User:Simon B
From Elite Wiki
Simon B has designed entire flotillae of ships for Oolite.
Simon first joined the community in 2008, living in New Zealand
| Imagine my delight at finding that Elite is well and thriving as a FOSS project - Free Software no less. But, of course, you don't need to imagine, you've been exactly where I am.
Intros: I am an eldritch old-school hacker living on a clifftop overlooking the Pacific. With me is a wifie and three (count-em) cats. |
| (SimonB) |
He had the following suggestions for improving Oolite back when he joined:
All right - some ideas I may get around to: Ships - UFO - basically a light or bunch of lights that follows a player (or other ship) around annoying the capt since it blocks the jump drive. Possible they could choose to have an escort role though. IFF name is "Unknown Object". (Note - it is possible to have a ship with no visible model and just a flasher) Doomsday machine - big and slow, powerful enough to take out a station or a planet. (Related: have some systems sans stations/planets.) Would also suit a mission - you follow a trail of destroyed stations and rumour... hit it with lots of nukes... Berserker - another robot death machine, I know we already have thargons. But but but - berserkers are a sci-fi canon... Military Anaconda - with turrets. The anaconda is big, slow, and not very manouverable. Turrets are only sensible. Armoring them makes sense too... so it takes a lot of hits to take one out. Systemships available: By which I mean - no witchdrive. This could create another path through the early game for players lucky enough to end up in a system with many dockable objects. One could fly a transport between them and an asteroid field. Missions: Rich Tourist - you get a tourist as a passenger. They have no fixed destination and stay with the ship as long as the ride is "interesting". They also pay more for very interesting rides. If you have a cool ship, that helps: "Wait'll my friends hear I rode a Flangewort class Pedant!" Your rep also helps. The planet descriptions go someplace towards that. But if you become a fugitive... engage in some piracy, get in a firefight, go on a mission... visit the graveyard, pulsar, etc. The neat thing is that this is a way to make things which are otherwise a bit ho-hum more attractive. Suddenly you care that the blue wingnutoids live on a boring little planet, and you need to remember where the nearest hoopy casino is. Occasionally pops into the bridge ... "can I fire the lasers? ... whoops... my bad... what does this button do?" Planetfall... Script - flying too close to a planet in a witchdrive ship is an offense. Police fly up from the world to shoo you off. But what if you have a permit (like those adders with role: shuttle?) Then - fly close enough and you land... perhaps you have to follow a beacon? Item: Thargon Wormhole projector how do thargons get from place to place - especially considering that they can turn up between stars. Perhaps thargons have controllable wormholes? A captured generator could trigger a wormhole ahead of the ship - B5 style... but players still cannot control the destination. Uses energy like ECM. Perhaps it displaces cargo? Some carriers when destroyed could leave a wormhole behind as a death action... or the wormhole projector is on a special ship. Even if the device could not be recovered (as a mission?) this would justify how they appear. <rant> Collision boxes - did something happen in 1.7? In 1.69 I was able to fly between the spokes/rings of the torus station. It was a good shortcut to get to witchdrive range. </rant>
Contents
OXP's
Simon B's most famous oxp's are his Neolite series and his Re2dux series. Both are mostly retextures but with new ships added to the mix.
- Neolite Ships is an Oolite ships replacement set. 2012
- Neolite Wolfies were an update of Marko Susimetsä's Wolfwood's Variants
- Re2dux Ships is an Oolite ships replacement set. 2011
- Croydon Starsoarer adds a ship that is similar to the Asp in specification (2010)
- Oolite Princess is a liner - see Brilliant but broken... under Dockables
Simon B's contributions to other oxp's
- Old Ships 2010 was shadered by Simon B
- He also contributed to Behemoth
Later oxp's by others
- Simon B's Favorites is a later collection of sb-faves by Spara & Keeper
- Simon B's Ships OXP is a later collection of Neolite ships by CaptSolo
- Cougar ST OXP was based on a Neolite Companion.oxp ship
- Navy Asp was partly based on Simon B's work
- Random Hits OXP contains some of his work
Other Work
- Textures in GIMP (Tutorial, 2009)
Links
- Simon Bridges' re2dux ships collection in Box
- taniwha
- oolific.oxp - the Oolite Princess liner
- re2dux.oxp - his re2dux shipset
- sb-navy - carriers & ancillary ships
- wakapiko-redux
- sb-faves (cobra variants)
- re2dux-vipers
- constrictor
- sbdestroyer-pre2 - naval destroyer
- ubertharg-pre1
- katipo
- Simon Bridges' neolites ships collection in Box
- neotextures
- neolite
- wakatoro
- wakapiko
- typhoon
- galcop
- blade
- arachnid
- neolite-concepts
- neolite-companion - rejigs of ships from the non-BBC Elite games (Bushmaster, Ghavial, Iguana etc)
- neolite-wolfies - SB's rejig of Wolfwood's variants

