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  • ...tures found in the classic Elite universe (systems and the descriptions of systems generated by an algorithm, rather than text that the author has written). L ...ew ships with custom AI and textures as well as new missions. Some notable OXPs have been to replace the space stations in Tech Level 13+ planets with a "2
    19 KB (2,868 words) - 03:18, 29 February 2024
  • - you can save your game, add, remove and upgrade lots of OXPs, load your game, and have it work ...eloper Release/Test Release version is specially developed for testing out OXPs. It comes with a [[Debug OXP]]/Debug Console allowing one to spawn ships/st
    24 KB (3,844 words) - 03:16, 29 February 2024
  • ...all systems or expand it, so you will get different programs in different systems. You can even add your own music to the playlist. So rip your CDs, download 1. Just place your soundfiles in the OXPs Music-folder.<br>
    5 KB (712 words) - 02:55, 29 February 2024
  • ...adjust price of -2, which means it's slightly more expensive in Industrial systems than in agricultural ones, but overall the price differential is quite smal ...or instance a solution will highly likely by incompatible with any station-OXPs; which may be a sacrifice that many players (me included) may not be willin
    6 KB (947 words) - 02:28, 29 February 2024
  • ...anetinfo.[[plist]]''' in 'AddOns/Config' contains a dictionary for each of systems for which you wish to set custom data. A list of all galaxies and planets c ==Specific Systems==
    27 KB (3,915 words) - 18:50, 14 April 2024
  • Ship are OXPs) ...e makes it a problem to dock with many space stations. In many busier star systems, reservations must be made to handle a craft of this size. It also only jus
    9 KB (1,512 words) - 00:10, 13 March 2024
  • ...energy from the engines and can then transmit it to the shields and other systems. | [[Life Support Systems]] || Generic || These are fully automatic.
    11 KB (1,522 words) - 03:18, 29 February 2024
  • #REDIRECT [[All OXPs by Category#Ship Systems]]
    47 bytes (7 words) - 12:28, 23 June 2012
  • == OXPs == *[[Life Support Systems]] (standard equipment)
    9 KB (1,484 words) - 02:39, 29 February 2024
  • {{QuoteText|Text=...The two thousand star systems of the Cooperative once enjoyed a golden age of peace and prosperity, and p ...gets too high). Squadrons of pirates roam the space lanes freely in these systems, their usual formation being one or more large cargo-carriers equipped with
    6 KB (985 words) - 08:43, 18 March 2024
  • {{OXPNote|This OXP rewrites the details (''eg'' [[TL]]) for a number of the systems in the NE corner of Galaxy 2}} ...ination with system_redux.oxp. (Both OXPs increased the sky colour of some systems in a way the effects were added)<br>
    5 KB (737 words) - 02:58, 29 February 2024
  • ...oney fast, but check the route to the destination. Are there any dangerous systems you have to pass through? What type of parcel is being carried? Could it at * Look for "milk runs", two systems located close together that have opposite economies. A rich industrial next
    39 KB (6,811 words) - 08:38, 18 March 2024
  • ...uch fuel that by the time you've finished with the Thargoids, there are no systems within hyperspace range! It is a good idea to have a system selected. This Witch Fuel Injectors were developed by [[Prosset Drive Systems]]. They used a fleet of [[Cobra Mk.1 (Oolite)|Cobra Mk.1]] ships to prototy
    6 KB (953 words) - 04:42, 29 February 2024
  • ...ult is false) indicates to the Oolite system populator (and potentially to OXPs) that they may change the weapons, missile load, equipment and other such p ...ced Space Compass]]. Most letters have been used multiple times in various OXPs.
    71 KB (10,864 words) - 12:47, 15 April 2024
  • ...ck hermits]] (if you are close enough), and a plethora of goodies from any OXPs you may have added to your Vanilla game: other planets and their [[Stations == OXPs ==
    8 KB (1,288 words) - 02:12, 29 February 2024
  • ...no trivial upgrade, as it involves moving bulkheads and rerouting multiple systems, while maintaining the ship's inertial balance. Currently, there are quite === OXPs ===
    1 KB (163 words) - 02:23, 29 February 2024
  • Depending on which additional OXPs you have installed, the behaviour of the galactic hyperdrive can be slightl == OXPs ==
    5 KB (689 words) - 23:55, 2 January 2024
  • ...The legacy scripting engine used by this is not recommended for use in new OXPs - use [[Oolite_JavaScript_Reference|Javascript]] for scripted behaviour ins ...ide Oolite with additional information to generate and populate customised systems.
