Lave OXP

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Revision as of 00:23, 27 May 2024 by Phkb (talk | contribs) (Download)
Iron Ass Lave: An Ad-droid barely avoiding a rude ramming by a speeding Cobra.
Iron Ass Lave:A Coral passenger liner preparing to dock.
Iron Ass Lave: Instructor and pupil near Lave station.
Iron Ass Lave: A food junk pursued by a hungry patron.

The OXP simply titled Lave adds many of the features to the Lave System that are described in The Dark Wheel novella, but weren’t originally there to see in the game.

It was written by Murgh in 2006, and later updated by Kaks‎ in 2008 and by an anonymous kind modder in 2009.

Murgh retro-rebooted it in his Iron Ass style in 2022. Phkb "Griffified it" in 2024 and posted his version to the Expansions Manager.

Overview

Learner pilots practice in Trinket ships near the station under the command of an instructor, Restaurant Junks ply their trade, Herald Ad-Droids shuffle their billboards, transport liners transport, an ominous Cobra lurks, a small moon is added and more. It also bumps up Lave's tech level, as that was how Murgh understood the descriptions in The Dark Wheel, which he was emulating (useful for buying kit for your ship - you can now get fuel scoops and an ASC, and if you run SW Economy, you can now buy medicine).

Lore

This oxp replicates the Lave described in The Dark Wheel (and also meshes with the Drew's Oolite Saga). The Oolite community in those days featured many who came into Oolite from Elite via Frontier, where the The Old Worlds region was peculiar in consisting of one planet with no moon - Lave's Basta being the exception, but not a true moon.

Murgh, who wrote this oxp, also wrote Diso OXP which adds more planets to the Diso system. But for other early players, the old "Old Worlds" definition was important. More recent ambience oxp's which add planets, play havoc with this older definition, and add more planets and moons to the Lave system too.

Notes for possible update

Permission to update Murgh's .oxp's

...of course you may feel totally free to update any of the old OXPs or otherwise make use of the old scraps if they can still hold appeal. It would be very cool for me if something from so long ago could even in a small part manage to survive through the ages, along with the simple and brilliant concept of Oolite...
((Old) Murgh 2021)

Suggestion

I noticed some really fast NPC's docking in one of the new YouTube vids, they were racing into the station! is there new docking AI for the ships in the more modern Oolite? i remember NPC's used to just slowly inch their way towards the station then sometimes panic and abort their run over and over - would be fun to still keep that behaviour around Lave with all the new pilots trying to get their driving license :)

edit: actually, thinking about it, this might have been when i was making ships that were too big to fit into the mail slot

Post by Griff » Fri Dec 03, 2021 9:30 am

Lave 2.1: (left) Lave with city night-lights (right) moon

Expansion Manager revamp (Lave 2.2)

Phkb griffified this in 2024, adding a new planet texture with city night-lights and replacing Murgh's custom ships with Griff's ships

What's in the box?

  • Planetfall 2.0 integration.
  • New main planet texture with city lights.
  • New moon texture.
  • Used a Hognose pulling a billboard to replace the Add Droids
  • Used a Boa Class Cruiser to replace the Coral Liner.
  • Used a Sidewinder Scout Ship to replace the Learner Trinket.
  • Used a Asp Mark II to replace the Instructor Trinket.
  • Used a Worm to replace the Food trucks.
  • Used a Ophidian for the passenger transport (instead of an Anaconda).
  • Used a Bug for the two transporters (instead of Morays).
- Switched to Griff's models for all ships
- Made the Lave Academy OXP a requirement for this one.
- Make the FPO Lave OXP a conflicting OXP, so the textures from this OXP can be used instead.
- Added three mini-missions that can trigger when you dock at the Academy.
- Converted all plist files to OpenStep format.
- Renamed ship data keys to make them more unique and less likely to run into conflicts with other OXPs.
- Change spawning functions to script.
- Added scriptInfo for Random Ship Names for most ships, so they will get an appropriate name from that OXP.

Iron Ass revamp (Iron Ass Lave)

In January 2022, Old Murgh came out of retirement and began chipping away at the old shapes and fabrics, attempting something like a remastered –though still RELOPy– version. An Iron Ass Lave beta was shared in April 2022.

Download

You can download Lave 2.2 from the Download Manager, or here: Lave_2.2.oxz

Previous Versions

Note that it is an .oxp and needs to be put in the AddOns folder (not an .oxz which would reside in the ManagedAddOns folder!). See OXP for details.

License

Iron Ass Lave OXP is licensed under the Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0), To view a copy of this license, go here.

Hence, one is free to: Share — copy and redistribute the material in any medium or format, Adapt — remix, transform, and build upon the material, under the conditions of – Attribution, giving appropriate credit to original creator(s), – NonCommercial, no commercial use, — ShareAlike, If you remix, transform, or build upon, you must distribute your contributions under the same license as the original.

See also

Links