Difference between revisions of "Military Fiasco"

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===Overview & Download Link===
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[[File:Leviathan6.png|thumb|right|480px|Carrier class starship, [[Leviathan|The Leviathan]].]]
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New naval ships and a mission.
  
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== Overview ==
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This OXP equips the [[Galactic Navy]] (but not the .oxp!) with the powerful [[Leviathan|Leviathan Cruiser]], supported by the Military [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]], the [[Basilisk]], the [[Hydra]] and the [[Rattle_Cutter|Rattle Cutter]].
  
This OXP adds both new Ships and a Mission. The OXP was written by Murgh. This Updated version features a Bug Fix, which will stop the OXP clashing with other missions. The updated version of Military OXP posted here is Version 2. This is an updated version over the version on Oosat2. If you are using the old version from Oosat2, it is important that you update to the latest version.  
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These high specification military craft are occasionally seen in the space lanes, and sometimes in Witch Space fighting the [[Thargoid]] menace. The design plans of these uber-ships are closely guarded military secrets, kept in high security vaults aboard armed [[Military_station|Military Stations]]. GalCop firmly denies rumors that these ships have ever fallen into the hands of non-military personal.
  
This OXP equips the Galactic Navy with the powerful [[Leviathan|Leviathan Cruiser]], supported by the Military [[Wolf_Mk.2_%28Oolite%29|Wolf Mk II Paragon]], the [[Basilisk]], the [[Hydra]] and the [[Rattle_Cutter|Rattle Cutter]]. Clicking the links for these ships will take you to a Wiki page giving further information.
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The new vessels are added to the game as soon as the OXP is installed. Wouldn't you know it, those careless chaps at the Military have lost the secret plans to these gruesome battleships, allowing a clan of pirates to mass-produce them. Guess who they will contact for assistance!
  
These high specification military craft are occasionally seen in the space lanes, and sometimes in Witch Space fighting the Thargoid menace. The design plans of these uber-ships are closely guarded military secrets, kept in high security vaults aboard armed [[Military_station|Military Stations]]. GalCop firmly denies rumors that these ships have ever fallen into the hands of non-military personal.
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== Ship List ==
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{| cellspacing="3" align="center" border="0" text-align="center"
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|align="center" width="200" height="175"| [[Image:Mil-basilSM.png |link= Basilisk |100px|]]<br>[[Basilisk]] 
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|align="center" width="200" height="175"| [[Image:Mil-hydra6SM.png |link= Hydra |100px|]]<br>[[Hydra]] 
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|align="center" width="200" height="175"| [[Image:LeviathanSM.png |link= Leviathan |100px|]]<br>[[Leviathan]] 
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|align="center" width="200" height="175"| [[Image:Mil-rattleSM.png |link= Rattle Cutter |100px|]]<br>[[Rattle Cutter]]
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|align="center" width="200" height="175"| [[Image:Wolfmk2.png |link= Wolf Mk.2 (Oolite) |100px|]]<br>[[Wolf Mk.2 (Oolite)|Wolf Mk II]]
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|}
  
The mission added by this OXP is available to law-abiding Commanders with more than 1,000 kills. The new vessels are added to the game as soon as the OXP is installed.
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== Difficulty rating ==
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{{OXPLevel|5|6}}
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"Iron Ass". The mission added by this OXP is available to law-abiding Commanders with more than 1,000 kills. The ships added by the OXP are exceptionally powerful military specification craft. These ships are generally only available to the GalCop Navy, but very rarely these ships are seen in the hands of felons flying a stolen Military ship!
  
