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  • - you can save your game, add, remove and upgrade lots of OXPs, load your game, and have it work ...eloper Release/Test Release version is specially developed for testing out OXPs. It comes with a [[Debug OXP]]/Debug Console allowing one to spawn ships/st
    24 KB (3,844 words) - 03:16, 29 February 2024
  • ...nd aft. They are powered by the energy banks. Their status is shown on the HUD. | [[HUD|HUD/Heads-Up Display]] || Astrogatory || This is fully automatic.
    11 KB (1,522 words) - 03:18, 29 February 2024
  • ...ue, some oxp [[HUD]]s provide warning on close approaches (''eg'' [[Vimana HUD]]). ...roushud-blue.png|right|thumb|600px|Non-linear scanner (and the [[Dangerous HUD]]) ]]
    6 KB (913 words) - 05:34, 18 March 2024
  • ...l list of OXP's you can visit [https://www.oolite.space/oxps/ oolite.space/oxps], which lists all OXP's that can be downloaded directly from within the gam ...hts up when you are on-target and have bought the [[STE]] (''eg'' [[Vimana HUD]], [[CombatHUD]]). The HUDs are free, but STE costs 450₢ (TL12+).
    39 KB (6,811 words) - 08:38, 18 March 2024
  • [[File:Cb68h001 cl fuelinjection.png|right|thumb|70px|Coluber HUD Fuel Injectors icon]] [[File:Injector.png|right|thumb|70px|Vimana HUD Fuel Injectors icon]]
    6 KB (953 words) - 04:42, 29 February 2024
  • ...ult is false) indicates to the Oolite system populator (and potentially to OXPs) that they may change the weapons, missile load, equipment and other such p ...compass before Oolite v.1.79. It is still the only display for the older [[HUD]]'s.
    71 KB (10,864 words) - 12:47, 15 April 2024
  • [[File:ASC (Coluber HUD).png|thumb|right|188px|[[Coluber HUD CH01|Coluber HUD's]] Advanced Space Compass <br> ''Showing planet behind and to the left'']] ...ck hermits]] (if you are close enough), and a plethora of goodies from any OXPs you may have added to your Vanilla game: other planets and their [[Stations
    8 KB (1,288 words) - 02:12, 29 February 2024
  • Depending on which additional OXPs you have installed, the behaviour of the galactic hyperdrive can be slightl [[File:Cb68h001 cl galdrive.png|thumb|80px|right|[[Coluber HUD CH01|Coluber HUD]]: Galactic Hyperdrive icon]]
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  • [[File:Cb68h001 cl ecm.png|thumb|right|100px|Coluber HUD ECM icon]] [[File:Ecm o.png|thumb|right|100px|Vimana HUD ECM icon]]
    2 KB (268 words) - 02:36, 29 February 2024
  • Once installed, the fuel scoop icon will become visible on the HUD, as shown below. This icon has the handy function of oscillating while the ..._Scoops_Icon.png|100px]] The Fuel Scoop Icon as it normally appears on the HUD.
    10 KB (1,662 words) - 01:01, 10 April 2024
  • ...cement is purchased, as this can provide some crucial information to the [[HUD]] to help with identifying potential targets. The [[Scanner_Targeting_Enhan *See here: [[Career Options]] (also lists useful OXPs)
    2 KB (331 words) - 02:20, 29 February 2024
  • ...d, once it runs out the ship will die. On every ship the [[HUD_images_here|HUD]] will have indicators to display the levels of energy available. All equip ''The following OXPs all make the game harder (and more realistic).''
    4 KB (590 words) - 02:38, 29 February 2024
  • ...e & Extra-large HUDs which come with the [[HUDSelector]] OXP. The [[Vimana HUD]] has a different icon which shows when maintenance is needed.]] == OXPs ==
    8 KB (1,281 words) - 08:29, 10 April 2024
  • ! Toggle Hud ...mp debug-messages to Oolite's logfile. This is highly useful for debugging OXPs or helping to debug Oolite.