    3 KB (397 words) - 10:45, 9 August 2021
  • ...ioactives]] || Ores and by-products of quantum-chemical processes.<br>Some systems require traders to have special permit, request info and collect the proper ...d hallucinogens, trumbles, tobacco, Arcturian Megaweed.<br>Illegal in many systems, wanted in most. || align="right" | 51.0 || TC
    4 KB (573 words) - 02:28, 29 February 2024
  • == Oxps affecting hermits == :Note - the lore/logic behind these various oxps differs - you need to decide on what makes most sense in ''your'' game.
    9 KB (1,341 words) - 03:42, 29 February 2024
  • ...t generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them. == OXPs ==
    2 KB (268 words) - 02:36, 29 February 2024
  • The political nature of the systems (whether they can afford extra police to control the pirates) is thus very While both are safe systems, they are horribly close to anarchic '''Riedquat''' & '''Uszaa''' - and feu
    5 KB (737 words) - 03:09, 29 February 2024
  • ...o do so until it reaches the top of the gauge, at which point life support systems will fail and you will die an agonising death). == OXPs ==
    10 KB (1,662 words) - 01:01, 10 April 2024
  • There are only five systems in Galaxy 1 with the technological capabilities to manufacture and/or insta == OXPs ==
    1 KB (142 words) - 03:09, 29 February 2024
  • === OXPs === :Some ship OXPs such as [[Far Arm ships]] come with new missiles (these are included in the
    5 KB (695 words) - 03:10, 29 February 2024
  • *See here: [[Career Options]] (also lists useful OXPs) ...nilla game ( with v.1.80/1.82) where pirates started visiting local "safe" systems - and their combat AI's were much improved.
    2 KB (331 words) - 02:20, 29 February 2024
  • ...'' was officially created in 2696, being formed from the loose alliance of systems known as the '''Old Worlds'''. These planets, led by [[Lave]], had seceded ...s were redesigned to only show the worlds of GalCop – travel to unlisted systems or worlds was disabled.
    34 KB (5,427 words) - 02:47, 29 February 2024
  • *Now you're with the Faraway Orientation Systems Controller; FOSC—or SysCon—sets you up for the big jump. You're going t ...anics and repairmen crawl over them, checking and servicing their external systems. At such a point in any advanced system like Lave you'll see every ship of
    7 KB (1,199 words) - 04:35, 29 February 2024
  • ''Introduces a "living market" to systems with rewards and risks for in-system trading.'' ...l (on entering Station Aegis). A players reputation proceeds them in other systems as well, at least for a while. In the Ooniverse friendships can be short li
    5 KB (806 words) - 02:57, 29 February 2024
  • It is the central planet of an unusual collection of systems. These systems, collectively known as the '''Old Worlds''', are comprised of a single star ...s not canon for Oolite - and the various planet-adding [[Guide to Ambience OXPs|ambient oxp's]] ignore this, bunging in planets everywhere with gay abandon
    8 KB (1,379 words) - 03:02, 29 February 2024
  • ...depolarised, more damage will cause a massive loss of power as the ship's systems short out. Fortunately the banks are recharged continuously by the [[Engine ''The following OXPs all make the game harder (and more realistic).''
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  • ...replating of damaged hull sections, shield and scoop system de-ionization, systems tune-up, repainting and detailed valeting. == OXPs ==
    8 KB (1,281 words) - 08:29, 10 April 2024
  • | (?) || ? || (?) || (?) || || Toggles colour of systems (sun colour/economy/government/TL). ...mp debug-messages to Oolite's logfile. This is highly useful for debugging OXPs or helping to debug Oolite.
    17 KB (2,186 words) - 08:38, 18 March 2024
  • === OXPs ===
    7 KB (1,007 words) - 03:39, 29 February 2024
  • ...ns (see [[Guide to Ambience OXPs]] - you need OXPs for the planets ''and'' OXPs for the extra stations). You can add in more stations which sit around the ...ers as defenders (changed by OXPs to other police ships for some political systems such as Commies or Dictatorships).
