Navy Light Destroyer
From Elite Wiki
| Navy Light Destroyer | |
|---|---|
| Size (W×H×L) | 107 m×53 m×186 m |
| Cargo capacity | 10TC |
| Cargo bay extension | 15TC |
| Maximum speed | 0.32 LM |
| Manoeuvrability | Pitch: 0.8 Roll: 1.8 Yaw: 1.8 Thrust: 36 |
| Energy banks | 3 |
| Energy recharge rate |
Excellent (7.56) |
| Gun mounts | Fore: 1x Rear: 1x |
| Missile slots | 3 |
| Shield boosters available | Yes |
| Military shields available | Yes |
| Hyperspace capable | Yes |
| OXP or standard | Yes |
| Available to player | No |
| Base price | n/a |
This is an elegant craft designed by SimonB and then navalised by Spara.
Contents
Overview
You will need the Galactic Navy OXP for this to work - and Spara's Galactic Navy Facelift to retexture it!
The Light Destroyer is one of a number of add-ons for the Galactic Navy OXP.
Adding a Ship Library entry
- Copy-and-paste the following formatted paragraph into a new shiplibrary.plist file!
(
{
class = "galactic_navy";
description = "Light Destroyer is a light capital ship employed by the Navy. ";
ship = "gn_light-destroyer";
summary = "Light Destroyer";
},
)
Tweaks for the AppleMac
- Click on "view source" or "edit" at the top of this page. Then cut-and-paste the following formatted long section into a new shipdata.plist file (and rename the old one)!
{
"gn_intercept-light-destroyer" = {
ai_type = "picket-interceptAI.plist";
like_ship = "gn_light-destroyer";
roles = "intercept-transport(0.5)";
};
"gn_picket-light-destroyer" = {
ai_type = "picketAI.plist";
like_ship = "gn_light-destroyer";
roles = "picket-transport(0.5)";
};
"gn_navy-convoy-light-destroyer" = {
ai_type = "navyconvoyAI.plist";
like_ship = "gn_light-destroyer";
roles = "navy-convoy(0.5)";
};
"gn_navy-light-destroyer-battlegroup" = {
ai_type = "navyBattlegroupEscortAI.plist";
auto_ai = "0";
like_ship = "gn_light-destroyer";
roles = "navy-battlegroup-escort(3)";
script = "navyBattlegroup.js";
};
"gn_light-destroyer" = {
aft_eject_position = "0.0 -20.0 -85.0";
ai_type = "nullAI.plist";
bounty = 0;
cargo_type = "CARGO_NOT_CARGO";
energy_recharge_rate = 3.5;
exhaust = ("-16.43 -2.77 -64.00 5 5 24", "16.43 -2.77 -64.00 5 5 24");
forward_weapon_type = "WEAPON_NONE";
frangible = 0;
fuel = 70;
has_ecm = 1.0;
has_energy_unit = 1.0;
has_escape_pod = 0.9;
has_shield_booster = 1.0;
laser_color = "cyanColor";
materials = {
"light-destroyer_auv.png" = {
diffuse_map = "gn_light-destroyer-auv.png";
emission_modulate_color = (0.9926, 0.9686, 0.7325);
emission_map = {name = "gn_light-destroyer-glows.png"; };
specular_map = {name = "gn_light-destroyer-auv.png"; };
};
};
max_cargo = 10;
max_energy = 500;
max_flight_pitch = 0.8;
max_flight_roll = 1.8;
max_flight_speed = 320;
missile_launch_position = "0.0 -9.0 60.0";
missile_role = "EQ_HARDENED_MISSILE";
missiles = 3;
model = "gn_light-destroyer-main.dat";
name = "Navy Light Destroyer";
pilot = "galNavy_officer";
roles = "navy-light-destroyer";
scan_class = "CLASS_POLICE";
subentities = (
{ type = "standard"; subentity_key = "gn_light-destroyer-smooth"; position = (0, 0, 0); orientation = (1, 0, 0, 0); },
{ type = "standard"; subentity_key = "gn_light-destroyer-small-laser"; position = (6.11, -2.77, 81.00); orientation = (1, 0, 0, 0); },
{ type = "standard"; subentity_key = "gn_light-destroyer-small-laser"; position = (-6.11, -2.77, 81.00); orientation = (1, 0, 0, 0); },
{ type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (-16.13, -17.22, -53.17); orientation = (0.5000, -0.8660, 0, 0);},
{ type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (16.13, -17.22, -53.17); orientation = (0.5000, -0.8660, 0, 0);},
{ type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (-39.61, 4.12, -13.45); orientation = (0.9239, 0.9239, 0.3827, -0.3827);},
{ type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (39.61, 4.12, -13.45); orientation = (0.9239, 0.9239, -0.3827, 0.3827);},
);
thrust = 36;
weapon_position_aft = "0.0 -2.77 -64.0";
};
"gn_light-destroyer-small-laser" = {
ai_type = "nullAI.plist";
laser_color = "cyanColor";
forward_weapon_type = "WEAPON_MILITARY_LASER";
model = "gn_light-destroyer-small-laser.dat";
materials = {
"light-destroyer_auv.png" = {
diffuse_map = "gn_light-destroyer-auv.png";
emission_modulate_color = (0.9926, 0.9686, 0.7325);
emission_map = { name = "gn_light-destroyer-glows.png"; };
specular_map = {name = "gn_light-destroyer-auv.png"; };
};
};
name = "Small Laser";
roles = "gn_light-destroyer-small-laser";
smooth = 1;
};
"gn_light-destroyer-small-turret" = {
ai_type = "nullAI.plist";
laser_color = "cyanColor";
model = "gn_light-destroyer-small-turret.dat";
materials = {
"enginesnguns.png" = {
diffuse_map = "gn_light-destroyer-enginesnguns.png";
specular_map = {name = "gn_light-destroyer-enginesnguns.png"; };
};
};
name = "Ball Turret";
roles = "gn_light-destroyer-small-ballturret";
setup_actions = (
"initialiseTurret",
);
smooth = 1;
thrust = 1;
weapon_energy = 15;
};
"gn_light-destroyer-smooth" = {
ai_type="nullAI.plist";
forward_weapon_type = "WEAPON_NONE";
model = "gn_light-destroyer-smooth.dat";
materials = {
"light-destroyer_auv.png" = {
diffuse_map = "gn_light-destroyer-auv.png";
emission_modulate_color = (0.9926, 0.9686, 0.7325);
emission_map = { name = "gn_light-destroyer-glows.png"; };
specular_map = {name = "gn_light-destroyer-auv.png"; };
};
"enginesnguns.png" = {
diffuse_map = "gn_light-destroyer-enginesnguns.png";
specular_map = {name = "gn_light-destroyer-enginesnguns.png"; };
};
};
name = "Navy Light Destroyer";
roles = "gn_light-destroyer-bits";
smooth = 1;
};
}
Links
Authors
See above, and...
- Galactic Navy - general page about the Galactic Navy
- Galactic Navy Additions - other additions for the Galactic Navy