If you have the old version of Murgh’s X-Ships OXP installed (downloaded from Oosat1), you should delete it and replace it with the updated version from Oosat2. The Military OXP will not work properly with the old version of Murgh’s X-Ships. You can download the updated version of Murgh’s X-Ships from the links on the [[OXP|Wiki OXP page]], or [http://oosat.alioth.net/files/Murgh-Xships.zip ''by clicking here''].
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Criminals (including the player of course) may find themselves in the cross-hairs of one of these lethal military death machines. There is a small chance that even an innocent trader may encounter a pirate flying a stolen military ship. The mission featured by the OXP (should you choose to accept it) pits the Commander against some very nasty ships. The ships added by the OXP are tough. If you are attacked by one, you should run away (terribly fast) unless you have an Iron Ass. You may want to wait until you have a reasonably well-equipped ship before installing this OXP.  
  
[http://www.box.net/shared/dbzqze800o Download (Military Fiasco Version 2.1)] Updated to V2.1 on 29th December 2007. (only for Oolite 1.68 & 1.69)
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==Credits==
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*Original author (models, script and music!) by [[User:Murgh|Murgh]] (2006), improvements, modernisation and stewardship by [[User:Eric Walch|Eric Walch]] (2007–2014).
  
[http://capnhack.com/hosting/oolite/dropbox/Military_Fiasco_2_3.zip Download (Military Fiasco Version 2.3)] Updated to V2.3 on 10th May 2008. Written in Java Script for version 1.71.2+. Will not work on version 1.68, 1.69 or 1.70. but will also work on 1.65 or older.
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== Update notes ==
  
 +
* Version 2.5.3 Fixed a bug that showed update info before the mission started.
 +
* Version 2.5.2 Updated to work with Oolite 1.75. Older versions work incorrectly with 1.75. No new functions.
 +
* Version 2.5 Raised minimum Oolite to 1.74. Adapted the mission screen for the new 1.74 method. No new functions.
 +
* Version 2.4.3 Removed a bug with the initial mission offer that only affected oolite 1.65 and was present since version 2.2
 +
* Version 2.4.2 Made it 1.72 & 1.73 compatible.
 +
* Version 2.4.1 removes a bug that causes hangs on witchspace jumping with oolite 1.71.2. (actually an Oolite bug)
 +
* Version 2.4 is a translation to Java Script. Nothing new is added. This version also restarts the mission randomly after ending.
 +
* Version 2.1 has a rearranged legacy code so it will use a minimum of script evaluation after the missions are completed and the OXP stays in place to be able to use the added ships.
  
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== Installing and playing ==
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Downloadable through the in-game [[Expansions Manager]].
 +
:or <br>
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=== OXP download link ===
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*[https://app.box.com/shared/ghe5dzm1ot Military Fiasco Version 2.5.3] for Oolite versions 1.74 and upwards (updated 3 November 2013)<br>
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*[[File:MilitaryFiasco 2.5.3.oxz|Military Fiasco Version 2.5.3]] (updated 4 May 2014)
  
===Difficulty Rating===
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This Updated version features a Bug Fix, which will stop the OXP clashing with other missions. The updated version of Military OXP posted here is Version 2. This is an updated version over the version on Oosat2. If you are using the old version from Oosat2, it is important that you update to the latest version.
  
"Iron Ass". The ships added by the OXP are exceptionally powerful military specification craft. These ships are generally only available to the GalCop Navy, but very rarely these ships are seen in the hands of felons flying a stolen Military ship!
+
If you have the old version of Murgh’s X-Ships OXP installed (downloaded from Oosat1), you should delete it and replace it with the updated version from Oosat2. The Military OXP will not work properly with the old version of Murgh’s X-Ships. You can download the updated version of Murgh’s X-Ships from the links on the [[OXP|Wiki OXP page]], or [http://oosat.alioth.net/files/Murgh-Xships.zip ''by clicking here''].
 
 
Criminals (including the player of course) may find themselves in the cross-hairs of one of these lethal military death machines. There is a small chance that even an innocent trader may encounter a pirate flying a stolen military ship. The mission featured by the OXP (should you chose to accept it) pits the Commander against some very nasty ships. The ships added by the OXP are tough. If you are attacked by one, you should run away (terribly fast) unless you have an Iron Ass. You may want to wait until you have a reasonably well equipped ship before installing this OXP.
 