    13 KB (1,861 words) - 03:20, 29 February 2024
  • ...n stations, commonly called ''Dodos'', are now a common sight in high-tech systems. The first prototype of the basic [[GASEC]] model went into orbit around Le [[Griff Industries#Other OXPs|Dodo Stations OXP]]
    2 KB (306 words) - 18:25, 17 December 2022
  • ...f warzones. Regular sorties are made by lone vessels into some surrounding systems. ...systems, especially those poorly defended by the local forces, than other systems. ([https://bb.oolite.space/viewtopic.php?p=215970#p215970 Source])
    14 KB (2,195 words) - 04:34, 29 February 2024
  • ...et. Hitherto known for their highly effective and relatively cheap missile systems, in the military laser they have in effect created a whole new laser market == OXPs ==
    2 KB (238 words) - 15:32, 16 August 2022
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    2 KB (279 words) - 03:37, 29 February 2024
  • == OXPs == * See [[Guide to Accuracy OXPs]] for a list of OXPs which help aiming!
    1 KB (216 words) - 00:48, 2 November 2022
  • You can see in a few OXPs background images in the UV-Maps ('''pic 3'''). This is just wasted texture ...go in a few thousands of faces when a lot of models are used in installed OXPs. Luckily there's a way as Wings3D provides a hole material. This is a speci
    19 KB (3,189 words) - 14:50, 18 March 2024
  • Calling upon the '''Short Range Chart''' will show the systems that are within, or near hyperjump distance. ...he QuickInfo feature is activated, exposing the basic facts of the visible systems.
    3 KB (346 words) - 19:35, 12 July 2021
  • ...ardened Missile]], which costs 350 credits and is only available from star systems that are tech level 9 or greater. In today's combat environment, standard m ...it down with your laser (might be difficult without a [[Guide to Accuracy OXPs|laser-locking OXP]]),
    8 KB (1,402 words) - 03:10, 29 February 2024
  • ...potted in normal space, but typically they lurk in the spaces between star systems using a system that can interrupt witch-space transits to ambush traders. M For a full list of OXP's you can visit oolite.space/oxps, which lists all OXP's that can be downloaded directly from within the game
    9 KB (1,421 words) - 12:30, 6 November 2023
  • ...laser; they are really only any good for ships that never go to dangerous systems. They are just about powerful enough to discourage opportunists from robbin There are two OXPs which help with aiming the rear laser at targets.
    17 KB (2,897 words) - 03:02, 29 February 2024
  • ...to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Tr ..." and a readme. Move the transports 2.xx.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
    2 KB (362 words) - 04:37, 29 February 2024
  • ...Clipper ''Search and Rescue'' ship is frequently seen in the more advanced systems, scouting along the space lanes and their peripheries. Its intent is to loc ...eText|Text=...of course you may feel totally free to update any of the old OXPs or otherwise make use of the old scraps if they can still hold appeal. It w
    4 KB (673 words) - 02:26, 29 February 2024
  • | Yes (TL 9) || Yes (TL 9) || Yes <br> (in unstable and dangerous systems on stations outside GalCop jurisdiction) * '''The Outrider Mark II-N could only be bought in systems with a government of 2 (multi-government) or lower and only on stations not
    11 KB (1,470 words) - 03:21, 29 February 2024
  • ...onfig for AddOns Settings List).png|320px|thumb|Config for AddOns (List of OXPs with settings)]] ...nformation on the PAD about Guild memberships, NPC's met, peculiarities of systems, ''etc''. It already does this for the [[Galactic Navy OXP]].
