Difference between revisions of "E.C.M. System"

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Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a '[[fuzzball]]'
 
Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a '[[fuzzball]]'
  
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Revision as of 06:14, 3 June 2010

Overview

An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns.) ECM will cause ALL primed missiles in range to auto-detonate. As with all arms-races, the millitary has developped ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems.

Use

Press the ECM button on your console. Be advised: activating ECM will cause a drain on your energybanks.

Availability

Price to fit: 600.0 Cr
At techlevel: 2
Energydrain per use: ..

Comments

Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a 'fuzzball'


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Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon