|Contractor Mk II|
|Cargo capacity||2 TC|
|Cargo bay extension||N/A|
|Maximum speed||0.45 LM|
|Manoeuvrability|| Roll: 2.5|
|Energy recharge rate||
|Gun mounts||Fore, Aft|
|Shield boosters available||Available|
|Military shields available||Available|
|OXP or standard||OXP|
|Available to player||Yes|
|Base price||1250000 Cr|
Contractor Mk II
This Oolite Expansion Pack (OXP), developed by Smivs, adds the Contractor Mk II to the game. This ship occassionally appears in the game as a Bounty Hunter, and rarely as a Pirate. The Contractor is player-purchaseable.
The Contractor is an extreme example of niche-marketing, specifically targeted at Bounty Hunters, Hit-Men and Assassins, and it is without doubt one of the most lethal ships ever conceived. Inevitably a few have also found their way into Pirate hands.
The Contractor is shrouded in mystery, and little is known about the ship, its armaments or its capabilities. They are thought to originate on a moon orbiting a planet in the anarchic Retila System in Galaxy 2, where it is believed an un-holy alliance of Mafia, Triad and Pirate groups have established a covert shipyard where the Contractor is built to special order, drawing together stolen technologies from across the Ooniverse.
Even less is known about the origins of the design, although the story goes that it was reverse engineered from a stolen Military prototype. Although the incident was hushed up at the time, it is common knowledge that a Top Secret prototype was stolen from a Naval Base in Galaxy 1 and soon after was taken to Galaxy 2. It then disappeared for a few weeks during which time it is thought it was stripped down and examined in detail. What happened next is unclear but the prototype was eventually tracked down and destroyed by a keen young Jameson, out to make a name for himself.
Standard equipment is rumoured to include Front-mounted Military laser, ECM, and Fuel Injectors, and all options are available, although the 2 TC cargo capacity cannot be expanded. The Contractor features a unique HUD with a clear, combat-biased layout. Unable to reproduce the Naval drive unit fitted to the stolen prototype, the builders instead opted for three Muon Schism drives from the MitsOobishi Motor Company based at Xevera in Galaxy five. These compact yet powerful engines give the Contractor a very respectable top speed of 0.45LM.
The Contractor is believed to have some limited stealth capability thanks to organic hull plating developed by the Marine Trench Company making it almost invisible to the naked eye, although most scanners will detect it. Bounty Hunter ships will often be fitted with Cloaks and Scanner Jammers.
The Mk II has been refined even more into a combat vessel sacrificing all but two TC of cargo space to add two missiles over the original ZZ1 model. Following feedback from users the handling has been improved and the notoriously 'twitchy' controls have been smoothed out for the Mk II.
Although extremely rare, any Contractor that you might encounter is well worth avoiding, particularly if you are an Offender or Fugitive...remember, this is the ship-of-choice for some of the most ruthless and dangerous men in the Ooniverse, the Bounty Hunters. Contractors have awesome firepower, most will have Military shields and energy units, and they are amongst the fastest ships available.
If you can afford it, you can own a Contractor, and occassionally one will be found for sale at ship-dealers on higher tech-level worlds.
The Contract-a-Cab is produced for the YellOo Cab Co by a legitimate company, the RollyJoger Taxiworks, which is believed to be an arm of the Retila Shipyard Co-operative. The Contract-a-Cab is thought to use the same basic space-frame as the Contractor.
Licence & Credits
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit the Creative Commons website or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
This basically means that you can do what you like with it... it's yours to play with as you see fit.
The OXP was developed by Smivs. Many thanks go to Commander McLane for writting the Bouny Hunter JS, and to Thargoid and Zbond-Zbond for help, advice and inspiration.
Contractor Mk II
v1.6 released 7th March, 2015. Update in readiness for Oolite v1.81. Minor HUD adjustment. New engine sub-entities.
v1.5 released 18th July, 2014. HUD update to incorporate new features available in Oolite v1.8.
v1.4 Released 28th July, 2014. Full overhaul for Oolite v1.80 onwards, using new roles etc available. New Hunter variant added. Textures updated.
v1.3 July 2014 v1.2 converted to OXZ
v1.2 Released 24th January, 2013. Updated for Oolite v1.77. Normal and specular maps added.
v1.1 Released 10th September, 2012. Updates to script and AI.
v1.0 Released 19th January, 2012.
Discntinued upon release of Contractor Mk II (2012/01/19)
v4.1 Released 4th February 2011. 'requires.plist' added and readme converted to a pdf file.
v4.0 Released 5th January 2011. Adds a dedicated model for stability, improved graphics and better NPC behaviour.
v3.1.2 Released 8th July 2010. Added emission map and other lighting effects, and reduced chance of Contractor appearing in shipyards.
v3.1.1 Released 15th June 2010. Minor bug-fix.
v3.1 Released 14th June 2010. More balance changes.
v3.0 Released 13th June 2010. Changed balance of ship, correcting a major flaw in v2.0.
v2.0 Released 10th June 2010. Bugfixes and altered specification of the ship from v1.0.
v1.0 First released 8th June 2010.
Download & Installation
Available via the in-game manager, or download from the link below.
Download ContractorMkII_v1.6 OXZ (downloaded 3610 times).
Oolite Forum thread
Any questions, problems or bug reports should be posted on this OXP's BB thread here