    12 KB (1,952 words) - 05:28, 3 April 2024
  • :More pirates in bad systems. pirates now can have cargo. |category = Ambience OXPs
    5 KB (875 words) - 14:38, 18 March 2024
  • ...), such script files must have a unique name to avoid conflicts with other OXPs. Using the [[world-scripts.plist]] method, you can combine JavaScript, plis ...ult value or an accessor-backed property. Most object-oriented programming systems address this problem using a concept called a class, where each object belo
    26 KB (3,525 words) - 03:44, 29 February 2024
  • * For the various [[lore]]-based OXPs see [[Tionisla Orbital Graveyard]], [[Tionisla Chronicle Array]] [[Category:Star systems]]
    2 KB (249 words) - 17:59, 14 May 2021
  • ...cing Ring]]This OXP adds a series of rotating racing rings to the Galaxy 1 systems of Lave and Zaonce, providing entertainment to Commanders visiting these pl ....oxp" and a readme. Move the ringpod xxx.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
    2 KB (279 words) - 09:46, 6 April 2022
  • ...purview of [[GalCop|The Galactic Co-operative of Worlds]], many different systems of government can be found. It was enshrined within its founding principles - certain extremely dangerous pirate types are only generated in Anarchy systems
    44 KB (6,882 words) - 03:37, 29 February 2024
  • ...d original and unique technologies and devices, rather than simply copying systems already available from other companies. With this laudable aim, the Solar L ...ontinue to pique the interest of outsiders and when mentioned in Communist systems tend to draw NeuroPol officers to the speaker like killer moths to a glow-l
    6 KB (985 words) - 03:43, 29 February 2024
  • ...f Credits designing and constructing the first Ico stations, the Communist systems were deploying and refining the functions of their own Collective Zero-Grav ...CZGF may be surprised to find equipment on offer not normally available at systems with a similar Tech Level, along with heavy industry commodities at a reduc
    6 KB (907 words) - 02:22, 29 February 2024
  • This equipment can be purchased in all high-technical systems (12+) for the sum of 3,500₢. ...xp" and a readme. Move the Ore_processor.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
    8 KB (1,218 words) - 03:21, 29 February 2024
  • Dr.Nil's original 2006 OXP adds clerics from four faiths to some systems. === Permission to update his OXPs ===
    6 KB (954 words) - 03:10, 29 February 2024
  • Their investigation of the ship found that although a number of key systems were damaged, the main drives and navigational computer were still function ...em back to their workshops on Tezaeded. After modifying and replacing some systems with their own designs along with several cosmetic alterations, they produc
    7 KB (920 words) - 11:41, 21 November 2021
  • ...nts were taken directly from the Asp for compatibility with existing naval systems, such as the Voltaire Whiplash HZ Pulsedrive engine and the Hassoni-Kruger |category = Ships OXPs
    3 KB (436 words) - 02:44, 29 February 2024
  • ...There is very little energy reserve as so much is given over to the flight systems. The hull is prone to catastrophic failure if shields are down as both the *OR try here: [[Guide_to_Unlisted_OXPs#Named_Collections|Guide to Unlisted OXPs]] - the link to Charlie's collection (2006-8) is further down the page
    6 KB (1,066 words) - 03:35, 29 February 2024
  • ...tional station to place [[Obnoxicorp|Obnoxicorps]] sector HQs in high tech systems. This [[OXP|oxp]] (infrequently) alternates Globe stations in high TL systems to your Oolite experience.<br>
    3 KB (378 words) - 02:50, 29 February 2024
  • Well armed Military Stations appear in the more advanced systems. This station is in a few OXPs;<br>
    818 bytes (109 words) - 23:16, 1 July 2023
  • ...will decay back to "unknown" slowly over time, while "unknown" may in some systems (randomised on entry) be partially treated as "good", to represent imperfec See [[Bounty]] for a (partial?) list of OXPs affecting this.
    18 KB (2,308 words) - 03:19, 29 February 2024
  • The <code>startUp</code> handler is called after all OXPs have been loaded. This also means that it is called every time the player l ...ff. The <code>state</code> parameter contains the new state of the weapons systems
    42 KB (5,637 words) - 03:19, 29 February 2024
  • ...ake you to a wiki page where you can download the latest versions of these OXPs. ...t whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Brie
    13 KB (2,203 words) - 09:24, 18 March 2024
  • ...planetary control (usually ''just'' before you would actually land)! Your systems will automatically make all the necessary requests, and once permission is ...ng computers]]. Then at all reputable (and a few not so reputable) tech 9+ systems you can purchase planetary landing capabilities. These consist of some twea
    9 KB (1,523 words) - 08:43, 18 March 2024
  • Starting with Oolite version 1.84, it is possible to display the different systems along a plotted route on the '''F7 screen''' by using the left/right arrow == OXPs ==
    3 KB (513 words) - 02:12, 29 February 2024
  • ...older that you find inside your AddOns-folder; which is where you put your OXPs. (PC-users have to create the folder /AddOns/Config/ first and then drop a ...However, completing the mission allows you to buy these units from high TL systems.}}
    25 KB (4,284 words) - 03:18, 29 February 2024
  • |category = Ships OXPs ...eral pulse engines to manoeuvre to avoid attack from the planetary defence systems.
