take care of business and take them out, and your name's in the frame. To kick off the mission, fly to the main station in the [[Sector3/Beenbeor ...nder for the implementation of the scanner functions in 1.74, and a nod to Frame for his discussions on stealth ships on the forum. Also thanks to bjasspa f4 KB (625 words) - 04:30, 29 February 2024
- ...and meaning of the tracking ID is unspecified and may change at any time. Frame callbacks are automatically removed when the game resets (for instance, whe ...time since the last frame (in [[Time_scales in Oolite|game clock time]]). Frame callbacks fire even when the game is paused, in which case <code>delta</cod21 KB (2,783 words) - 03:18, 29 February 2024
- |aut=[[User:Frame|Frame]] |aut=[[User:Frame|Frame]]169 KB (24,764 words) - 08:35, 18 March 2024
- |Frame |Frame7 KB (1,032 words) - 08:24, 15 April 2022
- |Frame2 KB (337 words) - 15:25, 28 May 2012
- Changed synchronised jump mechanism to use ship.velocity and a frame callback to simulate synchronised jump behaviour rather than a ‘teleport/20 KB (3,222 words) - 14:40, 18 March 2024
- ...uce a numeric gauge animation with the use of frame callbacks for frame-by-frame updating of the display. This is a first for Oolite and a must-see feature.10 KB (1,497 words) - 03:15, 29 February 2024
- *[[Oolite]] version 1.75.3+ due to CTD frame callback issues in previous oolite versions.4 KB (635 words) - 04:27, 29 February 2024
- [[File:Convoy.png|right|frame|The Convoy formation avoids surprises on the spacelane by placing a fighter4 KB (558 words) - 02:40, 29 February 2024
- * Author: [[User:Frame|Frame]] ...outs of this) to [https://bb.oolite.space/ucp.php?i=pm&mode=compose&u=1663 Frame] on the BB.3 KB (428 words) - 02:29, 29 February 2024
- [[Image:Keyconfig_keyboard_1_3.png|frame|Virtual keyboard]]2 KB (218 words) - 03:00, 29 February 2024
- [[Image:Talkative_space_compass.png|frame|Compass announcements]]2 KB (244 words) - 04:32, 29 February 2024
- ...AI provides an intermediate level of control between moving a ship with a frame callback, and using stock AI routines such as <code>performAttack</code> ...#scriptedAI|scriptedAI]]</code> function in the ship script is called each frame to determine the behaviour.4 KB (563 words) - 22:35, 3 March 2022
- ...ly when the player leaves the system. This is a good place to clean up any frame callbacks or timers associated with this effect.8 KB (1,128 words) - 10:38, 19 September 2023
- ...ve a few event handlers but provide a convenient place to store timers and frame callbacks associated with the effect.5 KB (763 words) - 12:04, 27 December 2013
- ...mets for a solar system, see [https://bb.oolite.space/viewtopic.php?t=4578 Frame's Solar Systems OXP] (don't forget to change "www.box.net" to "app.box.net"2 KB (425 words) - 02:28, 29 February 2024
- *And see [[User:Frame|Frame]]'s 2017 [https://www.youtube.com/watch?v=e03qmsNYbkM YouTube film] where h6 KB (851 words) - 04:31, 29 February 2024
- [[File:SystemFeaturesSunspots.png|right|frame|Occasional Solar Activity]]836 bytes (110 words) - 04:32, 29 February 2024
- ...were well-known for their excellent product quality. Due to the short time-frame though they had to come up with several compromises.3 KB (482 words) - 20:30, 24 January 2016
- ...s) to be constructed with 7% less glass. Which would itself mean that the frame could be thinner as it would have to support less weight.75 KB (11,859 words) - 15:18, 12 May 2021
- ...tion settings (i.e. changing various texture parameters frame based), each frame of the animation would become a different planet texture.10 KB (1,644 words) - 05:16, 18 March 2024
- TAF multiplier will be adjusted in every frame to keep it always as high as possible.3 KB (486 words) - 09:25, 18 March 2024
