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  • ...ts task is to ensure safety and prevent crime on the space lines of member systems. Any event on a planet or moon is in the jurisdiction of the local governme ...rol in a combined team with local space police or navy units. For troubled systems, GalCop deputies can be sworn in - some of these deputies are actually hire
    6 KB (834 words) - 02:47, 29 February 2024
  • ...s on the Rock Hermits it finds, and it waits a bit after startup for other OXPs to create them.. * Doesn't add beacons to Astromines (they replace Rock Hermits in Communist systems if Commies OXP is installed, and already have an unlimited beacon).
    5 KB (772 words) - 08:46, 18 March 2024
  • ...the planet. It is recommended that you use this OXP on reasonably powerful systems. Intel graphics cards may have a hard time with it. ...A / JPL-Caltech / SSI / Southwest Research Institute / Malin Space Science Systems / Italian Space Agency (ASI) / Italian National Institute for Astrophysics
    2 KB (373 words) - 11:52, 24 March 2024
  • ...and scroll down to the '''Manage Primable Equipment''' option (under Ship Systems), and select Barrel Roll for your Defensive Equipment. |category = Equipment OXPs
    3 KB (416 words) - 02:17, 29 February 2024
  • ...|right|400px|F6 chart: The local systems are identified, further unvisited systems are not]] ...tion (F7) for already visited systems. It also allows temporary access for systems in the 7 LY range.
    4 KB (530 words) - 02:54, 29 February 2024
  • ...nform you of your admittance to our Order. We maintain Guild Houses in all systems of the Eight Charts, and you can be assured of a hearty welcome wherever yo ...ins of ''every'' disposition, peaceful or warlike. Engage <u>anti-masslock systems</u> on Station approach and watch your Grade soar as you dock with our Mark
    58 KB (10,041 words) - 02:38, 29 February 2024
  • Note also that on some systems where the Vimana 12MFD screen is used, that the vanilla game crosshairs are |category = HUDs OXPs
    9 KB (1,433 words) - 16:34, 21 May 2024
  • ''...I'm sorry Sir, perhaps you'd like to try in one of the less 'monitored' systems.'' ...Kindly note the dialogue above! None of the below are buyable. Number of systems where purchase is possible is listed below (where this is less than 10).
    6 KB (921 words) - 04:41, 29 February 2024
  • 1 A Library in the programmer's sense: reusable code that people writing OXPs can use. That is to say instead of everyone writing a javascript method to ...ugh the F4/4 Ship-Station Interface screen when docked - all under '''Ship Systems'''
    6 KB (943 words) - 04:24, 29 February 2024
  • |category = Weapons OXPs ...u can find the hacked version sometimes in anarchies, feudal and multi-gov systems or at independent and "sleazy" locations.
    7 KB (1,007 words) - 03:09, 29 February 2024
  • ...anets was developed to adopt ''PlanetEngine'', integrated with [[Planetary Systems]] from [[Strangers World]], for the main planets of a solar system. PlanetE ::*''More information about the PlanetEngine will be found in [[Planetary Systems]].''
    5 KB (772 words) - 02:53, 29 February 2024
  • This OXP aims to make the suns in the solar systems more realistic. It also implements dynamic solar flares - and also a solar ...t the long story of iterations such as “hot yellow suns for agricultural systems, red and orange dwarves for industrial ones” and outline the present stat
    17 KB (2,834 words) - 04:31, 29 February 2024
  • ...xture size, it is recommended that you use this OXP on reasonably powerful systems. Intel graphics cards will have a hard time with it. === Related OXPs ===
    2 KB (274 words) - 11:53, 24 March 2024
  • The two thousand star systems of the Cooperative once enjoyed a golden age of peace and prosperity, and p ...e elements of Frontier in Oolite either in the game itself (though writing OXPs) or in literature or writing background material - most notably [[User:Sele
    20 KB (2,802 words) - 03:05, 29 February 2024
  • ...stem and its orbital dynamics, remains as a crucial component of Planetary Systems. So let’s start our presentation from Orbits' script modifications. ...really '''Orbits''' generates wide range of possible layouts. You can see systems with only gas giants except main planet or with only terrestrial planets.
    19 KB (3,010 words) - 03:36, 29 February 2024
  • These are Main stations in high technology systems. They have the same configuration as the original ring-habitat stations in These planetary research orbital stations occur in high-tech systems with stable governments and a high GNP. All research orbiters except the Jo
    11 KB (1,626 words) - 03:21, 29 February 2024
  • In vanilla Elite/Oolite you have an unlimited source of power for ship systems. You spend fuel only for hyperjumps or for witchfuel injectors. You have a ...sumed in cruise mode by the core energy unit to provide power for the ship systems.
    26 KB (4,216 words) - 02:53, 29 February 2024
  • :*Note also that the OXPs in your AddOns folder ''trump'' the OXZs in your Managed Expansions folder. == Tweaking OXPs ==
    13 KB (2,225 words) - 02:55, 29 February 2024
  • ...cuses on several types of Ambience OXPs - those which affect ''all'' solar systems. Also those which change minor details of the planets (''eg'' PlanetForests Oolite's collection of Ambience OXPs is a rather rum selection. Some aim at scientific realism in varying degree
    26 KB (3,853 words) - 10:33, 23 June 2024
  • Here are links to over 300 OXPs which are '''not''' in the in-game Expansions Manager. Maybe 200 work fully ...e (FPO).png|400px|thumb|right|Vetitice - Famous Planets Overhaul (Ambience OXPs)]]
    63 KB (9,292 words) - 00:04, 29 May 2024

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