    5 KB (839 words) - 02:22, 29 February 2024
  • ...e scriptInfo, the JS engine is not able to detect the type reliably on all systems, so you always must explicitly convert its content to a number by using par
    85 KB (11,514 words) - 03:19, 29 February 2024
  • ...more info about the <code>coordScheme</code>, look at [[Oolite coordinate systems]]. These methods are kept for backwards-compatibility; for new development, ...For example, if two different OXPs add a certain type of station to 25% of systems using <code>if (system.pseudoRandomNumber < 0.25)</code>, the two station t
    22 KB (2,934 words) - 14:51, 18 March 2024
  • ...e many organisations in the universe that delivers goods between planetary systems. Normally they use their own ships and pilots. On rare occasions they ask s ...d if you press F4 (or F8-F8 on older Oolite versions). Unlike most mission OXPs that offer a story that is only run once, this OXP will continually offer r
    10 KB (1,527 words) - 15:28, 18 March 2024
  • ...t in [[Powers_and_Organisations#Multi-Government_Worlds|Multi-Government]] systems (TL7+). They are located within mined-out [[Rock_Hermit_(Oolite)|Rock Hermi * Limited FTZ's to only appear in TL7 systems or higher.
    6 KB (944 words) - 02:46, 29 February 2024
  • ...olite.html Ramirez] and includes a range of new ships, stations and weapon systems. Among the new models are variations of resources originally produced by R ...variants, advanced weapon systems, new AIs and hails, and changes to star systems in response to events.
    7 KB (1,078 words) - 04:38, 29 February 2024
  • ...ber of 0, 2, 4 or 6 is subtracted from the maximum escort number. In safer systems it is more likely that escorts are subtracted. From v1.79 onwards, Oolite a ...r time, or in response to events). Examples of use can be found in several OXPs - the cruiser of [[Ixian Ships]], the [[Deep Space Dredger]], and the [[Tha
    8 KB (1,184 words) - 20:46, 20 October 2022
  • ...niverse. Each galaxy now contains 14 individual Sector Commands with base systems and stations. There are several new navy ships and navy patrols including ...b.oolite.space/viewtopic.php?f=4&t=19389 Galactic Navy Extend] portal to 3 OXPs by [[User:Montana05|Montana05]] '''updating''' the Galactic Navy (2018-20).
    17 KB (2,768 words) - 20:44, 10 March 2024
  • ..., thus allowing you to use a normal [[Galactic Hyperdrive]] to reach these systems, and the GalDrivePod can then be used to leave again. You will only be able ...[[Sector6/Adien|Adien]] in the bottom-left corner of galaxy 6, jump to the systems on the 'wrong side' of the [[Great Rift]] in Galaxy 7, where you can experi
    5 KB (755 words) - 02:48, 29 February 2024
  • ...me systems are highly militarized and are never based in anarchy or feudal systems. The Sector Commands are integrated into the following OXPS:
    3 KB (477 words) - 13:47, 12 June 2023
  • ...way reaction should be possible, resulting in the destruction of the power systems, thereby either crippling or destroying Thargoid ships. It was hoped that a ...and are now almost universal and all new built civilian ships fit Quirium systems.
    8 KB (1,195 words) - 03:38, 29 February 2024
  • ...or killed and a lot of people are worrying about security problems in our systems. The Galactic Cooperation has founded a special squad to ensure that the po ...d the last days have already shown) that Harkov's gang is present in these systems. We need more information about Harkov, his gang and his plans and it will
    5 KB (825 words) - 03:04, 29 February 2024
  • ...nt ship prices & tech levels for ALL ships available in Oolite (strict and oxps) * Includes 85 merged ship oxps and the Fuel Tank oxp (made by other authors than me)
    21 KB (3,171 words) - 08:45, 18 March 2024
  • ...ates in higher technology (8+) and stable government (Communist or better) systems. For a small fee of 250 credits per journey, these will take you instantane ** the merging of files with other files of the same type from other OXPs.
    3 KB (481 words) - 02:49, 29 February 2024
  • ...arhead, with the decision to use it being under the control of the drone's systems. Designed to be more deadly to its primary target, it is of course at the e ...ch attaches onto the target ship and attempts to interface with the ship's systems (which can take a few seconds). If successful, it triggers the ship's emerg
    15 KB (2,466 words) - 02:15, 29 February 2024
  • Nuit Space Stations could be found in tech-level 10+ systems with a Dictatorship, a Confederacy, a Democracy or a Corporate State govern ...dustrial systems the Nuit is based close to the main station, in all other systems on the other side of the planet.
