Shipdata structure
From Elite Wiki
Every entity is defined by a title-key, followed by a <dict>ionary of the object's properties. Do not use '-'(minus symbol) in the entity title.
The structure of the shipdata.plist is as follows:
XML:
***usual XML-Header info***
<plist>
<dict>
<key>my_object</key>
<dict>
(all relevant property entries)
</dict>
<!-- between these everything will be ignored, convenient for selfcomments -->
<key>my_second_object</key>
<dict>
(all relevant property entries)
</dict>
</dict>
</plist>
OpenStep:
{
// comment
"my_object" = {
(all relevant property entries)
};
}
- See Shipdata.plist for relevant properties.
Subentities
- Z GrOovy HPC pack (2014) equipment appears on outside of ship when bought, and can be damaged in combat impairing its efficiency
- Refugee Adder (2006, XML) features a rotating rear-end
- Animated Ships (2010) has flapping wings
- stations - the docking bay for one thing - and some of the Kiota stations have moving escalators
- Also, the original versions of Smiv's BattleDamage merged with Smivs' ShipSet to show hull damage on the ships.