Difference between revisions of "Realism"

From Elite Wiki
(Realistic Solutions: Added Phkb's Cargo-Handling oxp)
(Realistic Solutions: Added Combat)
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== Realistic Solutions ==
 
== Realistic Solutions ==
 
=== Astronomy/Physics ===
 
=== Astronomy/Physics ===
*[[Strangers World]] attempts to sort out a large number of these: to whit, some of the issues of scale/distance, astronomy, fuel-less travel ''etc''.
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*[[Strangers World]] attempts to sort out a large number of these: to whit, some of the issues of scale/distance, astronomy, fuel-less travel, visible laser beams ''etc''.
 
*[[Ship Configuration OXP]] implements the impact of equipment volume, weight, heat production and breakability.
 
*[[Ship Configuration OXP]] implements the impact of equipment volume, weight, heat production and breakability.
 
*The [[Rescaling experiment]] attempts to sort out some of the [[Distance (Oolite)|distance/size]] issues.
 
*The [[Rescaling experiment]] attempts to sort out some of the [[Distance (Oolite)|distance/size]] issues.
 
*[[Guide to Ambience OXPs]] details a number of OXPs addressing issues of astronomy.
 
*[[Guide to Ambience OXPs]] details a number of OXPs addressing issues of astronomy.
 
*[http://www.aegidian.org/bb/viewtopic.php?p=255314#p255314 Astrobe's Inertia.oxp] (2017)
 
*[http://www.aegidian.org/bb/viewtopic.php?p=255314#p255314 Astrobe's Inertia.oxp] (2017)
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=== Combat ===
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In Oolite when you get hit, your shields absorb the damage. When your shields are gone, the damage impacts directly on your ship, and may damage equipment or trade goods. It never destroys equipment. It never causes damage to your hull, or fuel leaks, ''etc''. This is remedied by these oxp's:
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*[[BattleDamage]] designed just to make damage more realistic (Smivs)
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*[[CustomShields]] shows visually the effects of damage - including fuel leaks
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*[[HardShips]] adds physical armour to the ships in the game - but also increases chances of ''eg'' fuel leaks
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*[[Cheating]] - despite being less player-centred than the original Classic Elite, there are still a handful of areas where the game code gives players an unfair advantage over NPC's. See the list of "anti-cheating oxp's" listed here.
  
 
=== Death ===
 
=== Death ===
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=== Time ===
 
=== Time ===
* [https://app.box.com/s/9rz2f16e3ohulnke0mk42d9lbylyq791 Cargo_Handling.oxp]- by [[User:Phkb|Phkb]] (2018): Loading/unloading cargo now takes time
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* [https://app.box.com/s/9rz2f16e3ohulnke0mk42d9lbylyq791 Cargo_Handling.oxp]- by [[User:Phkb|Phkb]] (2018): Loading/unloading cargo now takes time rather than being instantaneous!
  
 
[[File:Ooniversal Cooling YAH C 19.png|right|320px]]
 
[[File:Ooniversal Cooling YAH C 19.png|right|320px]]

Revision as of 09:38, 6 October 2022

Oolite is modelled on Classic Elite - a very simplistic but very playable game published in 1984. Realism is often seen as conflicting with playability.



Issues with Physics/Science/Economics in Oolite

Classic Elite was written for early computers. David Braben's Frontier series (written a decade later for more powerful computers) tried to import more real-world physics and astronomy into gaming. But Oolite, being a copy of Classic Elite, suffered from the simplicity inherent in the early game. Thus the astronomy, the physics and the economics are all unreal simplifications which, however, combine to make a much more playable game.

As the years have gone by, there have been those pushing for a more realistic approach (originally, some who came to Oolite through Frontier), and other pushing for a more game-focused approach (perhaps those who preferred Classic Elite - Frontier had playability problems). The arguments on each side are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.

Scale Oolite-011.jpg

Realistic Solutions

Astronomy/Physics

Combat

In Oolite when you get hit, your shields absorb the damage. When your shields are gone, the damage impacts directly on your ship, and may damage equipment or trade goods. It never destroys equipment. It never causes damage to your hull, or fuel leaks, etc. This is remedied by these oxp's:

  • BattleDamage designed just to make damage more realistic (Smivs)
  • CustomShields shows visually the effects of damage - including fuel leaks
  • HardShips adds physical armour to the ships in the game - but also increases chances of eg fuel leaks
  • Cheating - despite being less player-centred than the original Classic Elite, there are still a handful of areas where the game code gives players an unfair advantage over NPC's. See the list of "anti-cheating oxp's" listed here.

Death

Economics

  • See Economics for a number of attempts to sort out issues with trade and markets.

Time

Ooniversal Cooling YAH C 19.png

Discussions

Here on the wiki

On the BB

Laws of Physics

Astronomy

Trade

Other