Difference between revisions of "Guide to Economics OXPs"

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(Economics OXP comparisons: Added Commodity Markets OXP)
(Economics OXP comparisons: More detail and structure)
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This table also ignores some brilliant oxp's which introduce a focus on just one aspect of economics.
 
This table also ignores some brilliant oxp's which introduce a focus on just one aspect of economics.
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=== Geography ===
 
*[[BlOomberg Markets]] creates sudden changes in commodity prices which are geographic in effect.
 
*[[BlOomberg Markets]] creates sudden changes in commodity prices which are geographic in effect.
*[[Black Monk Monastery]] introduces loans
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*[[Darkside Moonshine Distillery]] introduces distance from production as an affect on price. This is done with more subtlety than BlOomberg Markets' affects.
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=== In-system trade ===
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*[[In System Trader]] makes in-system trading more realistic, with changing prices and quantities depending on local traffic.
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=== Loans ===
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*[[Black Monk Monastery]] allows you to take out loans
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*[[First Finance OXP]] creates the loan that allowed you to buy your spaceship
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=== Prices ===
 
*[[Commodity Markets OXP]] replaces the single price of each commodity with a buy/sell spread (of 4-10%).
 
*[[Commodity Markets OXP]] replaces the single price of each commodity with a buy/sell spread (of 4-10%).
*[[Darkside Moonshine Distillery]] introduces distance from production as an affect on price.
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*[[Diplomancy OXP]] introduces taxes
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=== Taxes ===
*[[In System Trader]] makes in-system trading more realistic, with changing prices and quantities depending on local traffic.
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*[[Diplomancy OXP]] introduces taxes (and lots of other stuff too).
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Revision as of 15:16, 2 June 2022

Economics OXP comparisons

Risk-based Economy New Cargoes Risky Business SW Economy Real-Life Economics Demand Driven Economy
Author Cim Cim Phkb Stranger Phasted Redspear
Functionability v.1.81+ needs updating v.1.81+ v.1.82+ needs fixing v.1.79+
Redefines systems economically No No No Yes Yes No
Adds new commodities No Yes No Yes No No
Breaks away from Furs/Computers as most profitable trades No Yes Yes No No Yes
Piracy (government type) affects prices Yes No Yes No? No No
Hub connectedness affects prices Yes No No No Yes No
Economy size affects prices/quantities No No No Yes No Yes
Planet geography affects prices/quantities No No No Yes No No
Prices/Quantities vary dynamically No No No No Price only No


Note: this table currently excludes Phkb's Smugglers. It too has a major affect on trade and economics, but is not directly comparable with the above, since it works on prohibiting trade (thus encouraging smuggling and a black market) which then impacts massively on pricing.

This table also ignores some brilliant oxp's which introduce a focus on just one aspect of economics.

Geography

  • BlOomberg Markets creates sudden changes in commodity prices which are geographic in effect.
  • Darkside Moonshine Distillery introduces distance from production as an affect on price. This is done with more subtlety than BlOomberg Markets' affects.

In-system trade

  • In System Trader makes in-system trading more realistic, with changing prices and quantities depending on local traffic.

Loans

Prices

Taxes