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  • {{Infobox StationStats Oolite| title =Taxi Station }}{{Infobox ShipStats Oolite| title=Taxi Cab (Adder)
    7 KB (1,149 words) - 04:33, 29 February 2024
  • The latest version of Missiles and Bombs is v2.8 requires Oolite v1.79+ to work properly. ...times). Discussion of this updated version can be found on the [https://bb.oolite.space/viewtopic.php?t=19488 BB Forum here].
    10 KB (1,595 words) - 03:10, 29 February 2024
  • The following equipment data are read in by Oolite. ...e condition_script option, available from Oolite 1.77 onwards, specifies a Javascript file which controls the conditions for this equipment. The <code>allowAward
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...pearance of [[Powers_and_Organisations#Anarchy_Worlds|Anarchy-systems]] in Oolite will change. In certain Anarchy-systems you will find Hacker Outposts, Salv ...obraMkIII and Fer-de-Lance from the original set, hardened and with custom AI.
    25 KB (3,963 words) - 02:14, 29 February 2024
  • Spy Hunter is an addon mission pack for Oolite by [[User:Selezen|Selezen]]. It is a mission for those ranked [[Dangerous] Download [[media:SpyHunter.oxz|SpyHunter v1.3 oxz]] (for Oolite 1.82 and above) (downloaded {{#downloads:SpyHunter.oxz}} times). Or use the
    3 KB (450 words) - 04:29, 29 February 2024
  • [[Oolite]] has a number of settings that are potentially interesting for advanced us All of these settings were introduced at some point after Oolite 1.65. Most of them will only apply to test releases at the moment.
    18 KB (2,890 words) - 02:54, 29 February 2024
  • This Oolite expansion pack adds a collection of classic Elite ships with custom paint j This OXP requires version 1.65 of Oolite for the extra ships, or version 1.75+ for the scripted encounters.
    7 KB (1,029 words) - 02:55, 29 February 2024
  • ...e implemented by [[Scripting Oolite with JavaScript|JavaScript scripts for Oolite]]. ...ata.plist#script|shipdata.plist]] setting or via javascript using [[Oolite JavaScript Reference: Ship#setScript|ship.setScript]] and are only active when the shi
    35 KB (4,704 words) - 03:19, 29 February 2024
  • ...images, sounds and music and takes advantage of the shiny new features in Oolite 1.74. | [[Fighter HUD (Oolite)|Fighter HUD]]
    30 KB (4,538 words) - 13:35, 1 January 2021
  • | [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships''] |Ships. New versions of the native Oolite ships textured & shaded to resemble how they originally appeared in the Aco
    18 KB (2,563 words) - 03:17, 29 February 2024
  • {{OXPNote|This List is the original OXP list for Oolite. It contains several hundred OXP's not on the OXZ list in the Expansions Ma [[Image:oolite-oxp-icon.png|128px|right|OXP icon]]
    169 KB (24,764 words) - 08:35, 18 March 2024
  • [[Image:oolite-oxp-icon.png|128px|right|OXP icon]] ...y read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.
    85 KB (13,112 words) - 03:17, 29 February 2024
  • ...erous. Discovered Oolite accidentally in late 2011 and thoroughly approve. Oolite was the first one where I made it to Elite ranking - probably because there ...cluding the Expansions Manager, the [[Tutorial]], the new Javascript-based AI, the incorporation of the new ship models by [[User:Griff|Griff]] / [[User:
    17 KB (2,850 words) - 11:10, 22 May 2024
  • <small>'''Prototype:''' <code>[[Oolite JavaScript Reference: Ship|Ship]]</code></small><br /> ...A <code>Dock</code> has all the properties and methods of a <code>[[Oolite JavaScript Reference: Ship|Ship]]</code>, and some others.
    2 KB (344 words) - 03:18, 29 February 2024
  • * Proper integration for Oolite v1.77 and newer with the interface screen for base locations. ** Oolite v1.76.1 and older use the original method of padding rows. ''Spaces.''
    10 KB (1,583 words) - 20:57, 23 January 2016
  • ...el of control between moving a ship with a frame callback, and using stock AI routines such as <code>performAttack</code> ..., or an error occurs in the script. While in this mode, the <code>[[Oolite JavaScript Reference: Ship script event handlers#scriptedAI|scriptedAI]]</code> functi
    4 KB (563 words) - 22:35, 3 March 2022
  • ...collide with or interact with other entities in any way. They also have no AI, and so must always be explicitly positioned and oriented by script. ...ect references to effects in other OXPs but don't depend on them. Normally Oolite will write errors in the log when it can't resolve a like_effect reference.
    5 KB (763 words) - 12:04, 27 December 2013
  • ...hat. If this could be sorted out, we could emulate more scifi scenarios in Oolite - such as the CJ Cherryh novels <br>Update! This has now been introduced. T == Musings about Oolite: What I would like to see changed ==
    26 KB (3,951 words) - 00:51, 21 May 2024
  • |feedback = [https://bb.oolite.space/viewtopic.php?f=4&t=13038 BB-Link] * Oolite 1.75+
    6 KB (813 words) - 02:46, 29 February 2024
  • ...f code. New programmers may find [[Oolite_PriorityAI_Tutorial|the priority AI tutorial]] to be more useful as an introduction. Priority-based Javascript AI is available from Oolite 1.79 onwards.
    94 KB (11,895 words) - 03:19, 29 February 2024

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