Separated Lasers
Contents
Description
Multiple Lasers produce multiple heat by default, degrading their effectiveness to the level of a single laser after a few seconds due to overheating. This addon allows them to heat up as slow as single lasers if there is at least 30m space between all mount points in 3D.
A serious advantage in combat if used well (both for you and for your enemies) due to these being real multiple lasers, without the heat penalty of ships with multiple but close mounts.
Large ships can earn up to 5x firepower on broadsides!
Energy usage is still multiplied: a 5x burst could empty your energy banks pretty fast - so use wisely!
Ships with separated mounts
Separated multiple laser mounts are available on Anaconda (aft and sides), Boa II (aft), Caduceus, Cat, DTT War Lance, Ghavial, Hornet, Iguana, Krait, Pitviper II, Stormbrewer, Vector, Wolf I, Wolf II (aft) and more.
See the full list in Multiple Lasers where there is an S or W mark in the lasers column of ship tables.
Broadsides (5 lasers on sides): DTT Atlas, DTT Heart of Gold, Serpent Class Cruiser.
Forward broadsides (5 separated forward lasers): Far Arm Corsair, Far Arm Hunter.
Broadsides in all 4 views: Kirin, Maelstrom.
Wide multiple mounts
Ships with at least 50m space between mounts can separate Eco Artillery, Eco Reactor, Plasma Ray and Twin Cannons so use these without multiple heat.
Ships with wide mounts: Anaconda (on sides), Krait, Caduceus, Cat, Far Arm Corsair, Far Arm Tanker SE, Pythons (on sides).
Eco Lasers
New Economical Lasers are developed for separated mounts with low energy usage. Available in a standalone package: Eco_Lasers_1.0.oxz (downloaded 1541 times).
Compare Eco Lasers with Sniper Guns, standard lasers and separable Laser Cannons:
Name | Minimal Ship Mass (t) |
Separation need (m) |
Range (km) | Damage/s | Damage /Heat |
Damage before OverHeat |
Energy /Shot |
Damage /Shot |
Delay | Heat /Shot |
Tech | Cost | Color |
Eco Laser | 30 | 30 | 5 | 128 | 4 | 1000 | 0.3 | 16 | 0.125 | 4 | 5 | 4000 | Red |
Eco Cannon | 130 | 30 | 5 | 133 | 5 | 1500 | 2 | 100 | 0.75 | 20 | 10 | 40000 | Green |
Eco Artillery | 400 | 50 | 20 | 200 | 8 | 1680 | 0 | 40 | 0.2 | 5 | 12 | 400000 | Blue |
Eco Reactor * | 130 | 50 | 0 | 0 | 0 | 0 | -1 | 0 | 0.1 | 5 | 8 | 10000 | Black |
Sniper Gun ** | 30 | 50 | 20 | 100 | 5 | 1560 | 1 | 40 | 0.4 | 8 | 12 | 20000 | Blue |
Heavy Sniper Gun ** | 250 | 100 | 25 | 200 | 10 | 2720 | 1 | 40 | 0.2 | 4 | 12 | 200000 | Blue |
Pulse Laser | 0 | 30 | 12.5 | 30 | 2.14 | 810 | 0.8 | 15 | 0.5 | 7 | 4 | 400 | Red |
Beam Laser | 0 | 30 | 15 | 60 | 1.88 | 480 | 0.5 | 6 | 0.1 | 3.2 | 5 | 1000 | Yellow |
Military Laser | 0 | 30 | 30 | 120 | 2.82 | 700 | 1.1 | 12 | 0.1 | 4.25 | 11 | 6000 | Magenta |
Mini Cannon | 30 | 30 | 5 | 60 | 3 | 960 | 10 | 60 | 1 | 20 | 6 | 1000 | Red |
Military Cannon | 130 | 30 | 10 | 100 | 3 | 900 | 7 | 75 | 0.75 | 25 | 8 | 8000 | Magenta |
Twin Military Cannon | 400 | 50 | 10 | 200 | 1.5 | 600 | 14 | 150 | 0.75 | 100 | 8 | 10000 | White |
Vulcan Cannon | 250 | 30 | 15 | 120 | 6 | 1860 | 5 | 60 | 0.5 | 10 | 12 | 24000 | Cyan |
Plasma Ray *** | 130 | 50 | 6 | 80 | 4 | 1240 | 0 | 40 | 0.5 | 10 | 12 | 40000 | Orange |
Artillery Cannon | 130 | 30 | 20 | 67 | 5 | 1950 | 5 | 50 | 0.75 | 10 | 12 | 50000 | Blue |
Twin Artillery Cannon | 400 | 50 | 20 | 133 | 5 | 1500 | 10 | 100 | 0.75 | 20 | 12 | 100000 | Light Blue |
* Eco Reactor is not a weapon but restore energy when 'fire'. Easy to use on side mounts. ** Sniper Gun has Sapper mode which is even more powerful at point-blank range but not separable. *** Plasma Ray has some chance to make critical damage which eject the pilot if Laser Cannons OXP is installed.
