Difference between revisions of "Guide to Economics OXPs"
From Elite Wiki
Cholmondely (talk | contribs) (→Economics OXP comparisons: Added Commodity Markets OXP) |
Cholmondely (talk | contribs) (→Economics OXP comparisons: More detail and structure) |
||
Line 40: | Line 40: | ||
This table also ignores some brilliant oxp's which introduce a focus on just one aspect of economics. | This table also ignores some brilliant oxp's which introduce a focus on just one aspect of economics. | ||
+ | |||
+ | === Geography === | ||
*[[BlOomberg Markets]] creates sudden changes in commodity prices which are geographic in effect. | *[[BlOomberg Markets]] creates sudden changes in commodity prices which are geographic in effect. | ||
− | *[[Black Monk Monastery]] | + | *[[Darkside Moonshine Distillery]] introduces distance from production as an affect on price. This is done with more subtlety than BlOomberg Markets' affects. |
+ | |||
+ | === In-system trade === | ||
+ | *[[In System Trader]] makes in-system trading more realistic, with changing prices and quantities depending on local traffic. | ||
+ | |||
+ | === Loans === | ||
+ | *[[Black Monk Monastery]] allows you to take out loans | ||
+ | *[[First Finance OXP]] creates the loan that allowed you to buy your spaceship | ||
+ | |||
+ | === Prices === | ||
*[[Commodity Markets OXP]] replaces the single price of each commodity with a buy/sell spread (of 4-10%). | *[[Commodity Markets OXP]] replaces the single price of each commodity with a buy/sell spread (of 4-10%). | ||
− | + | ||
− | *[[Diplomancy OXP]] introduces taxes | + | === Taxes === |
− | + | *[[Diplomancy OXP]] introduces taxes (and lots of other stuff too). | |
+ | |||
<br><br> | <br><br> | ||
---- | ---- |
Revision as of 15:16, 2 June 2022
Contents
Economics OXP comparisons
Risk-based Economy | New Cargoes | Risky Business | SW Economy | Real-Life Economics | Demand Driven Economy | |
---|---|---|---|---|---|---|
Author | Cim | Cim | Phkb | Stranger | Phasted | Redspear |
Functionability | v.1.81+ | needs updating | v.1.81+ | v.1.82+ | needs fixing | v.1.79+ |
Redefines systems economically | No | No | No | Yes | Yes | No |
Adds new commodities | No | Yes | No | Yes | No | No |
Breaks away from Furs/Computers as most profitable trades | No | Yes | Yes | No | No | Yes |
Piracy (government type) affects prices | Yes | No | Yes | No? | No | No |
Hub connectedness affects prices | Yes | No | No | No | Yes | No |
Economy size affects prices/quantities | No | No | No | Yes | No | Yes |
Planet geography affects prices/quantities | No | No | No | Yes | No | No |
Prices/Quantities vary dynamically | No | No | No | No | Price only | No |
Note: this table currently excludes Phkb's Smugglers. It too has a major affect on trade and economics, but is not directly comparable with the above, since it works on prohibiting trade (thus encouraging smuggling and a black market) which then impacts massively on pricing.
This table also ignores some brilliant oxp's which introduce a focus on just one aspect of economics.
Geography
- BlOomberg Markets creates sudden changes in commodity prices which are geographic in effect.
- Darkside Moonshine Distillery introduces distance from production as an affect on price. This is done with more subtlety than BlOomberg Markets' affects.
In-system trade
- In System Trader makes in-system trading more realistic, with changing prices and quantities depending on local traffic.
Loans
- Black Monk Monastery allows you to take out loans
- First Finance OXP creates the loan that allowed you to buy your spaceship
Prices
- Commodity Markets OXP replaces the single price of each commodity with a buy/sell spread (of 4-10%).
Taxes
- Diplomancy OXP introduces taxes (and lots of other stuff too).