    10 KB (1,466 words) - 03:15, 29 February 2024
  • Unfortunately individual systems are slow to replace destroyed navigation buoys left under their own jurisdi ...systems didn’t have the skills to build the buoys, while high tech level systems considered the work to be beneath them. The availability of metal ore in th
    7 KB (1,071 words) - 02:21, 29 February 2024
  • ...on the main Oolite site. The station is a repair facility for ships in the systems. For ease, I have placed this station near to each system's main station fo ...d a company SIRFCorp to build System Independent Repair Facilities in most systems, where they would offer an alternative to the main stations.
    9 KB (1,445 words) - 03:42, 29 February 2024
  • Hyperdrives control your ability to jump to other systems. When damaged the hyperdrive might start leaking fuel, or it may fail to en ...nergy to fire lasers, operate the ECM system, and powers a number of other systems on your ship. When your energy falls to zero and your ship is hit by an uns
    79 KB (12,888 words) - 04:24, 29 February 2024
  • There is a wide choice of MFD OXPs available in Oolite. *[[Navigation MFD]] shows details of your hyperdrive status, the systems you are in and wish to jump to, ''etc''.
    9 KB (1,447 words) - 03:05, 29 February 2024
  • * '''this.texTarget''' - Boolean. Texture target systems. Default false. * '''this.exSys''' - Number. Exclude systems, specially for OXPs like [[Diso_OXP|Diso]], [[Lave_OXP|Lave]] or [[Tianve_OXP|Tianve]]. Default
    2 KB (338 words) - 04:32, 29 February 2024
  • 1. '''Copy''' your music files into the OXPs '''Music''' folder. As example I'm using here the file: '''Artist-Song_Name ...ite doesn't allow spaces and leading numerics in the filenames) to your '''OXPs Music''' folder.
    8 KB (1,198 words) - 14:44, 20 September 2023
  • ...one lower than the purchase TL. Occasionally equipment will be offered at systems of a slightly lower tech level than the number given here. ...r OXP equipment though this would need to be managed carefully between the OXPs). For example, a "navigation computer" might have <code>"provides" = ("EQ_D
    184 KB (17,196 words) - 02:39, 29 February 2024
  • An array of the objects currently being used to mark systems. The objects will have the same properties as those used by [[#markSystem|< Mark a system on the long range chart. Multiple systems may be marked at once, as in <code>mission.markSystem(4, 54, 222)</code>. I
    22 KB (3,167 words) - 03:18, 29 February 2024
  • ...me gravitation perturbation out in deep space. Lave and a group of similar systems had been in a gas-poor area of space when the planets formed, thus there we ...e atmosphere and the rising hull temperature had melted the ships guidance systems. There was nothing I could do. I was going in, the nose of my craft pointin
    15 KB (2,579 words) - 01:14, 13 March 2024
  • ...e advertisements are brilliant! The station navigation buoy at many of the systems is transformed into an ever-changing advertisement hoarding. ...l cheap radioactives which they wish to dispose of. Prices in Agricultural systems are not quite so good.
    8 KB (1,218 words) - 02:35, 29 February 2024
  • ...rrors or to avoid clashes, or to adjust numbers of planets/moons, ''etc''. OXPs can use it in a lot of ways and in most cases it only needs a few additiona ...onfig-compatible OXPs]] - currently {{PAGESINCATEGORY:OXPConfig-compatible OXPs}}.
    5 KB (770 words) - 03:15, 29 February 2024
  • ...Ps, and includes considerations for Buoy Repair, ILS and AutoDock if those OXPs are also installed. ...a recording when sun has gone nova) and for Buoy Repair, ILS and AutoDock OXPs
    5 KB (698 words) - 04:37, 29 February 2024
  • ...with their in-build blueprints they can identify which (if any) system or systems are damaged. From this they will select which item they want to repair (thi ...are only as reliable as their in-built blueprints. So for more complicated systems and for some variant items sold by various companies, there is a chance tha
    11 KB (1,567 words) - 08:45, 18 March 2024
  • Add flavour to the Anarchy systems. This oxp also affects the [[bounty]] system. ...Anarchy_Worlds|Anarchy-systems]] in Oolite will change. In certain Anarchy-systems you will find Hacker Outposts, Salvage Gangs, Sentinel Stations or Renegade
    25 KB (3,963 words) - 02:14, 29 February 2024
  • ...er zones of an adjacent system—but only decades after their life support systems ran out of energy. |category = Activities OXPs
    6 KB (1,076 words) - 02:58, 29 February 2024

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