- ...edRange</code> is '''obsolete''' as it has bugs especially apparent at low frame rates. The JS method <code>dealEnergyDamage</code> is '''recommended'''.14 KB (2,193 words) - 03:17, 29 February 2024
- ...nal idea and implementation of this useful OXP was written by [[User:Frame|Frame]] - see [[Bounty Scanner]].<br/>2 KB (200 words) - 02:20, 29 February 2024
- * Protection for invalid sun references in frame callback.22 KB (3,371 words) - 04:43, 29 February 2024
- ...s a system "owned", this can be seen by the "framework" of the sector. The frame strength (in pixels) indicates the number of occupied systems that this all4 KB (599 words) - 12:21, 2 January 2017
- If Frame's [[Fuel Collector OXP]] is installed, the Fuel Collector will collect fuel15 KB (2,192 words) - 02:47, 29 February 2024
- ...ate true orbital dynamics – calculating the ship's position for the next frame and placing the ship directly into it.5 KB (699 words) - 03:43, 29 February 2024
- I wrote a utility that monitors the frame rate in an effort to tailor my code's impact to the player's setup. ...e feedback and discussion on using this (or something else) to reclaim our frame rate.12 KB (1,983 words) - 08:47, 10 April 2024
- If you suspect the criminal is due to arrive within a small time frame, you can select the "Wait for time period" option<sup>1</sup>, which allows9 KB (1,348 words) - 02:47, 29 February 2024
- | G1 Shield Cell Bank<br>G3 Shield Generator<br>G2 Thrusters<br>'''G5 Frame Shift Drive''' ...<br>G3 Detailed Surface Scanner<br>G1 Power Plant<br>G3 Thrusters<br>'''G5 Frame Shift Drive'''<br>G3 Sensors11 KB (1,637 words) - 08:02, 22 April 2021
- ...e ship geometries are limited to convex hulls to aid in rendering the wire-frame graphics as quickly as possible with hidden line removal. Each vertex is us4 KB (719 words) - 05:56, 10 June 2018
- * Navigation frame * Code to spawn the navigation frame and star textures, as well as to realign them as the player ship moves.10 KB (1,554 words) - 03:07, 29 February 2024
- ...ed me to take a step back and look at the bigger picture, so my thanks to Frame, Eric Walch and phkb for the inspiration!5 KB (772 words) - 08:46, 18 March 2024
- ...ate true orbital dynamics – calculating the ship's position for the next frame and placing the ship directly into it.11 KB (1,626 words) - 03:21, 29 February 2024
- *Comets - see [https://bb.oolite.space/viewtopic.php?t=4578 Frame's Solar Systems OXP] (don't forget to change "www.box.net" to "app.box.net" And see Frame's 2017 YouTube film [https://www.youtube.com/watch?v=e03qmsNYbkM here] wher26 KB (3,808 words) - 01:22, 13 March 2024
- *[[Random Docking Music OXP]] by Frame (2010). ...484 Solar OXP Conceptual Test-Release... beta 0.02] (2008) by [[User:Frame|Frame]]: extra planet with station & jump gates63 KB (9,237 words) - 12:24, 19 April 2024
- We can also extrapolate the approximate time frame of the Dark Wheel novella from this (using logic that is a little more fuzz Obviously a larger time frame is needed for these changes to take effect. Given that players of Elite wo27 KB (4,318 words) - 15:27, 18 March 2024
- :- a "dynamic" component: a new one is picked for every new frame3 KB (572 words) - 04:24, 29 February 2024
- *1.1.1 (October 4th, 2014) Fixed bug: crosshairs not being reset when frame callback ended by shipWillEnrterWitchspace etc.1 KB (161 words) - 02:31, 29 February 2024
- Then people started writing OXPs. Commander Frame's Fuel Collector OXP in 2008 led to Phkb's Fuel Tweaks OXP which affected t3 KB (417 words) - 03:38, 29 February 2024
- ...484 Solar OXP Conceptual Test-Release... beta 0.02] (2008) by [[User:Frame|Frame]]: extra planet with station & jump gates (for Oolite versions 1.72 - 1.73.20 KB (2,945 words) - 12:13, 26 April 2024