    17 KB (2,186 words) - 08:38, 18 March 2024
  • ...1: Better detection for HUD that already has this equipment defined in the HUD.<br> ...p" and a readme. Move the Target Reticle.oxp folder to AddOns. As with all OXPs, it's the folder ending .oxp that you need to put in Oolite's AddOns folder
    3 KB (501 words) - 04:33, 29 February 2024
  • ...px|<center>One of the Outrider's external views, showing the ship's unique HUD</center>]] |category = Ships OXPs
    11 KB (1,470 words) - 03:21, 29 February 2024
  • * Custom HUD *OR try here: [[Guide_to_Unlisted_OXPs#Named_Collections|Guide to Unlisted OXPs]] - the link to Charlie's collection (2006-8) is further down the page
    6 KB (1,066 words) - 03:35, 29 February 2024
  • See [[Bounty]] for a (partial?) list of OXPs affecting this. *[https://bb.oolite.space/viewtopic.php?f=4&t=10880 Formatting text msgs on a HUD] (2011)
    18 KB (2,308 words) - 03:19, 29 February 2024
  • ...escort a hauler from it out to either the witchpoint or constore. No other OXPs are essential, although for the constore variant mission the YAH/Your Ad He ...]] (G7), enabled by [[Planetfall OXP]].<br>Screenshot shows the [[Vimana-X HUD]] with its low altitude warning signs, a bevy of [[MFD]]s and the planet te
    9 KB (1,523 words) - 08:43, 18 March 2024
  • == OXPs == *[[Vimana HUD]]'s Travel Module shows the list of systems en route on your HUD.
    3 KB (513 words) - 02:12, 29 February 2024
  • This OXP is compatible with [[ExtraFuelTanks]] OXP. Both OXPs can be installed together. If you fly a Boa or Python Clipper with External Version 1.2 released 10th January, 2012. HUD upgrade.
    5 KB (803 words) - 02:26, 29 February 2024
  • ...tself. This will then override the default crosshairs for that HUD. (See [[hud.plist]]). .... <code>oxpname_crosshairs1.plist</code>). Crosshairs may be included by a HUD definition, or switched in and out by [[Oolite_JavaScript_Reference:_Player
    11 KB (1,776 words) - 03:10, 29 February 2024
  • The mission makes use of data contained in three other OXPs and so requires the following to be installed: ...history - or the [[ClearHUD]] which displays the last few messages on your HUD.
    7 KB (1,078 words) - 04:38, 29 February 2024
  • ...soon as you dock back at Lave take another. By comparing the time (on the HUD) between the first and last screenshots you will see how quickly you did th ...1/07/15 Updated main script to allow GalDrivePod to work nicely with other OXPs.
    5 KB (755 words) - 02:48, 29 February 2024
  • [[File:Missiles & Armoury Missiles.png|thumb|400px|HUD Icons <br> '''Regular Missiles''' (2 icons): <br> Normal Missile (selected, This is a new meta-OXP containing the following of my older OXPs:
    15 KB (2,466 words) - 02:15, 29 February 2024
  • ...nd looking forward, instead of angled down looking at lower instruments. A HUD also has the advantage that the pilot's eyes do not need to refocus to view ...lcyon days of Aegidian's Mega-Walnut dashboard (for the Fer-de-Lance), the HUD designers have risen to the challenge. There was a quantum leap under [[Use
    13 KB (1,866 words) - 02:53, 29 February 2024
  • ==Other Relevant OXPs== *The [[Vimana-X HUD]] has been modified to easily manage the heat sink
    79 KB (12,888 words) - 04:24, 29 February 2024
  • ...ight|The two "Useful MFDs" are shown in the upper corners of this "Coluber HUD" which actually has 7 MFD 'slots']] ...ional display (MFD) provides extra information on your Heads-Up Display ([[HUD]]) during flight.