Laser Cannons
Some Laser Cannons can be separated also (low damage/shot only): simple Mini Cannon, simple Military Cannon, Vulcan Cannon, and simple Artillery Cannon.
Plasma Ray need at least 50m space between mounts to avoid multiple heat. Especially useful regardless of the low damage due to works without energy usage, which is the main limiter at 3 or more mounts - you can split the heat between your forward and aft lasers if you use these alternately, but you can not split the energy usage.
Sniper Gun
Sniper Gun need more space than most lasers due to provide better cooldown. Standard Sniper Gun need 50m space to be separated, Heavy Sniper Gun need 100m which can be hard to satisfy in common ships, but a help if weapon_positons are shifted in z axis also (the third number in position vector). Python SG use this trick to separate guns in wingtips within the 74m width of the ship hull.
Sappers are not separable.
Screenshots
Anaconda with Eco weapons, only the forward mount is not separated.
Far Arm Corsair offers 5 wide (50m) separated forward mounts.
Downloads/Instructions
- v1.2 is downloadable through the in-game Expansions Manager or from the links below
- v1.3 is downloadable from here
Separated_Lasers_1.2.oxz (downloaded 1236 times).
Eco_Lasers_1.0.oxz (downloaded 1541 times).
Old Versions
Separated_Lasers_1.1.oxz (downloaded 381 times).
Separated_Lasers_1.0.oxz (downloaded 113 times).
Separated_Lasers_0.3.oxz (downloaded 144 times).
Separated_Lasers_0.2.oxz (downloaded 133 times).
Separated_Lasers_0.1.oxz (downloaded 143 times). Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.
License
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.
Changelog
2022.05.31. v1.3 Fix for equipment conditions Not yet on Expansions Manager 2016.09.09. v1.2 Separated laser variants are not shown in equipment shop if mounts are not enough wide. 2016.03.13. v1.1 Eco Lasers are available in a standalone package for Oolite 1.82. Plasma Ray appear only if Laser Cannons OXP is installed. 2016.03.06. v1.0 Updated for Sniper Gun v1.1. Twin Military Cannon and Twin Artillery Cannon are separable. Fixed for Gatling Laser which is not separable. Fixed if Laser Cannons OXP is not installed. Separation is disabled regardless of distances if script_info contain separatedlasers=-1; Separation need an empty side mount if script_info contain separatedlasers=1; and two if 2. 2016.02.13. v0.3 Exclude multiple weapons from equipment list which not fit into any side. Replace weapons to fit to the weapon multiplication defined in shipdata. 2016.02.12. v0.2 Sniper Gun separation supported. Eco Artillery and Eco Cannon are set to mining lasers. 2016.01.31. v0.1 First release.
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.2 | 2016-09-09 | CC BY-NC-SA 4 | Real multiple lasers | Weapons OXPs | Norby | BB-Link |