 
 
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===Update Notes===
 
 
 
Version 2.2 and 2.3 are translations to Java Script. Nothing new is added. These versions also restart the mission randomly after ending.
 
 
 
Version 2.1 has a rearranged code so it will use a minimum of script evaluation after the missions are completed and the OXP stays in place to be able to use the added ships.
 
 
 
Version 2.0 has an important code patch added to stop the Mission Clash Bug. A long standing problem with Oolite Missions was that if two missions tried to give the player a briefing at the same time, the player would miss one of them. For example you might be playing the Ionics Missions in Galaxy 2 and Ionics OXP tried to give you a briefing offering you a mission, but at the same time the Military OXP offered you a mission for the GalCop Navy. As a result you never saw the Ionics briefing, and so although you now have a mission to do for the Ionics Corporation, you are blissfully unaware of this fact as you never saw the message offering you the mission!
 
 
 
This version of Military OXP just adds a cunning code patch (devised by Commander Eric Walch). If another OXP is giving the player a briefing, this version of Military will wait until the player has seen the other briefing before displaying the Military briefing.
 
 
 
It is important that you use this version of Military. As this OXP adds features to all Galaxies, there are loads of other Missions that the old version could clash with (Assassins, LoveCats, Ionics, Spyhunter, Nova, Thargoid Plans, and Thargoid Wars) to name but a few!
 
  
If you are an OXP writer, check the Readme file included in the download. The one line of code you need to add as a condition when you display a Mission Brief is shown there!
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Download & unzip the .oxp. This will create a folder named "Military Fiasco". Open this folder and you will see a folder named "Military Fiasco.oxp" and a readme. Move the "Military Fiasco.oxp" folder to AddOns. As with all OXPs, it’s the folder ending .oxp that you need to put in Oolite's AddOns folder, otherwise Oolite will not read it.
 
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===Installing and Playing===
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== License ==
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*License: CC-BY-NC-SA 3.0
  
To play the OXP, unzip the download file. This will create a folder named "MilitaryV2". Open this folder and you will see a folder named "Military.oxp" and a readme. Move the Military.oxp folder to AddOns. As with all OXPs, it’s the folder ending .oxp that you need to put in Oolite's AddOns folder, otherwise Oolite will not read it.
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== Links ==
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*[https://bb.oolite.space/viewtopic.php?t=4271 "Official" BB Thread] (2008 - 10)
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:The original thread was presumably lost in the [[Great Deletion]].
 +
:This original oxp was often referred to as the "Military.oxp"
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*[https://bb.oolite.space/viewtopic.php?f=4&t=6117 Problem with Military Fiasco] (2009)
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*[https://bb.oolite.space/viewtopic.php?f=2&t=3246 er...I'm lost any clues as to where I should be looking???] (2007)
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*[https://bb.oolite.space/viewtopic.php?f=4&t=2602 Military Fiasco not starting?] (2006)
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*[https://bb.oolite.space/viewtopic.php?f=2&t=2070 Consider Helping the Military] (2006)
  
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== Quick Facts ==
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{{Infobox OXPb| title = Military Fiasco
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|version = 2.5.3
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|release = 2013-11-03
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|features = Adds military ships and a mission
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|license = (C)2007-2013
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|category = Missions OXPs
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|author = [[User:Murgh|Murgh]]
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|download = [[#Overview & Download Link|See Download Link]]
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|feedback = [https://bb.oolite.space/viewtopic.php?t=4271 BB-Link]
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}}
  
[[Category:Mission OXPs]] [[Category:Ship OXPs]]
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{{mission-OXP}} {{ship-OXP}} [[Category:Navies]]

Latest revision as of 07:32, 18 March 2024

Carrier class starship, The Leviathan.

New naval ships and a mission.

Overview

This OXP equips the Galactic Navy (but not the .oxp!) with the powerful Leviathan Cruiser, supported by the Military Wolf Mk II Paragon, the Basilisk, the Hydra and the Rattle Cutter.

