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There is a page named "Scanner Targeting Enhancement" on this wiki. See also the other search results found.

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  • The [[Scanner Targeting Enhancement]] is a useful addition to any ship. It adds several improvements upon the The [[Integrated Targeting System]] (ITS) requires both the STE and the [[Target System Memory Expansi
    2 KB (229 words) - 02:44, 29 February 2024
  • 43 bytes (4 words) - 05:56, 22 July 2021

Page text matches

  • ...ut, fully featured HUD, with information grouped logically around the main scanner. Comms and Console messages appear above or next to the dials. Combat HUD s Code for Non-linear scanner, and Scanner Ultra-zoom is included but commented out. To activate these functions you s
    5 KB (719 words) - 01:28, 29 February 2024
  • | [[IFF System|IFF Scanner]] || Astrogatory || This is automatic and displays what is around you as w | [[Multi-Targeting System]] || Offensive || 6 || 325 || no (v.1.35 or earlier)
    11 KB (1,522 words) - 02:18, 29 February 2024
  • ...s currently in your target memory. The squares are coloured to match their scanner colour. Once installed, the Integrated Targeting System is automatically active as long as it and the equipment it uses rema
    863 bytes (117 words) - 01:58, 29 February 2024
  • ...osions. You can then navigate around these regions and avoid coming within scanner range of the pirates. ...ligently use this equipment to inspect any other ships that show up within scanner range so you may plan your next actions accordingly. Be cautious of any shi
    10 KB (1,724 words) - 01:32, 29 February 2024
  • The [[Scanner Targeting Enhancement]] is a useful addition to any ship. It adds several improvements upon the The [[Integrated Targeting System]] (ITS) requires both the STE and the [[Target System Memory Expansi
    2 KB (229 words) - 02:44, 29 February 2024
  • ...ompass]], [[The Galactic Almanac OXZ]], [[Telescope]] and the [[Long Range Scanner]]. The last is a cheat OXP useful for programmers. See the [https://bb.ooli ...ock with it, and it will affect how some ships / entities are shown on the scanner.
    71 KB (10,879 words) - 06:13, 17 June 2024
  • It is also highly recommended that the Scanner Targeting Enhancement is purchased, as this can provide some crucial information to the [[HUD]] t
    2 KB (331 words) - 01:20, 29 February 2024
  • ...essary. The only display that retains a definite style is the local space scanner. ...l's transponder and show the class of the ship. With a [[Scanner Targeting Enhancement]] installed, more information is available.
    27 KB (4,239 words) - 02:35, 29 February 2024
  • * [[Multi-Targeting System]] * [[Scanner Targeting Enhancement]]
    8 KB (1,402 words) - 02:10, 29 February 2024
  • Lasers are extremely simple to use - line your target up in the targeting box, and fire. However, to be effective you need finesse. Follow this advic ...instead. This will make you less likely to jerk the controls and move the targeting reticule off the target.
    18 KB (3,029 words) - 08:35, 22 May 2024
  • ...rget lock box turn red when on target. It requires the [[Scanner Targeting Enhancement]]. * [https://bb.oolite.space/viewtopic.php?t=4935 Advanced Targeting Reticule] (2008) Fons et Origo of this .oxp
    3 KB (501 words) - 03:33, 29 February 2024
  • TSME: an upgrade for your Multi Targeting System (MTS), adding ''previous'' target selection functionality. ...places a target lock box around the selected object, and the [[Integrated Targeting System]] places faint ones around old targets.
    913 bytes (131 words) - 03:33, 29 February 2024
  • * [[Multi-Targeting System]] * [[Scanner Targeting Enhancement]]
    2 KB (245 words) - 14:34, 2 February 2021
  • ...rue</code> if the ship has a [[Shipdata.plist#has_military_jammer|military scanner jammer]] which is currently active, <code>false</code> otherwise. ...on of the ship in the "legal status" text shown by the [[Scanner Targeting Enhancement]]. If this is <code>null</code> then the default text for the ship's scan c
    85 KB (11,514 words) - 02:19, 29 February 2024
  • ...ary laser, a beam laser aft, mil-grade ironhide armour, shield boosters, a targeting memory expansion, etc. ...unty scanner, a military injector upgrade, a chaff dispenser, a police IFF scanner, a self-repair system, fore and aft shield capacitors, a shield equaliser,
    39 KB (6,702 words) - 02:39, 29 February 2024
  • ...s a whole bunch of other junk you can stick on here: a [[Scanner Targeting Enhancement]], for one, if you ever get yourself set up right for a firefight. Even bef
    13 KB (2,366 words) - 07:31, 6 July 2023
  • ...space. If your shields are damaged, the shield booster or military shield enhancement will not function, and the benefits they supply (stronger shields that rech The [[Military_Shield_Enhancement|Military Shield Enhancement]] equipment item adds a further 128 points to the shields, and increases th
    79 KB (12,888 words) - 03:24, 29 February 2024
  • ** "EQ_SCANNER_SHOW_MISSILE_TARGET": displays the [[Scanner Targeting Enhancement]] features ...e core [[Integrated Targeting System]] item requires the Scanner Targeting Enhancement and Target Memory items to be installed before it can be bought, and this m
    184 KB (17,196 words) - 01:39, 29 February 2024
  • ...ailable). This is affected by equipment – currently, the Military Shield Enhancement. In 1.80 and earlier always the same as <code>[[#forwardShieldRechargeRate| ...ailable). This is affected by equipment – currently, the Military Shield Enhancement. In 1.80 and earlier always the same as <code>[[#aftShieldRechargeRate|aftS
    39 KB (4,970 words) - 22:35, 7 March 2024
  • ...upgrade to the standard [[Scanner_Targeting_Enhancement|scanner targeting enhancement]] (which is of course required). This adds the functionality that if the sh ...to enable swift location of the hostile craft using the Scanner Targeting Enhancement's directional arrow and/or more simple usage of missiles and other ordnance
    4 KB (482 words) - 03:33, 29 February 2024

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