    9 KB (1,447 words) - 03:05, 29 February 2024
  • ...r OXP equipment though this would need to be managed carefully between the OXPs). For example, a "navigation computer" might have <code>"provides" = ("EQ_D ...= {sort_order = 1056; script_info = {sortOrder = 1056;};}; // HUD Selector
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...d choices combined. (In 1.77, this is extended to 27 lines if the player's HUD is hidden) *[[List of Planets used in OXPs]] - reference to see which systems are used by other oxp's
    22 KB (3,167 words) - 03:18, 29 February 2024
  • [[File:Srs.png|thumb|right|250px|[[Vimana HUD]] icon for SRS Repair NanoBots]] Other OXPs can also temporarily inhibit Repair Bots from repairing an equipment throug
    11 KB (1,567 words) - 08:45, 18 March 2024
  • (The shots on this page show Oolite running with the [[OXP|OXPs]] [http://capnhack.com/hosting/oolite/Oolite/OXPs/GrittyCoriolis.oxp.zip ''Gritty Coriolis''] [[System Redux (Oolite)|System
    5 KB (834 words) - 05:34, 18 March 2024
  • ...ternal.gif|thumb|right|300px|Taranis's Outrider, showing the ship's unique HUD]] ...and a readme. Move the Taranis xxx.oxp folder to AddOns. As with all older OXPs, it is the folder ending .oxp that you need to put in Oolite's AddOns folde
    6 KB (909 words) - 15:26, 18 March 2024
  • ...in the archive. For more information on using Deepspace Ships with other OXPs that retexture the default Oolite ships see [[Installing_multiple_retexture ...tion and nod to the classic Elite HUD), as well as the original Deepspace HUD.<br />
    5 KB (744 words) - 02:33, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs == OXPs ==
    4 KB (487 words) - 14:26, 8 October 2021
  • |category = Systems OXPs ...viewtopic.php?p=278048#p278048 here], with larger hunting lodges, a feudal HUD (!) and a greater variety of different missions.
    13 KB (2,044 words) - 10:11, 6 May 2024
  • There are several oxps which affect the distribution of asteroids: There are a number of .oxps which can also help with this:
    7 KB (948 words) - 02:15, 29 February 2024
  • [[All OXPs by Category#Links|Go to Index]] [[HUD images here]]<br>
    30 KB (4,538 words) - 13:35, 1 January 2021
  • [[OXPs 'A' to 'F'#Links|Go to Index]] ...meta-oxp containing AMS, Captured Thargons, Drones, Probe and Missile Rack OXPs functionality plus some other new bombs and the missile machine.
    29 KB (4,314 words) - 03:17, 29 February 2024
  • [[OXPs 'G' to 'M'#Links|Go to Index]] | [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships'']
    18 KB (2,563 words) - 03:17, 29 February 2024
  • [[OXPs 'N' to 'S'#Links|Go to Index]] | [http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships'']
    21 KB (3,237 words) - 07:52, 17 January 2023
  • [[OXPs 'T' to 'Z'#Links|Go to Index]] ...e fire-power available to the GalCop Navy. If you chose to play with these OXPs installed, then you should really give the Bugs a chance and allow them acc
    16 KB (2,256 words) - 07:51, 17 January 2023
  • [[File:Isis HUD (Killer Wolf).png|thumb|right|320px|Isis HUD]] [[File:KW Hud snafu.jpg|thumb|right|320px|Dynamic HUD (Critical damage)]]
    17 KB (2,657 words) - 02:59, 29 February 2024
  • == Other OXPs == *[[Vimana HUD]] contains a dial showing the status of the armour - and the Ship Status mo
    7 KB (1,107 words) - 02:58, 29 February 2024
  • ...'s). A third list (of overlooked OXPs) is available at [[Guide to Unlisted OXPs]]}} ...egories eg. debug consoles, internationalisations, config mechanisms, demo OXPs
    169 KB (24,764 words) - 08:35, 18 March 2024
  • {{Infobox OXP| title = Compact HUD |download = [http://capnhack.com/hosting/oolite/Oolite/pLists/hud.plist hud.plist]
    2 KB (280 words) - 10:15, 29 January 2021
  • == What are OXPs? == ...space station or a moon), a mission, or a combination of several elements. OXPs can use all of the facilities of Oolite, including some that are not used i
    85 KB (13,112 words) - 03:17, 29 February 2024
  • ...r 1750 credits. Only usable with Oolite 1.77 or later. Compatible with any HUD. *[[Guide to Accuracy OXPs]]
    2 KB (243 words) - 02:16, 29 February 2024
  • ...d by a retexture OXP), and if installed any of the versions from retexture OXPs that add variants in addition to core ships. Currently supported are Griff' ...ix for the mission screen by [[user:phkb|phkb]], only for use with [[Xenon HUD]])
    20 KB (3,222 words) - 14:40, 18 March 2024
  • ...in difference lies in their width. 'hud-small' is smaller (narrower) than 'hud', to help you imagine a smaller cockpit in a smaller ship. ...creen to take up 27 text rows instead of 21, which previously required the HUD to be hidden entirely.
