Difference between revisions of "The Assassins Guild OXP"

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[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]
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===The Assassins Guild Rebooted 2025 Edition===
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[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]
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 +
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.
 +
 +
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.
 +
 +
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]
 +
 +
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.
 +
 +
The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.
 +
 +
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]
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 +
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments.
 +
 +
The OXP contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you.
 +
 +
When the name Agent Wombat means something to you, you will have seen everything the OXP does.
 +
 +
For the First Release, the Assassins Guild Rebooted is available in OXP format on the Wiki. Once a few people have completed it, I'll upload it in OXZ format to the Expansion Manager.
 +
 +
----
 +
 
===Overview & Download Link===
 
===Overview & Download Link===
[[Image:BattleBot.png|right|thumb|300px|A BattleBot Drone.]]
 
  
In seedy space bars from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.
+
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.
  
At such gatherings, stories are swapped of a sinister organization known as "The Assassins Guild". This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of "The Brotherhood" can expect huge rewards, and the most unpleasant consequences for failure.
+
At such gatherings, stories are swapped of a sinister organization known as "The Assassins Guild". This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of "The Brotherhood" can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting "laser for hire" should miss an opportunity to impress "The Guildmaster".
  
No self-respecting "laser for hire" should miss an opportunity to impress "The Guildmaster".  Be warned, dealing with the powers that exist in this troubled Galaxy may have dangerous consequences! Background information regarding a few of the ships added by the OXP and some intelligence on the powers that inhabit Galaxy 7 can be found on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page.
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The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new & guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] & [[User:Captain Hesperus|Captain Hesperus]].
  
The OXP was scripted by LittleBear, featuring new & guest Ships by Commanders Ramon, Griff, Selezen, Murgh, Wombat, Wyvern & [[Giles Williams|Giles]]. The Text Adventure location descriptions were written by LittleBear & Captain Hesperus. The Player ship external views were coded by Commander McLane (cribbed from his External Views OXP). This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.
+
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.
  
[[Image:Zerogteam.png|left|thumb|300px|An Armoured Liner.]]
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[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.3]] (155 Meg - Released 19/04/25).
  
Version 1.3 of Assassins will run correctly on Oolite 1.69.1 onwards. It will still run on Oolite 1.65. This update fixes the "mission briefing screen clash bug" (using the cunning method devised by Commander Eric Walch) and so is compatible with all other mission OXPs. If you have [[Thargoid_Wars|Thargoid Wars]] or [[Military_Fiasco|Military]] OXP installed, make sure you are using the latest version (downloadable from this Wiki) as the old versions of these OXPs can clash with Assassins (and visa versa). Clicking the links for [[Thargoid_Wars|Thargoid Wars]] or [[Military_Fiasco|Military]] will take you to a wiki page where you can download the latest versions of these OXPs.
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[http://www.box.net/shared/410fdp6pzf Download (Assassins V1.3)] Updated to V1.3 on 1st September 2007.
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===Version History and Updates===
  
 +
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.
  
 +
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.
  
 +
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added "Use Strict" to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations.
  
 +
Version 2.0 - 15/04/25 - First release.
  
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===Difficulty Rating===
 
===Difficulty Rating===
[[Image:Controldrone.png|right|thumb|400px|A Heavy Cruiser.]]
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"Easy to Iron Ass". The missions offered by the OXP rise in difficulty depending on both your Elite rating and your standing with the Guild.
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"Easy to Iron Ass". The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}
  
 
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.
 
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.
  
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you have more than 900 kills and hold a Guild Ranking of at least a "Cut-throat". The difficulty curve for the missions is faily steady and you can complete all missions in a well equiped Cobra Mk III.
+
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a "Cut-throat". The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.
  
 +
----
  
 +
===Main Features===
  
--------------------------------------------------------------------
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The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.
  
===Main Features===
+
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants & a Galaxy 7 News Service helps keep the player up to date with Galactic events.  
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]
 
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 3 new player ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.
 
  
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants & a Galaxy 7 News Service helps keep the player up to date with Galactic events. All the missions and features added by the OXP only affect Galaxy 7. The player ships added by the OXP may however appear for sale in any Galaxy.
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Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.
 +
 
 +
----
  
 +
===Installing and Playing===
  
 +
For first release, The Assassins Guild Rebooted is in OXP format downloadable from the Wiki.
  
