Difference between revisions of "Sector1/Ceedra"
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{{GalacticCatalogueEntry|Name=Ceedra|Sector=1|System=15|Description=This planet is most fabled for its inhabitants' ingrained silliness but scourged by deadly civil war.}} | {{GalacticCatalogueEntry|Name=Ceedra|Sector=1|System=15|Description=This planet is most fabled for its inhabitants' ingrained silliness but scourged by deadly civil war.}} | ||
+ | Not to be confused with [[Sector5/Ceedra]]! | ||
== Witchspace Routes == | == Witchspace Routes == | ||
There are 5 direct Witchspace Routes from/to Ceedra: | There are 5 direct Witchspace Routes from/to Ceedra: | ||
Line 17: | Line 18: | ||
{{PricelistEconomy4|FoodNote=Nutri pills|MachineryNote=Ceedran tractors}} | {{PricelistEconomy4|FoodNote=Nutri pills|MachineryNote=Ceedran tractors}} | ||
== OXPs == | == OXPs == | ||
+ | |||
+ | === Famous Planets === | ||
+ | The Fierce Lizards of Ceedra have been engaged in what appears to outsiders as a deadly civil war for many years. In fact, due to their extreme regenerative abilities, native fatalities are rare, and the conflict is seen as a combination of sport and religious ritual. Visitors who do not share the Ceedran's resilience are advised to wear full combat armour at all times. [[Famous Planets OXP]] [[Category:Famous Planets|Ceedra]] | ||
=== Galactic Navy === | === Galactic Navy === | ||
− | + | {{GalacticNavySecComSign|Name=Ceedra|Sector=1|NavySector=14}} | |
+ | {{GalacticNavySecComMap|Name=Ceedra|Sector=1|NavySector=14}} | ||
+ | Ceedra is home to the [[Sector1/Navy Command Station 14|Navy Command Station 14]]. It controls the far four o'clock corner of the Galaxy Sector 1. ([[Galactic Navy OXP]]) [[Category:Galactic Navy|Ceedra]] | ||
+ | <div style="clear:both"></div> | ||
+ | === Smugglers - The Galactic Underworld OXZ === | ||
+ | It started with a single system. | ||
+ | |||
+ | Ceedra, an insignificant confederacy in an unfrequented arm of galactic sector 1. They had been receiving some contaminated imported food from the nearby Anarchy system [[Sector1/Isdibi|Isdibi]], possibly random or possibly intentional as a way to destabilise the government, it was difficult to tell. But a request was made to [[GalCop]] to put an import ban on food and force any traders that bring food to the station to hand it over for destruction. | ||
+ | |||
+ | The impact was almost immediate. Traders were outraged that their harmless cargo of wheat and grains were being taken away, which had never before happened in GalCop history, plus they received a bounty for doing so, doubling the pain. Messages were sent, trade delegations made an outward show of force, but GalCop's hands were tied. This was the decision of the planet in question, and under GalCop law they were perfectly entitled to impose import restrictions, beyond the export restrictions that had long been in place for slaves or narcotics. | ||
+ | |||
+ | Suddenly the floodgates were opened. System after system found reason to ban goods, from basic staples like food or textiles, up to the traders standard fare of computers, furs and liquor. Even precious metals were banned in some systems, often for rather obscure reasons. And always, once a ban was in place, the price would hit the roof. | ||
+ | |||
+ | Some commentators have suggested there is evidence that certain systems were requesting a good to be made illegal purely for the jump in price that naturally follows and the bump in traffic that accompanies extra profits. While GalCop have been sought for comment, none has been forthcoming, and nothing appears to be able to bring a halt to the practice. If systems are indeed creating spurious trade legalities, GalCop is not preventing them. | ||
+ | |||
+ | Somewhat inevitably, at almost the same time, an entirely new market emerged, beneath the radar of GalCop's far-seeing eyes. As soon as a good was declared illegal to import the price of that good sky-rocketed, and the temptation to circumvent the restrictions GalCop was forced to impose was too great. Dock masters became a particular target, being offered high sums to fiddle manifest registries. Shadier stations began to offer customised smuggling compartments that provided a way to hide cargo from the customs scanning equipment. Contracts to move illicit cargo were also available from these locations. | ||
+ | |||