- === Frame Callback: Butterflies callback === ...//app.box.com/s/chmsntfqh6 Box Download] (2011) Butterflies callback - the frame callback version of Butterflies animation demo (co-authored with Kaks)5 KB (878 words) - 02:14, 29 February 2024
- ...iathan System Platform, Maelstrom, Vortex, Duma, Tembo, Chatu, Nyoka, Fuel Frame, Fuel Tank, Fugu Tanker, Quirium Fuel Tank, Guardian Drone, Thargon Jamming25 KB (3,474 words) - 23:38, 7 January 2024
- [[File:telescope2Beta_station_options.jpg|right|frame|Telescope 2.0]] [[file:Telescope_station_options.jpg|none|frame|Telescope 1.15 with Telescope_station_options oxp]]2 KB (261 words) - 04:30, 29 February 2024
- ...ence from system to system. Also, this setting will have an effect on your frame rate, so while it may look pretty to have a really high value, it's probabl ...use a massive difference from system to system, and again will affect your frame rate.8 KB (1,330 words) - 03:00, 29 February 2024
- ::: - Fuel Collector (FRAME) :::Frame: [[Fuel Collector OXP]]16 KB (2,627 words) - 09:29, 18 March 2024
- ...ps://bb.oolite.space/viewtopic.php?t=4578 Solar Systems OXP] ([[User:Frame|Frame]], 2008+) - and watch [https://www.youtube.com/watch?v=NLLilN8C86o this] *Babylon 5 ships: see [[User:Frame]] for links to his YouTube videos & BB posts9 KB (1,299 words) - 09:49, 28 April 2024
- ...ok in their construction, although it is normally mounted on a skeleton or frame made from more conventional materials. Hives and Star-nests are thought to10 KB (1,592 words) - 11:22, 3 August 2022
- ...the Xeptatl Society Chief Scientist. He is in his 50s and his tall, wirey frame and neatly trimmed beard give him a very distinguished look. Malangy is nor9 KB (1,569 words) - 15:31, 12 December 2021
- ...e]], there may be found a relative scale considering the very seminal wire-frame 3D graphics from which Elite came, to the possibilities that are now availa3 KB (539 words) - 03:38, 29 February 2024
- ''At this stage I need general information, particularly what frame rates the game is getting on your system. The FPS (frames per second) is cu ''At this stage I need general information, particularly what frame rates the game is getting on your system. The FPS (frames per second) is cu237 KB (36,292 words) - 02:12, 29 February 2024
- Within the modest frame of the Skink, a considerable portion of the volume is allowed for hull thic3 KB (385 words) - 13:20, 5 June 2022
- ...ister</b>" and "<b>container</b>" variants - the former with a rectangular frame adaptor for transport vehicles downworld, as well as shuttle ...1.jpg|thumb|right|300px|Goods Container "cannister" variant with downworld frame adapter.]]10 KB (1,591 words) - 02:50, 29 February 2024
- ...1680 x 1050 setting, the COORDINATES in the HUD PLISTS are in a 768 x 480 frame of reference. The aspects are both the same; 1680/1050 = 1.6, 768/480 = 1.6 The y coord ALWAYS seems to be in a -240 to +240 frame of reference. It seems that the Oolite core programming "works as if" it is5 KB (782 words) - 02:59, 29 February 2024
- ...ner OXZ|Goods Container]]</u> "cannister variant", complete with downworld frame adaptor for compatibility with land transport vehicles. The two variants -2 KB (374 words) - 17:41, 7 January 2024
- ...htGrey1.jpg|thumb|right|300px|Goods Container "Pod" variant with downworld frame adapter.]] Our pod container variant comes with a rectangular frame adaptor for transport vehicles downworld, as well as shuttle6 KB (976 words) - 17:41, 7 January 2024
- ...o the next level" (3D), "accelerating", and then also "breaking out of the frame" and "transcending of boundaries", as it were; c.f.: 1984 box art & ''The D12 KB (1,891 words) - 02:20, 29 February 2024