-------------------------------------------------------------------
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To play the OXP, download and unzip the file from the Wiki at the Download Link above.
  
===Update Notes===
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This will create a folder named "AssassinsRebootedV2.3". Open this folder and you will see a folder named "Assassins_Guild_RebootedV2.3.oxp" and a Readme PDF.
[[Image:hitscop.png|right|thumb|300px|A Special Branch Asp Mk III.]]
 
Due to the size of the project (and the number of Ooliters working on different bits of it), Assassins was in Beta for some time. This version should be bug-free. A full readme is included, which you should read before playing. Saved games work on all versions of Assassins. Version 1.0 completely rewrote the “Civil War” missions (and added 5 new missions in the process). Versions 1.1 and 1.2 had a few bug fixes (set out in the readme). Version 1.3 has a code patch added to stop mission conflicts and also has some changes to ensure the OXP works properly on Oolite 1.69.1. Simply install this version of Assassins in your AddOns folder (overwriting the old version). If you are playing on Oolite 1.69.1 onwards, the first time you load up Oolite after installing you must hold down the SHIFT key (keep it held down until you see the rotating Cobra Mk III on the start screen). This ensures that the cache is updated.
 
  
If you started playing a Beta version of Assassins (below V 1.0), have you seen a news broadcast mentioning “Heretic Shipyards”? If you have not, then there is no need to do anything other than install this version. If you have, then you will need to edit your save file to reset the OXP to this point. The readme gives instructions on how to do this. You only have to change two numbers!
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Move the Assassins_Guild_RebootedV2.3.oxp folder to Oolite's AddOns folder. The next time you load up Oolite, keep the SHIFT key held down until you see the rotating Cobra on the start screen. Once installed, all the changes made to Galaxy 7 by the OXP will be implemented. The first mission will be offered to you when you dock anywhere in Galaxy 7 and have at least 200 kills.  
  
 +
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.
  
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== Known Ships ==
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{| cellspacing="3" align="center" border="0" text-align="center"
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|align="center" width="200" height="175"|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]<br>[[Daemon_Class_Cruiser|Daemon Class Cruiser]] 
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|align="center" width="200" height="175"|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]<br>[[Mongoose|Mongoose Light Fighter]]
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|align="center" width="200" height="175"|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]<br>[[Nemesis]]
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|align="center" width="200" height="175"|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]<br>[[Scorpion Frigate|Scorpion Class Frigate]] 
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|align="center" width="200" height="175"|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]<br>[['Balrog' Class Dreadnaught]] 
 +
|}
  
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==New Assassins Guild Missions==
-------------------------------------------------------------------
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After you finished the original set of missions, [[Victim 11]] adds an additional target.
  
===Installing and Playing===
+
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should
[[Image:mark1.png|left|thumb|300px|A law-abiding rodent scientist is targeted for termination.]]
+
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).
To play the OXP, unzip the download file. This will create a folder "AssassinsV1_3". Open this folder and you will see a folder named "Assassins.oxp" and a readme. Move the Assassins.oxp folder to Oolite's AddOns folder. Do read the player's section of the readme before you play!
+
 
 +
== License & Credits==
 +
*Authors: [[User:LittleBear|LittleBear]];
 +
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] & [[User:Captain Hesperus|Captain Hesperus]].
 +
*License: CC-BY-NC-SA 4.0
 +
*Version: 2.3
 +
*Requires: Oolite v.1.79 or higher.
  
The first event will happen when you are docked at any main station in Galaxy 7 and have more than 200 kills. No Assassins mission or event can trigger without the player having a particular kill count. This is done to make the OXP playable by any Commander. If you are a noob with a weedy ship, you won't be asked (yet) to take on an army of nasties. You'll just be asked to take some of the easy hits until you have an Iron Ass. If you are an old-hand then the more difficult missions will come up quickly, although you still need to do the easy hits first in order to build up your status with the Guild.
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== Links & Bug Reporting ==
  
[[Image:wasp.png|right|thumb|300px|A Triad Wasp Mk I.]]
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*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.
The kill count requirement for Assassins missions is spaced roughly every 200 - 300 kills from 200 onwards. If you installed with 3,000+ kills, you would meet the kill count for all events. Once kill count is met, a new event will happen once a certain ammount of time has passed (measured in  the number of hyperspace jumps made since the last event), provided you completed the previous mission. Missions  are only offered whilst you remain in Galaxy 7.
 
