Hyperspace

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Revision as of 22:45, 15 February 2021 by Cholmondely (talk | contribs) (Links: Oops!)
Jumping through Hyperspace/WitchSpace: BGS v.2.5.1

Hyperspace, also called witchspace, is a dimension through which hyperdrive/witch-space drive equipped ships can travel instantaneously from one star system to the other. There are limits to the maximum distance that can be traversed in one jump.

In the Oolite fanfiction, a hyperspace jump leaves behind a temporary blue hypercloud, which can be used to track the target system, and through which additional ships can jump to the same system, not using their own Quirium fuel.

Entry and exit of hyperspace are indicated by an unpleasant feeling, which experienced hyperspace travellers become used to.

Hyperspace travel looks like travelling through a tunnel with characteristic white rings around it.

One arrives at a witchpoint beacon at the far end (a variety of buoy).

Legends

It is rumoured that Thargoids are able to navigate inside hyperspace.

Legend has it that the results of a misjump can be disastrous, varying from ending up somewhere in the middle of a sun or interstellar space, to travelling through time, or even returning to normal space turned inside out! A forced misjump is the last resort of the hopeless.

History of Discovery

There are at least 3 different schools with views on Oolite in-game History. The Syncretists and the Purists have quite different accounts of how it was discovered (see History for a purist history and GalCop for a syncretist account of how Witchspace was discovered). The Pragmatics don't want to be tied down with a backstory - and just play the game! See Lore for an exposition of the various philosophies.

Theories of what Witchspace is

OXPs

Jumping through Hyperspace/WitchSpace: BGS v.1.10.9.

Witchdrive Engines

Fuel/Misjump Issues

Extra Fuel Tanks

Changing the jumps

More varieties of Thargoid

Dealing with Thargoids

Fiction

Links