    16 KB (2,261 words) - 09:30, 28 April 2024
  • ...o expand this where possible to include things like Your Ad Here and other OXPs • I'd like to introduce a new HUD that works better with the SCS
    8 KB (1,209 words) - 03:41, 29 February 2024
  • ...be useful additions to balance out advantages given to the player by other OXPs. All of these OXPs create new visible equipment items that are listed on the ship's equipment
    8 KB (1,314 words) - 02:20, 29 February 2024
  • ...DSelector]], [[Q-Charger]], [[Telescope]], [[TimeSlip]] and [[TorusToSun]] OXPs by [[User:Norby|Norby]]. ...a compatibility update with [[Detectors]], [[RocketShips]] and [[Towbar]] OXPs by [[User:Norby|Norby]].
    10 KB (1,497 words) - 03:15, 29 February 2024
  • ...hich gives sniper sight functionality to ships using the standard or other HUD types. ...ed, and the gunsight HUD will automatically revert to the normal in-flight HUD.
    6 KB (1,041 words) - 04:27, 29 February 2024
  • *Can be used with most HUD/heads-up-display systems. *[[Guide to Accuracy OXPs]]
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  • * Contains a basic gun camera hud. ...to the author(CommonSenseOTB). As well all variables, equipment names and hud.plist names must be uniquely labelled to prevent conflicts. NOW GO AND MAKE
    3 KB (506 words) - 03:05, 29 February 2024
  • A special [[CB-HUD Mark II|HUD]] design for the Blue Racer is included:<br/> [[File:Crr hud pic 001.png|thumb|right|400px|The Red Racer HUD]]
    10 KB (1,721 words) - 02:27, 29 February 2024
  • Several OXPs have been written to E:D-ify Oolite: ...l HUDs are based on E:D - [[Dangerous HUD]] (set of 6 colours) & [[OrangED HUD]]
    6 KB (1,038 words) - 05:25, 18 March 2024
  • |category = Ships OXPs ...e of ships, the Koneko Industries station (and Ryan's Villa), and a custom HUD included with all Koneko Industries ships.
    4 KB (537 words) - 13:57, 12 January 2023
  • |category = Mechanics OXPs == Optional OXPs ==
    11 KB (1,343 words) - 02:59, 29 February 2024
  • Spells out the letter from the older HUD's Advanced Space Compasses (''ie'' HoOpy Casino rather than just "C") ...he ''name'' of the new target. This is most useful if you have a number of OXPs that add beacons installed, and either can't remember [[Advanced_Space_Comp
    2 KB (244 words) - 04:32, 29 February 2024
  • ...D switching while in flight, and allow M4000 to co-exist better with other OXPs. There are also a few new features MilHUD doesn't have, but nothing I belie ...into your "AddOns" folder, and remove any other HUD OXPs. Also remove any OXPs which announce beacons, such as [[Talkative Space Compass]] OXP; when cycli
    2 KB (377 words) - 03:08, 29 February 2024
  • ...en your energy is less than 128 which is less than 2 full bars on a ship's HUD. |category = Mechanics OXPs
    5 KB (865 words) - 03:43, 29 February 2024
  • ...ct ratios. It makes full use of the screen width to avoid cluttering other HUD elements around the crucial scanner and compass instruments. [[File:Wide-Screen-HUD.png]]
    3 KB (437 words) - 04:41, 29 February 2024
  • Note: Version 2.3.0 will make use of any additional screen space provided by HUD's that have the big GUI enabled. |category = Equipment OXPs
    2 KB (385 words) - 04:38, 29 February 2024
  • |features = Hud |category = HUDs OXPs
    2 KB (372 words) - 04:39, 29 February 2024
  • ...pon the location of the Q-Bomb will immediately be displayed on the ship's HUD. ...ny older version of the Q-Bomb Detector, if already installed. As with all OXPs, it's the folder ending in .oxp that you need to put in Oolite's AddOns fol
    4 KB (618 words) - 03:38, 29 February 2024
  • ...and escape pods can often be difficult to see, this addition to the ships HUD overlays them with a virtual flashing glow. Thus they are easier to spot fr ...ses" after Thargoid allowed modification when retired from maintaining his OXps (https://bb.oolite.space/viewtopic.php?f=4&t=17085)
    2 KB (303 words) - 05:18, 18 March 2024
  • In the fine tradition on [[Breakable 'Standard' Equipment OXPs]] by [[Capt. Murphy|Capt. Murphy]] this OXP simulates the breakage of a Lif ...akable 'Standard' Equipment OXPs]] added by [[Capt. Murphy|Capt. Murphy]]: HUD/IFF scanner/shield generators/witch drive/torus drive/engines/energy unit
    1 KB (199 words) - 02:20, 29 February 2024
  • • A Library in the programmer's sense: reusable code that people writing OXPs can use. That is to say instead of everyone writing a javascript method to [[File:tech_ref_lib_hud.png|400px|thumb|right|HUD-integrated view of Moray specs]]
    5 KB (824 words) - 04:33, 29 February 2024
  • * $TelescopeVPosHUD = [0, 0, 0]; //position shift for your HUD's built-in visual target screen if any ...script_info key to detect it farther to stay compatible with the existing OXPs, for example Rescue Stations.oxp, Stealth.oxp and Vector.oxp.
