Bounty

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Revision as of 17:55, 20 October 2022 by Cholmondely (talk | contribs) (Added more)

GalCop places a bounty on the head of criminals. This can be you - the player, or on that of pirates, for example, which you can then collect by shooting them down!

Laws - Synopsis.png

Overview

The bounty system in the core game of Oolite is somewhat primitive, a product of its 8-bit roots. If you commit a crime, regardless of the seriousness of that crime, your bounty is halved with each witchspace jump. So you can shoot down an entire flotilla of police ships in one system, but 8 to 10 jumps later you're clean again. Also, if you want to quickly erase your bounty you can purchase and use an escape pod, or do a galactic jump.

More Detail

  • In the Vanilla game it seems impossible to ascertain the amount of the bounty on one's own head (although legal status is shown on the F5 screen), and the amounts of bounty on the heads of eg pirates are not openly correlated with their legal status.

But, for example, leaving the station with 1TC of Narcotics on board will incur offender status and say a 100 - 1000₢ fine on immediate re-docking. Leaving with 20TC of Narcotics on board incurs fugitive status and means that the Vipers will be waiting outside the station and will open fire immediately! The fine will be much larger!

  • See Law for more fineprint

OXP's

  • Safe Docking - laws for docking and fines for transgressions by Phantorgorth
  • New Cargoes - inter alia, introduces permits for illegal goods
  • Smugglers - The Galactic Underworld by Phkb: different systems ban different commodities. Black markets, secret compartments etc.
  • Bounty System - criminal records are now visible at GalCop Security Offices or through on-board warrant scanners. Bounties no longer degrade over time.
  • Anarchies OXP - makes fugitive status more enduring, but also offers more escapes from it (Amnesties, tampering with records etc).
  • Diplomancy OXP - taxes! wars! citizenship! the need for Visas etc. by Commander Day
  • Weapon Laws OXP - restricts sales of weapons in the safer systems (eg - you can only buy Military Lasers in the more dangerous Multi-Governments, Feudal States or Anarchies).
  • Illegal Goods Tweak OXP - you are now interrogated on arrival at a GalCop station with slaves etc in your cargo

Your bounty status

  • BountyStatus OXP - shows your bounty status on your F5F5 screen: an early oxp (2011)
  • Bounty System - as above (view and pay off your bounty)
  • Useful MFDs - shows your bounty status (with other information) on an MFD
  • Life in the Frontier - visit the GaCop precinct in the station and see your bounty status - and pay it off if you so wish

Problems

With the simplicity of the Vanilla game system and the sizeable number of OXP's improving it in different ways, issues sometimes crop up with conflicts between the OXP's. Eg: Diplomancy vs ?Bounty System?