+ | While it was always present in some form or another, now the Galactic Underworld became almost mainstream. The galaxy had changed. [[Smugglers - The Galactic Underworld]] | ||
+ | |||
<div style="clear:both"></div> | <div style="clear:both"></div> | ||
== Fiction == | == Fiction == | ||
+ | === Travellers' Tales === | ||
+ | Did you ever bump into Bad-Weather Heather? Python pilot, from Inera? Claims she can forecast solar storms with her lower knee-joints? Anyway, she swears up and down that she was hauling in to Ceedra one time, and came across an asteroid carved into the shape of a huge eyeball, with a forked tail dangling off it. She flew in to get a closer look, and the whole thing swivelled towards her and -- her words -- gave her a glare so hard she ran on injectors all the way in to the docking port. No-one else on her crew saw it, though, and she was pretty far down her seventh helping of Za brew when she told me, so... I did mention it to her again, later, when I bumped into her in a Wolfit stall on Arazaes, but she just rolled her eyes and said there was a big flare on the way and she had to hustle. | ||
+ | |||
+ | There are some pretty crazy lizards on Ceedra, right enough, but I don't know if any of them are far enough off-beam to want to do something like that, while still being capable of actually doing it, if you see what I mean, but I've always wondered... Anyway, if you see her, you could ask her. [https://bb.oolite.space/viewtopic.php?p=45092#p45092 Disembodied (2008)] | ||
+ | |||
=== The Traders Almanach === | === The Traders Almanach === | ||
{{QuoteText|Text=When cash matters more than cargo capacity, I give you this advice: Biggest bang for the credit in Ceedra is nutri-pills to Tibecea or Diquxe. Second is memory banks to Isdibi or Zaleriza. And third is tractors to Isdibi or Zaleriza. Trading in Tibecea, Isdibi, and Zaleriza is quite dangerous for beginners.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:15)}} | {{QuoteText|Text=When cash matters more than cargo capacity, I give you this advice: Biggest bang for the credit in Ceedra is nutri-pills to Tibecea or Diquxe. Second is memory banks to Isdibi or Zaleriza. And third is tractors to Isdibi or Zaleriza. Trading in Tibecea, Isdibi, and Zaleriza is quite dangerous for beginners.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:15)}} | ||
<div style="clear:both"></div> | <div style="clear:both"></div> |
Latest revision as of 02:46, 29 February 2024
|
This planet is most fabled for its inhabitants' ingrained silliness but scourged by deadly civil war. |
Old Galactic Catalogue Entry for 1:15 (Ceedra) |
Not to be confused with Sector5/Ceedra!
Contents
Witchspace Routes
There are 5 direct Witchspace Routes from/to Ceedra:
|
Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 4.4 | 4.5 | 4.8 | 14 | 14.5 | 15 | 100.0% | Nutri pills |
Textiles | 6.4 | 6.9 | 7.6 | 14 | 15.5 | 17 | 100.0% | |
Radioactives | 21.2 | 22.5 | 24.0 | 14 | 17.5 | 21 | 100.0% | |
Slaves | 8.0 | 14.2 | 20.4 | 0 | 11.0 | 21 | 65.6% | |
Liquor/Wines | 25.2 | 28.1 | 31.2 | 15 | 22.5 | 30 | 100.0% | |
Luxuries | 91.2 | 91.8 | 92.4 | 22 | 23.5 | 25 | 100.0% | |
Narcotics | 38.0 | 62.0 | 86.0 | 0 | 8.0 | 12 | 12.5% | |
Computers | 84.0 | 84.6 | 85.2 | 0 | 2.0 | 3 | 75.0% | |
Machinery | 56.4 | 57.7 | 59.2 | 16 | 19.5 | 23 | 100.0% | Ceedran tractors |
Alloys | 32.8 | 39.0 | 45.2 | 13 | 28.5 | 44 | 100.0% | |
Firearms | 70.4 | 71.8 | 73.2 | 0 | 0.0 | 0 | 0.0% | |
Furs | 56.0 | 68.6 | 81.2 | 0 | 32.0 | 63 | 98.4% | |
Minerals | 11.2 | 11.7 | 12.4 | 57 | 58.5 | 60 | 100.0% | |
Gold | 37.2 | 38.6 | 40.0 | 6 | 9.5 | 13 | 100.0% | |
Platinum | 65.2 | 71.4 | 77.6 | 0 | 17.0 | 63 | 96.8% | |
Gem-Stones | 16.4 | 19.4 | 22.4 | 0 | 7.0 | 13 | 81.2% | |
Alien Items | 45.2 | 46.6 | 48.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
Famous Planets
The Fierce Lizards of Ceedra have been engaged in what appears to outsiders as a deadly civil war for many years. In fact, due to their extreme regenerative abilities, native fatalities are rare, and the conflict is seen as a combination of sport and religious ritual. Visitors who do not share the Ceedran's resilience are advised to wear full combat armour at all times. Famous Planets OXP
Ceedra is home to the Navy Command Station 14. It controls the far four o'clock corner of the Galaxy Sector 1. (Galactic Navy OXP)
Smugglers - The Galactic Underworld OXZ
It started with a single system.