    43 KB (6,789 words) - 09:23, 18 March 2024
  • ===On-HUD displays=== The combined energy value of your ship and your target are displayed on your HUD (Heads Up Display).
    10 KB (1,594 words) - 05:23, 18 March 2024
  • Protects your HUD and IFF scanner due to these being in your cockpit also (if Breakable_HUD_I At least v3.1 needed from the Numeric HUD to show the big values of the capacitors (older show max. 99).
    24 KB (3,940 words) - 00:22, 10 April 2024
  • ...u insert the insertintohudlegends.plist file from the Towbar OXP into your hud.plist. It is recommended to install the "Derelict" display warning into your HUD (with either Detectors OXP, NumericHUDv3.11 or by following the instruction
    32 KB (5,055 words) - 09:25, 18 March 2024
  • This will sell custom cargo added by OXPs. ...OXP if you use [http://wiki.alioth.net/index.php/Category:HUDs_OXPs custom HUD] to fix the possible [http://s1355.photobucket.com/user/Commander-Cody/medi
    4 KB (582 words) - 09:18, 18 March 2024
  • ...er of missiles. The message GUI is located directly centered and above the HUD. ...s that it is connected to Thargoid's genericHUDswitch script to change the HUD based on alert status. The script has been expanded for the docked conditio
    3 KB (444 words) - 12:07, 19 January 2023
  • ...Numeric) work also but show less and are not supported. If you use another HUD and get visual problems (for example not seeing the 16 energy banks of a Cr === Recommended OXPs to reach the normal functionality of RocketShips ===
    29 KB (4,725 words) - 12:34, 8 November 2022
  • [[Auto Crosshairs]] and [[Xenon HUD]] are supported with custom crosshairs. ...wer (20% from basic), but will added ships with sniper gun from other ship OXPs.
    17 KB (2,472 words) - 09:20, 18 March 2024
  • This is [[User:Norby|Norby]]'s personal systematization of OXPs which was planned to more general usage but rejected in the [https://bb.ool Contain about 2 GB data from more than 500 [[OXP_List|OXPs]] in the following folder structure:
    17 KB (2,398 words) - 03:15, 29 February 2024
  • Download OrangED HUD [http://wiki.alioth.net/index.php/File:OrangED_HUD_0.1.1.oxz|here], for Ool |category = Misc OXPs
    5 KB (729 words) - 02:28, 29 February 2024
  • All mines will be replaced by a "mine in safety" rectangle on your HUD if this catch is in "safe state". If you use custom mines from OXPs then you can enable the handling of these in safetycatch.js by setting the
    2 KB (350 words) - 08:47, 18 March 2024
  • ...r [http://deephorizonindustries.com/DH-Systems.html Deep Horizons Systems] OXPs do ''not'' count these new "far planets". === Recommended OXPs ===
    17 KB (2,692 words) - 05:28, 18 March 2024
  • ...ency, lack of features, or a tendency to encourage incompatibility between OXPs. ...e written using unreleased features from the next Oolite version. Existing OXPs should be brought closer to the latest published standards as maintainer ti
    14 KB (2,193 words) - 03:17, 29 February 2024
  • ...pport means the following lines will appear in the legends section of your hud.plist: == Custom HUD dials ==
    20 KB (2,617 words) - 04:18, 19 April 2024
  • ...mall come with HUD Selector. The others (Xenon & the Vimanas) are separate OXPs.<br> The Default HUD is either the Vanilla HUD ''or'' the one you have inherited from your save file.]]