  
When the name "Agent Wombat" means something to you, you will have seen everything the OXP does. Once the OXP is installed in AddOns, the new ships, stations, planets and powers are added to Galaxy 7. Hang out in Galaxy 7, going about your ordinary Oolite business, and things will start happening to you...
+
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.
 +
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license
 +
*[https://bb.oolite.space/viewtopic.php?f=2&t=8981 Stuck In Assassins] (2011) Problems at Geteve
 +
*[https://bb.oolite.space/viewtopic.php?f=4&t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version
 +
*[https://bb.oolite.space/viewtopic.php?f=4&t=3322 BB Thread] (2007-24)
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*[https://bb.oolite.space/viewtopic.php?f=4&t=2486 Original development thread] (2006-7)
  
 +
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{{mission-OXP}} {{ship-OXP}} {{station-OXP}}
 
{{mission-OXP}} {{ship-OXP}} {{station-OXP}}

Latest revision as of 23:31, 19 April 2025

A law-abiding rodent scientist is targeted for termination.

The Assassins Guild Rebooted 2025 Edition

A BattleBot Drone.

The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.

The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have The Galactic Almanac OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.

A Heavy Cruiser.

This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the Powers and Organisations page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.

The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.

A Medium Frigate.

If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments.

The OXP contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you.

When the name Agent Wombat means something to you, you will have seen everything the OXP does.

For the First Release, the Assassins Guild Rebooted is available in OXP format on the Wiki. Once a few people have completed it, I'll upload it in OXZ format to the Expansion Manager.


Overview & Download Link

In seedy space bars from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.

At such gatherings, stories are swapped of a sinister organization known as "The Assassins Guild". This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of "The Brotherhood" can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting "laser for hire" should miss an opportunity to impress "The Guildmaster".

The OXP was scripted by LittleBear, featuring new & guest Ships by Commanders Griff, Ramon, Murgh, Zieman, PHKB, Killer Wolf, Gsagostinho, Captain Kev, Stormrider, Robin, SimonB, Ramirez and Selezen. Planetary Textures by Povray and Stranger. Mission screen background images by PHKB, Svengali and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by LittleBear & Captain Hesperus.

This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.

Download The Assassins Guild Rebooted OXP Version 2.3 (155 Meg - Released 19/04/25).


Version History and Updates

Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.

Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.

Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added "Use Strict" to all script files to prevent log errors; rejigged Shipdata file by PHKB fixing some property errors in the subentries and some ships being treated as stations.

Version 2.0 - 15/04/25 - First release.


Difficulty Rating

"Easy to Iron Ass". The missions offered by the OXP rise in difficulty depending on your standing with the Guild.

Levelindicator6.png
4-6

The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.

It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a "Cut-throat". The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.


Main Features

The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.

Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants & a Galaxy 7 News Service helps keep the player up to date with Galactic events.

Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.


Installing and Playing

For first release, The Assassins Guild Rebooted is in OXP format downloadable from the Wiki.

To play the OXP, download and unzip the file from the Wiki at the Download Link above.

This will create a folder named "AssassinsRebootedV2.3". Open this folder and you will see a folder named "Assassins_Guild_RebootedV2.3.oxp" and a Readme PDF.

Move the Assassins_Guild_RebootedV2.3.oxp folder to Oolite's AddOns folder. The next time you load up Oolite, keep the SHIFT key held down until you see the rotating Cobra on the start screen. Once installed, all the changes made to Galaxy 7 by the OXP will be implemented. The first mission will be offered to you when you dock anywhere in Galaxy 7 and have at least 200 kills.

After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.

Known Ships

DeamonClassCruiser.png
Daemon Class Cruiser
Navy Mongoose sm.png
Mongoose Light Fighter
Nemesis fightersm.png
Nemesis
Scorpion sm.png
Scorpion Class Frigate
Dreadnaught sm.png
'Balrog' Class Dreadnaught

New Assassins Guild Missions

After you finished the original set of missions, Victim 11 adds an additional target.

Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).

License & Credits

Links & Bug Reporting

The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.