These high specification military craft are occasionally seen in the space lanes, and sometimes in Witch Space fighting the Thargoid menace. The design plans of these uber-ships are closely guarded military secrets, kept in high security vaults aboard armed Military Stations. GalCop firmly denies rumors that these ships have ever fallen into the hands of non-military personal.

The new vessels are added to the game as soon as the OXP is installed. Wouldn't you know it, those careless chaps at the Military have lost the secret plans to these gruesome battleships, allowing a clan of pirates to mass-produce them. Guess who they will contact for assistance!

Ship List

Mil-basilSM.png
Basilisk
Mil-hydra6SM.png
Hydra
LeviathanSM.png
Leviathan
Mil-rattleSM.png
Rattle Cutter
Wolfmk2.png
Wolf Mk II

Difficulty rating

Levelindicator6.png
5-6

"Iron Ass". The mission added by this OXP is available to law-abiding Commanders with more than 1,000 kills. The ships added by the OXP are exceptionally powerful military specification craft. These ships are generally only available to the GalCop Navy, but very rarely these ships are seen in the hands of felons flying a stolen Military ship!

Criminals (including the player of course) may find themselves in the cross-hairs of one of these lethal military death machines. There is a small chance that even an innocent trader may encounter a pirate flying a stolen military ship. The mission featured by the OXP (should you choose to accept it) pits the Commander against some very nasty ships. The ships added by the OXP are tough. If you are attacked by one, you should run away (terribly fast) unless you have an Iron Ass. You may want to wait until you have a reasonably well-equipped ship before installing this OXP.

Credits

  • Original author (models, script and music!) by Murgh (2006), improvements, modernisation and stewardship by Eric Walch (2007–2014).

Update notes

  • Version 2.5.3 Fixed a bug that showed update info before the mission started.
  • Version 2.5.2 Updated to work with Oolite 1.75. Older versions work incorrectly with 1.75. No new functions.
  • Version 2.5 Raised minimum Oolite to 1.74. Adapted the mission screen for the new 1.74 method. No new functions.
  • Version 2.4.3 Removed a bug with the initial mission offer that only affected oolite 1.65 and was present since version 2.2
  • Version 2.4.2 Made it 1.72 & 1.73 compatible.
  • Version 2.4.1 removes a bug that causes hangs on witchspace jumping with oolite 1.71.2. (actually an Oolite bug)
  • Version 2.4 is a translation to Java Script. Nothing new is added. This version also restarts the mission randomly after ending.
  • Version 2.1 has a rearranged legacy code so it will use a minimum of script evaluation after the missions are completed and the OXP stays in place to be able to use the added ships.

Installing and playing

Downloadable through the in-game Expansions Manager.

or

OXP download link

This Updated version features a Bug Fix, which will stop the OXP clashing with other missions. The updated version of Military OXP posted here is Version 2. This is an updated version over the version on Oosat2. If you are using the old version from Oosat2, it is important that you update to the latest version.

If you have the old version of Murgh’s X-Ships OXP installed (downloaded from Oosat1), you should delete it and replace it with the updated version from Oosat2. The Military OXP will not work properly with the old version of Murgh’s X-Ships. You can download the updated version of Murgh’s X-Ships from the links on the Wiki OXP page, or by clicking here.

Download & unzip the .oxp. This will create a folder named "Military Fiasco". Open this folder and you will see a folder named "Military Fiasco.oxp" and a readme. Move the "Military Fiasco.oxp" folder to AddOns. As with all OXPs, it’s the folder ending .oxp that you need to put in Oolite's AddOns folder, otherwise Oolite will not read it.

License

  • License: CC-BY-NC-SA 3.0

Links

The original thread was presumably lost in the Great Deletion.
This original oxp was often referred to as the "Military.oxp"

Quick Facts

Version Released License Features Category Author(s) Feedback
2.5.3 2013-11-03 (C)2007-2013 Adds military ships and a mission Missions OXPs Murgh BB-Link