Ceedra, an insignificant confederacy in an unfrequented arm of galactic sector 1. They had been receiving some contaminated imported food from the nearby Anarchy system Isdibi, possibly random or possibly intentional as a way to destabilise the government, it was difficult to tell. But a request was made to GalCop to put an import ban on food and force any traders that bring food to the station to hand it over for destruction.
The impact was almost immediate. Traders were outraged that their harmless cargo of wheat and grains were being taken away, which had never before happened in GalCop history, plus they received a bounty for doing so, doubling the pain. Messages were sent, trade delegations made an outward show of force, but GalCop's hands were tied. This was the decision of the planet in question, and under GalCop law they were perfectly entitled to impose import restrictions, beyond the export restrictions that had long been in place for slaves or narcotics.
Suddenly the floodgates were opened. System after system found reason to ban goods, from basic staples like food or textiles, up to the traders standard fare of computers, furs and liquor. Even precious metals were banned in some systems, often for rather obscure reasons. And always, once a ban was in place, the price would hit the roof.
Some commentators have suggested there is evidence that certain systems were requesting a good to be made illegal purely for the jump in price that naturally follows and the bump in traffic that accompanies extra profits. While GalCop have been sought for comment, none has been forthcoming, and nothing appears to be able to bring a halt to the practice. If systems are indeed creating spurious trade legalities, GalCop is not preventing them.
Somewhat inevitably, at almost the same time, an entirely new market emerged, beneath the radar of GalCop's far-seeing eyes. As soon as a good was declared illegal to import the price of that good sky-rocketed, and the temptation to circumvent the restrictions GalCop was forced to impose was too great. Dock masters became a particular target, being offered high sums to fiddle manifest registries. Shadier stations began to offer customised smuggling compartments that provided a way to hide cargo from the customs scanning equipment. Contracts to move illicit cargo were also available from these locations.
While it was always present in some form or another, now the Galactic Underworld became almost mainstream. The galaxy had changed. Smugglers - The Galactic Underworld
Fiction
Travellers' Tales
Did you ever bump into Bad-Weather Heather? Python pilot, from Inera? Claims she can forecast solar storms with her lower knee-joints? Anyway, she swears up and down that she was hauling in to Ceedra one time, and came across an asteroid carved into the shape of a huge eyeball, with a forked tail dangling off it. She flew in to get a closer look, and the whole thing swivelled towards her and -- her words -- gave her a glare so hard she ran on injectors all the way in to the docking port. No-one else on her crew saw it, though, and she was pretty far down her seventh helping of Za brew when she told me, so... I did mention it to her again, later, when I bumped into her in a Wolfit stall on Arazaes, but she just rolled her eyes and said there was a big flare on the way and she had to hustle.
There are some pretty crazy lizards on Ceedra, right enough, but I don't know if any of them are far enough off-beam to want to do something like that, while still being capable of actually doing it, if you see what I mean, but I've always wondered... Anyway, if you see her, you could ask her. Disembodied (2008)
The Traders Almanach
When cash matters more than cargo capacity, I give you this advice: Biggest bang for the credit in Ceedra is nutri-pills to Tibecea or Diquxe. Second is memory banks to Isdibi or Zaleriza. And third is tractors to Isdibi or Zaleriza. Trading in Tibecea, Isdibi, and Zaleriza is quite dangerous for beginners. |
(Excerpt from: The Traders Almanach entry for 1:15) |