    16 KB (2,370 words) - 04:16, 19 April 2024
  • ...nd could be damaged or scooped before you get back? The latest advances in HUD technology allow Talaxian Enterprises to offer a solution. ...allows you to set up to eight waypoints, anywhere in the system. If your HUD is configured to display waypoints these will be visible on-screen, with a
    4 KB (685 words) - 04:41, 29 February 2024
  • ...e'' popular modernised version of a Coluber HUD. But see below for Coluber HUD CH02 ...Riredi's sodalite orbital station, also designed by Coluber and where this HUD was designed]]
    7 KB (1,112 words) - 02:28, 29 February 2024
  • ...s needed. Aft views were edited so the exhaust plume would not obscure the HUD or interfere with targeting. I amended the shipyard.plist and created a shi === From [[Guide to Unlisted OXPs]] ===
    6 KB (786 words) - 04:26, 29 February 2024
  • ...Copy and edit the following box for a smaller "System Box" for fictions or OXPs ...Ismaan, enabled by [[Planetfall OXP]].<br>Screenshot shows the [[Vimana-X HUD]] with its low altitude warning signs, a bevy of [[MFD]]s and the planet te
    2 KB (264 words) - 00:45, 13 August 2023
  • For devotees of [[The Dark Side]] who wish to their OXPs to access these comms features, press here -> -> -> ...able in your HUD. You must at least be using Oolite version 1.79, and your HUD must have at least 1 MFD defined.
    32 KB (4,757 words) - 14:35, 18 March 2024
  • * Fixed issue with HUD not becoming visible again when launching while viewing the Email list. * Added routine to use 1.83/4 code to check for big GUI HUD's.
    26 KB (4,073 words) - 05:26, 18 March 2024
  • * Improved integration with latest version of Xenon HUD. * Added compatibility with Xenon HUD's image crosshairs.
    9 KB (1,436 words) - 03:02, 29 February 2024
  • * Added routine to use 1.83/4 code to check for big GUI HUD's. * Added check for "allo_big_gui" HUD's
    8 KB (1,266 words) - 04:25, 29 February 2024
  • ...t using Dangerous Square Font and Resource Pack E, combined with the Xenon HUD<br> ...ome form of computer terminal. The layout will change based on whether the HUD is on or off, in the ship is in space or docked, and (if in space), is in a
    18 KB (2,665 words) - 04:43, 29 February 2024
  • ...ce stations, on the contrary, are still rather static (without considering OXPs) and act more like a transition between two flights. ...er (Bar).png|thumb|400px|right|Unfortunate blue text thanks to [[Dangerous HUD]] (blue)!]]
    24 KB (3,776 words) - 08:37, 30 April 2024
  • ...ck Hermit (Salvage Gangs and Hack Outposts are also possibilities if those OXPs are installed) you might be able to purchase an "SDC Hack Chip". The hack c * Fixed issue with HUD not becoming visible again when launching while viewing the dock list.
    30 KB (4,787 words) - 12:26, 9 March 2024
  • ...is proud to announce the release of their new product: The Xenon HUD. This HUD aims to simplify the layout and maximise the amount of screen available for * Grouping all important gauges around the HUD.
    22 KB (3,371 words) - 04:43, 29 February 2024
  • * Fixed issue with HUD not becoming visible again when launching while viewing the damage report s * Added routine to use 1.83/4 code to check for big GUI HUD's.
    6 KB (959 words) - 02:32, 29 February 2024
  • None of your normal OXPs will be usable in a SOTL Exploration game. ...Information about the currently selected target will be displayed on your HUD
    19 KB (3,170 words) - 03:43, 29 February 2024
  • At present, this OXP is incompatible with the following OXPs: ...ow only available when docked to stop the information from overrunning the HUD.
    34 KB (5,448 words) - 09:20, 18 March 2024

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