Difference between revisions of "Taranis OXP"

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==Version history==
 
==Version history==
 
Version 2.1
 
Version 2.1
* Added new planet texture with city lights.
+
* Added new planet texture for Lerelace with city lights.
 
* Updated planet description with fuller version from FPO.
 
* Updated planet description with fuller version from FPO.
 
* Ensured new planet texture is applied.
 
* Ensured new planet texture is applied.
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==Difficulty Rating==
 
==Difficulty Rating==
 
"Easy". The ships appearing in the OXP are within the power-range of the standard set of ships. You wouldn't need a full [[Iron Ass]] to take them on, but you should have some basic upgrades fitted such as a [[Beam Laser]], [[Fuel Injectors]], an [[EEU|energy unit]] and perhaps [[Shield Boosters]].
 
"Easy". The ships appearing in the OXP are within the power-range of the standard set of ships. You wouldn't need a full [[Iron Ass]] to take them on, but you should have some basic upgrades fitted such as a [[Beam Laser]], [[Fuel Injectors]], an [[EEU|energy unit]] and perhaps [[Shield Boosters]].

Revision as of 11:20, 9 March 2024

Taranis Corporation HQ

Intro

Based in the Lerelace system (28 light years from Lave), shipbuilder Taranis Corp originally had its main offices on the planet's surface, but strong sales of the Outrider escort vessel enabled the firm to relocate to a new orbital HQ, while retaining a few facilities "planetside". The cost of the HQ is unknown, but is estimated at around half a billion credits, a colossal sum even by the standards of big business. Noted Ineran architect Philippe K Lizzard reportedly had a hand in its design.


Notable features

In addition to being the company's managerial and administrative centre, Taranis's HQ houses extensive R&D facilities and accommodation for its staff, many of whom rarely leave the premises. The most opulent interiors are to be found on the executive levels in the rotating central sphere; the outer ring uses artificial gravity, except in certain zero-G test areas. The ring has a diameter of over 4.6km, while "The Ball", as it is known, has a diameter of around 2.3km.

The HQ is extremely well defended, thanks largely to Taranis's military connections. Anyone attempting an assault would have to contend with military-grade shields far more powerful than those of even a Torus station, 41 turrets and a squadron of five Outriders, reportedly equipped with military lasers and enhanced shields.

Less suicidal visitors will be able to take advantage of tech-level-16 ship-outfitting facilities and a shop selling a range of luxury items bearing the Taranis logo.


Taranis's Outrider, showing the ship's unique HUD
Taranis's Navy Frigate

Credits

  • Roberto (author)
  • Maik (Fixed wrong definition at the Taranis station commodities.plist)
  • Eric Walch (anti mission clash code, Converted to JS)
  • Thanks to all those who have assisted me - especially Giles, Murgh and Arexack_Heretic (who helped me through my darkest hours with the AIs!).
  • Thanks again to Murgh for the use of his Wolf Mark II as the mission ship.

Version history

Version 2.1

  • Added new planet texture for Lerelace with city lights.
  • Updated planet description with fuller version from FPO.
  • Ensured new planet texture is applied.

Version 2.0.5

  • Added a visual effect after spawn to mask the issue with the dock walls disappearing when docking.

Version 2.0.4

  • Swapped normals in Taranis station models to correct position (with thanks to Commander_X)
  • Reverted to dock object so ILS will function with station.
  • Tweaks to shipdata.plist.
  • Removed unused files.

Version 2.0.3

  • Actually saved the file before building OXZ, to fix missing ";" in shipdata.plist.

Version 2.0.2

  • Fixed missing ";" in shipdata.plist.

Version 2.0.1

  • Fixed version number in manifest file.

Version 2.0: Updated by phkb

  • Converted XML plist files to OpenStep.
  • Updated station textures and market script.
  • Updated subentities to use new definitions.
  • Updated Wolf Mark II to use Griff's models and textures.
  • Updated station spawning code so that it is possible to save the game at the Taranis HQ.
  • Added New Cargoes station functionality.
  • Fixed issue with docking port, where you would seem to pass through the back of the docking port and view the large blue globe in the middle of the station before the docking animation started.

Version 1.3: Translation to JS.
Version 1.2: Bugfix with commodities on the Taranis station. (Still available here for older oolites)
Version 1.1: Added anti mission-clash code.
Version 1.0: Original release.


Difficulty Rating

"Easy". The ships appearing in the OXP are within the power-range of the standard set of ships. You wouldn't need a full Iron Ass to take them on, but you should have some basic upgrades fitted such as a Beam Laser, Fuel Injectors, an energy unit and perhaps Shield Boosters.


Installing and Playing

Previous Versions

If you downloaded the older OXP, unzip the download file. This will create a folder named "Taranis xxx". Open this folder and you will see a folder named "Taranis xxx.oxp" and a readme. Move the Taranis xxx.oxp folder to AddOns. As with all older OXPs, it is the folder ending .oxp that you need to put in Oolite's AddOns folder, otherwise Oolite will not read it.

  • Note: The Taranis Corporation HQ is the starting point for these missions, so the package for both is now the same.

License

  • Author: Roberto

Links